CaptainCruch wrote:Is anyone familiar with the Nikko digiBlast, a failed sort of European handheld systeem?
Furthermore, I also understand that the Leapfrog Leapster is quite popular in the US, is that true? (it even has an educational Sonic game called "Sonic X").
I had never heard of the digiBlast. Looks kind of interesting, thanks for the heads up.
The Leapster is quite popular in the US, although I think it's viewed more as a fun educational tool for young children (ages 3-7 mostly), and parents purchase it more for that purpose than as a gaming console. I own a Leapster and like 10 games, but only because I found it cheap at a yard sale.
As a collector, educational systems present a kind of interesting debate about whether they count as "toys" or "video game consoles". My general definition of a "game system" is any device designed primarily for gaming that has individual media for it (cartridges, CDs, etc.). A lot of educational systems meet that definition, but I'm still hesitant to call them game systems. It's arbitrary, but I don't count my Leapster as part of my collection, whereas I do count my Sega Pico (a Sega educational console from the mid-90s). The VTech V.Smile is another example. All of these have individual cartridge games, with recognizable characters. I know the distinction seems sort of irrelevant, but defining "system vs. toy" helped me draw a much-needed line in my mind to avoid going too crazy back when I was doing too much system buying.
Does any one else have their own definition of systems, or where educational systems fit, etc.?