So I had this idea which I thought might be kind of fun. If no one likes it then no harm done apart me looking like a bit of an idiot. I thought it would be nice to have a topic which collated game recommendations from all the users on here. I just thought it would make a really interesting read. To stop it from simply becoming a rather boring list I figured some self enforced rules would improve it:
1. One game posted per person once per week. This way everyone gets a chance to post equally and the lower volume of games means that people will read each one.
2. No reposting a game that someone has already done (excusing problems caused by the delay of making a post and it appearing on here). It's already been recommended so it would seem silly to have repeats.
3. No comments on other people's choices. Of late this board has become something of a fighting arena regarding the next gen consoles. This is something I have been guilty off and this thread will hopefully be about celebrating games, so it would be great if conversation about picks was kept to separate topics.
4. The game doesn't have to be a 10/10 game. Just something you enjoyed that you thought was cool and which you think more people should try out.
I think these guidelines would help keep this thread an interesting read but if people don't agree then hopefully it won't be too long before this thread falls of the front page.
My first pick:
Sheep, Dog and Wolf [UK title], Sheep Raider [US title] - PlayStation.
06 Feb 2006

While the 16bit generation saw host to a wealth of excellent cartoon licensed videogames... since then... not so much. We usually end up with a watered down platformer aimed at the less demanding child demographic. That makes this game such a hidden gem. You play Wile E. Coyote's cousin trying to steal a number of sheep from under the nose of the guard dog character (I am not familiar with his name). It blends a mixture of light platforming action with stealth and puzzle gameplay elements, all wrapped up in a very funny ACME bow.
Each level plays pretty differently to the others thanks to clever use of a wide variety of different gadgets and little cameos from other Looney Tunes characters. The visual style of the game really pushes the PlayStation with clear cut, crisp definitions and bright, vibrant gourard shading over pretty much everything. All models have tons of character to them and the whole game does a near perfect job of representing the feel of the Looney Tunes universe in a game.
Coming from someone who is really not a fan of stealth games, while in places this game can be a bit hard working out how to get around the obstacles ahead of you the mixture of the great visuals, entertaining death scenes when you lose and the varied gameplay mean that it never really feels frustrating. The puzzles you face and the way the gadgets are used is very cleverly implemented. Overall a great game that is hard to categorise and offers a unique experience.


This game was a real surprise. I bought this rare title as a Nintendo 64 owner looking for a hidden gem and I hit triple 7's with this one. Ogre Battle 64 is a quasi-RPG with an exhaustive but intriguing story that focuses on turn based combat and military strategy. This game is very similar to the excellent Final Fantasy: Tactics, but I probably prefer this one due to the fact that OB64 is easier… not to say that this game is a walk in the park, but OB is more rewarding that headache inducing. With Final Fantasy Tactics, I would scratch my head a lot and look at the floor for several seconds, only to burst out loud with, "I don't know what I can do better!" This game was fun because I got to see the fruits of my labor at a more satisfactory rate of speed. This game is very similar to Tactics, with a few tweaks here and there that affect gameplay differently. For one, you do not control your unit when a battle starts. You can assign some pre match strategies and during the battle you can retreat, change strategies, or use this game's version of the atom bomb: One of four possible spiritual attacks. But this game's most important strategy comes in the form of maneuvering your units around a large map. As you take over the area, surprises can happen, forcing you to make split second decisions with your units. Some units will become stronger and more dependable, others… not so much. The trick is trying to get every platoon enough experience so they all can be effective. Still, you can't help but having favorites. Keeping members of a platoon together helps them improve as a unit, and eventually they can perform awesome moves together. You also get to come up with different formations with your units, which is fun to see what works best. I had one unit of Valkries that got so good at one point that about every battle they all spun their weapons around at once and hit every stinkin' fool on the other side with some sort of magical blast that scares the pets in my house... killing a few baddies before they even had a chance to unsheath their swords. Now that is a cool way to start off a battle. In another unit, I picked up a former slave named Vlad who was a grappler, and put him with a barbarian who called himself the Iron Hammer and his healing priest daughter. Along with a couple of guys that I promoted and named after friends, this group was the shiz. Naming the warriors after family and friends adds a few extra degrees of stress, by the way. There's nothing quite like your neighbors hearing you yell out, "NO! MOM NOOOOOO!!!"




I'll tell you what, Herzog Zwei is one friggin' great game. Sources around the internet say this was the first RTS (Real Time Strategy) game for a console. I dunno if it is, and I honestly don't know what that means
. I've always told people that this was a Sci-Fi- war strategy- with a Transformer robot thrown in- game. Does that help? Oh well. Let me try to explain it again, like I would to a child...