Kingdom Come Deliverance, while a choice driven RPG, has a story that could easily make a three part period piece. Extremely well done on this front while offering plenty of humor. When you get involved with a drunk priest I could not help laugh out loud. Things like that make a game memorable. I cannot remember any of the Tomb Raider or Uncharted storylines but I sure as heck will remember Kingdom Come Deliverance. We need more humor in games. Witcher 3, in mid game, three Witchers get together, down shots, get plastered, and end up in dressing in Yennifer's underwear. Classic stuff that makes a game very easy to recollect and thus split from the dross.
Voor wrote:I wonder if Gris is like this. It’s a short game, minimally challenging platformer with easy puzzles.
One thing it does have have going for it—very cool art style
I tried extremely hard to like this but like most things that focus heavily on AV to stir the emotional senses it got lost on me. Games like this have their own beauty and message but often the developer, in creating art, forgets to make a game that also doubles up as a playable video game.
velcrozombie wrote:I don't know if Hollow Knight had the best story but it had a great "breadcrumb trail" - string me along, make me feel like I'm constantly discovering something new about the world I'm in, make me feel like there is something bigger going on even if it doesn't end up adding up to much in the end.
I have absolutely no idea what this story is about. I have played it twice 100% through but the lore and story are told so intermittingly my short attention span has no hope of comprehending it. What I do know though - Nightmare Grimm in his dream form used up more continues than any game in my recent memory.