strat wrote:Quick Man's stage is pretty easy with a little practice, and you can just get through with the Time Stopper (you still have to do at least one screen). Zero Stage 1 in Megaman X5 is an infuriating retread of the idea. It worked in MM2 because you had a split second to view the room before the laser beams. In X5, you practically have to memorize every little beam to get through the barrage of instant death or use that game's time stopper thingy.
Battle Toads has worse levels than Turbo Tunnel, believe it or not. I can't stand the riding snake level or the aquatic tank. Or most of the levels after Turbo Tunnel, even.
The Peter Puppy level in EWJ has a "bonus" section where you can whip Peter over his house which is a lot more difficult and full of power-ups. Not only can I not beat this section, most YT playthroughs skip it.
Oh the X5 Sigma Stage 1... UGH. X5 has a Time Stopper equivelant, but its functions not quite as well as ye old Time Stopper in MM2. Also, that stage has the Black Devil for a boss...
And while most of X6's levels also could make the list for this thread, I specifically want to list the Gate Stages:
And which EWJ Pete the Puppy are we referring to? The EWJ1 stage or the EWJ2 Bonus Rounds of Pain?