Innovation Vs Gimmick
- VideoGameCritic
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Innovation Vs Gimmick
Gimmicks: NES Power glove, Genesis Activator, Eye Toy, Dreamcast VMU, Rob the robot, interactive full-motion/live video, blowing into DS microphone
Innovations: Controller rumble/force feedback, Dance mats, hand-held motion-sensing controllers, light guns, DS touch pad
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Tremo01
Innovation Vs Gimmick
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Edward M
Innovation Vs Gimmick
I would actually put the power glove in the innovation category, not the gimmick category. Even though it was horrible, it was sort of the precursor to motion sensing so it was very innovative.
And I will also add to the innovation category analog controls. Probably the best thing to come out of the last dozen or so years, this has proved to be incredibly innovative.
Another Gimmick, the DK bongos. While it DK jungle beat was certainly fun, I dont know if I want any more bongo games. They make my hands hurt doing all that clapping.
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Conn
Innovation Vs Gimmick
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Quiet Flight
Innovation Vs Gimmick
Gimmick: cross style button config, infrared wireless controller, slow motion features on controller
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Conn
Innovation Vs Gimmick
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Alienblue
Innovation Vs Gimmick
For me, I still think the DS is innovative. I enjoy playing touch screen games like Polarium on it, but I do agree more needs to be done.
The Odyssey2 Keyboard was a gimmick to make the 2K system look like a COMPUTER; and it was hardly ever used.
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bluemonkey1
- Posts: 2444
- Joined: December 31st, 1969, 7:00 pm
Innovation Vs Gimmick
Gimmick: any weird controller be it a dance controller, fishing controller, touch screen controller or Wii controller.
Innovation: online console gaming - better than the PC original, 6 button controllers, dual stick controllers, 4 controller ports.
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chrisbid1
- Posts: 941
- Joined: December 31st, 1969, 7:00 pm
Innovation Vs Gimmick
the DS does have some games that use the stylus quite well. a lot of games do shoehorn stylus function, but the games that are designed with the stylus in mind from the ground up are often very good and very fun.
the wiimote is too versatile to be a gimmick. the numbers of options developers have in devising control schemes probably hurt a lot of the early titles, as there were too many options on the table, and little test data on how specific genres should be controlled. the schemes will be quickly refined over the next year.
the new audience nintendo is courting with the wii, will not be hardcore gamers that buy a new game every week. so they have to be careful not to flood the market with wii sports-like games, but they will have to follow up every few months. wii play is pretty thin, but the extra wiimote makes it an easy purchase. i do not know whats in the pipe next for new casual class
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Quiet Flight
Innovation Vs Gimmick
The whole point of the thread is to state your opinion of what is gimmicky and what isn't.
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