Innovation Vs Gimmick
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BanjoPickles1
- Posts: 1321
- Joined: December 31st, 1969, 7:00 pm
Innovation Vs Gimmick
Hmmm, I would say that the following were innovations: Sony's dual analog, memory cards, console hard drives, online play, multi-functionality(dvd, blu ray, backwards compatibility, etc.), consoles with more than two controller ports, wireless, etc. the DS's touch screen, Microsoft's Live Arcade, etc.
And, the gimmicks: GBA-GC Connectivity(what a joke!), the DK Bongos, the NES: Classic series rereleases(not sure if this can be considered a gimmick, but $20 a pop?! I don't think so!), Sony's PSX(not necessarily a bad idea, but far too expensive to have much of an impact), MS's half-arsed backwards compatibility(umm, where is it?!)
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BanjoPickles1
- Posts: 1321
- Joined: December 31st, 1969, 7:00 pm
Innovation Vs Gimmick
Oh, and the GC microphone, to me, is a gimmick!
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Atarifever1
- Posts: 3892
- Joined: December 31st, 1969, 7:00 pm
Innovation Vs Gimmick
Gimmick: any weird controller be it a dance controller, fishing controller, touch screen controller or Wii controller.
Innovation: online console gaming - better than the PC original, 6 button controllers, dual stick controllers, 4 controller ports.
[/QUOTE]I disagree with putting any "weird" controller in as a gimmick. Any largely unsupported controller is a gimmick. In fact, any largely unsupported feature is a gimmick. Your definition is very limited and easily proven to be untrue.
Once d-pad controllers were weird. Once wireless controllers were weird. Once force feedback was weird. Once analog was weird. Once dual analog was weird. Once 6 button controllers were weird. As these things were supported, they stopped being weird. Come on man, you aren't even trying.
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ActRaiser1
- Posts: 2726
- Joined: December 31st, 1969, 7:00 pm
Innovation Vs Gimmick
Eh, analog as an innovation? Dude, my Atari has analog controllers. I'm not so sure adding the same interface with a nub constitutes an innovation. More like an evolution to the digital pad. But whatever, I can see it, it's just not innovative to me.
The Wiimote on the other hand - that's innovative as there's nothing else like it.
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Paul Campbell
Innovation Vs Gimmick
Gimmick: any weird controller be it a dance controller, fishing controller, touch screen controller or Wii controller.
Innovation: online console gaming - better than the PC original, 6 button controllers, dual stick controllers, 4 controller ports.
[/QUOTE]I disagree with putting any "weird" controller in as a gimmick. Any largely unsupported controller is a gimmick. In fact, any largely unsupported feature is a gimmick. Your definition is very limited and easily proven to be untrue.
Once d-pad controllers were weird. Once wireless controllers were weird. Once force feedback was weird. Once analog was weird. Once dual analog was weird. Once 6 button controllers were weird. As these things were supported, they stopped being weird. Come on man, you aren't even trying.
[/QUOTE]
I was gonna post something similar to this but you nailed it. By his weird definition, a computer mouse is a gimmick. Besides, the Wii remote is like a mouse for you TV, how can that be a gimmick? And if it WERE a gimmick by definition, why would the dual analog or 6 button controllers not be? I almost think of those more as simple evolution than innovation. Going from the 1 button 2600 controller to the 2 button NES and SMS controllers wasn't innovation, it was the next logical step.
I think the best definition of a gimmick is the ROB robot. Actually, if you want a good definition of a gimmick, look back at Alienblue's explanation of why the ROB ISN'T a gimmick. Ironically, he explains a gimmick perfectly. Something to draw attention to a product without necessarily being designed to be a permanent fixture or main feature. This is why I don't think of Dance Pads and Fishing controllers as gimmicks. I think of them as something to help make the product, or game, function more like it should. The ROB looked cool at the time but did nothing. Gimmick.
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Alienblue
Innovation Vs Gimmick
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Paul Campbell
Innovation Vs Gimmick
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a1
- Posts: 3032
- Joined: December 31st, 1969, 7:00 pm
Innovation Vs Gimmick
You're right Paul. The d-pad was an innovation, and the joystick was an innovation; extra buttons and an added joystick are not innovations.
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