Innovation Vs Gimmick

General and high profile video game topics.
Conn

Innovation Vs Gimmick

Postby Conn » February 25th, 2007, 7:34 pm

You can't call it a gimmick if it's the standard.

BanjoPickles1
Posts: 1321
Joined: December 31st, 1969, 7:00 pm

Innovation Vs Gimmick

Postby BanjoPickles1 » February 26th, 2007, 9:37 am

Hmmm, I would say that the following were innovations: Sony's dual analog, memory cards, console hard drives, online play, multi-functionality(dvd, blu ray, backwards compatibility, etc.), consoles with more than two controller ports, wireless, etc. the DS's touch screen, Microsoft's Live Arcade, etc.

 

And, the gimmicks: GBA-GC Connectivity(what a joke!), the DK Bongos, the NES: Classic series rereleases(not sure if this can be considered a gimmick, but $20 a pop?! I don't think so!), Sony's PSX(not necessarily a bad idea, but far too expensive to have much of an impact), MS's half-arsed backwards compatibility(umm, where is it?!)


BanjoPickles1
Posts: 1321
Joined: December 31st, 1969, 7:00 pm

Innovation Vs Gimmick

Postby BanjoPickles1 » February 26th, 2007, 9:39 am

Oh, and the GC microphone, to me, is a gimmick!


Atarifever1
Posts: 3892
Joined: December 31st, 1969, 7:00 pm

Innovation Vs Gimmick

Postby Atarifever1 » February 26th, 2007, 1:37 pm

[QUOTE=bluemonkey]

Gimmick: any weird controller be it a dance controller, fishing controller, touch screen controller or Wii controller.

Innovation: online console gaming - better than the PC original, 6 button controllers, dual stick controllers, 4 controller ports.

[/QUOTE]
I disagree with putting any "weird" controller in as a gimmick.  Any largely unsupported controller is a gimmick.  In fact, any largely unsupported feature is a gimmick.  Your definition is very limited and easily proven to be untrue.

Once d-pad controllers were weird.  Once wireless controllers were weird.  Once force feedback was weird.  Once analog was weird.  Once dual analog was weird.  Once 6 button controllers were weird.  As these things were supported, they stopped being weird.  Come on man, you aren't even trying.

ActRaiser1
Posts: 2726
Joined: December 31st, 1969, 7:00 pm

Innovation Vs Gimmick

Postby ActRaiser1 » February 26th, 2007, 4:32 pm

Eh, analog as an innovation?  Dude, my Atari has analog controllers.  I'm not so sure adding the same interface with a nub constitutes an innovation.  More like an evolution to the digital pad.  But whatever, I can see it, it's just not innovative to me. 

 

The Wiimote on the other hand - that's innovative as there's nothing else like it.


Quiet Flight

Innovation Vs Gimmick

Postby Quiet Flight » February 26th, 2007, 5:47 pm

Sega Saturn cartrige slot?

Paul Campbell

Innovation Vs Gimmick

Postby Paul Campbell » February 27th, 2007, 12:38 am

[QUOTE=Atarifever][QUOTE=bluemonkey]

Gimmick: any weird controller be it a dance controller, fishing controller, touch screen controller or Wii controller.

Innovation: online console gaming - better than the PC original, 6 button controllers, dual stick controllers, 4 controller ports.

[/QUOTE]
I disagree with putting any "weird" controller in as a gimmick.  Any largely unsupported controller is a gimmick.  In fact, any largely unsupported feature is a gimmick.  Your definition is very limited and easily proven to be untrue.

Once d-pad controllers were weird.  Once wireless controllers were weird.  Once force feedback was weird.  Once analog was weird.  Once dual analog was weird.  Once 6 button controllers were weird.  As these things were supported, they stopped being weird.  Come on man, you aren't even trying.
[/QUOTE]

I was gonna post something similar to this but you nailed it.  By his weird definition, a computer mouse is a gimmick.  Besides, the Wii remote is like a mouse for you TV, how can that be a gimmick?  And if it WERE a gimmick by definition, why would the dual analog or 6 button controllers not be?  I almost think of those more as simple evolution than innovation.  Going from the 1 button 2600 controller to the 2 button NES and SMS controllers wasn't innovation, it was the next logical step.

I think the best definition of a gimmick is the ROB robot.  Actually, if you want a good definition of a gimmick, look back at Alienblue's explanation of why the ROB ISN'T a gimmick.  Ironically, he explains a gimmick perfectly.  Something to draw attention to a product without necessarily being designed to be a permanent fixture or main feature.  This is why I don't think of Dance Pads and Fishing controllers as gimmicks.  I think of them as something to help make the product, or game, function more like it should.  The ROB looked cool at the time but did nothing.  Gimmick.  



Alienblue

Innovation Vs Gimmick

Postby Alienblue » February 27th, 2007, 11:26 am

You're right, R.O.B. WAS a gimmick, I wrote too hastily in my post. I really meant it was a DIFFERENT kind of gimmick, i.e; most gimmicks are meant to trick CONSUMERS into buying the product- like the Power Glove or U-Force. But ROB was invented to trick STORES and BUSINESSES into carrying the NES ("it's NOT a videogame, it's an interactive TOY!") - so it's a gimmick but an unusual gimmick. Nintendo KNEW consumers would not want the slow, silly ROB and phased it out VERY quickly once the NES became established-to be sure, they would have made more than 2 games if they thought it would last-instead they focused on D-pad and gun games and ROB was history.

Paul Campbell

Innovation Vs Gimmick

Postby Paul Campbell » March 1st, 2007, 9:38 pm

Reading this thread again, I am surprised at how many things are being called innovations, that were really only the obvious next step.  I just don't think a 6 button controller is an innovation.  How hard is it to say "Dadgummit, how's 'bout we stick summore a dem buttons on that thing??"

a1
Posts: 3032
Joined: December 31st, 1969, 7:00 pm

Innovation Vs Gimmick

Postby a1 » March 1st, 2007, 10:30 pm

You're right Paul. The d-pad was an innovation, and the joystick was an innovation; extra buttons and an added joystick are not innovations.



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