Independent reviews since 1999.
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Hmmm, I would say that the following were innovations: Sony's dual analog, memory cards, console hard drives, online play, multi-functionality(dvd, blu ray, backwards compatibility, etc.), consoles with more than two controller ports, wireless, etc. the DS's touch screen, Microsoft's Live Arcade, etc.
And, the gimmicks: GBA-GC Connectivity(what a joke!), the DK Bongos, the NES: Classic series rereleases(not sure if this can be considered a gimmick, but $20 a pop?! I don't think so!), Sony's PSX(not necessarily a bad idea, but far too expensive to have much of an impact), MS's half-arsed backwards compatibility(umm, where is it?!)
Oh, and the GC microphone, to me, is a gimmick!
Gimmick: any weird controller be it a dance controller, fishing controller, touch screen controller or Wii controller.
Innovation: online console gaming - better than the PC original, 6 button controllers, dual stick controllers, 4 controller ports.
[/QUOTE]Eh, analog as an innovation? Dude, my Atari has analog controllers. I'm not so sure adding the same interface with a nub constitutes an innovation. More like an evolution to the digital pad. But whatever, I can see it, it's just not innovative to me.
The Wiimote on the other hand - that's innovative as there's nothing else like it.
Gimmick: any weird controller be it a dance controller, fishing controller, touch screen controller or Wii controller.
Innovation: online console gaming - better than the PC original, 6 button controllers, dual stick controllers, 4 controller ports.
[/QUOTE]You're right Paul. The d-pad was an innovation, and the joystick was an innovation; extra buttons and an added joystick are not innovations.