Amico in Trouble?

General and high profile video game topics.
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VideoGameCritic
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Re: Amico in Trouble?

Postby VideoGameCritic » September 1st, 2022, 8:33 pm

Are you thinking what I'm thinking? The Amico Collection for the Evercade!

We'll get to play games for the system that never was! And maybe the new Intellivision might be able to recoup some of their costs.

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MSR1701
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Re: Amico in Trouble?

Postby MSR1701 » September 1st, 2022, 8:43 pm

VideoGameCritic wrote:Are you thinking what I'm thinking? The Amico Collection for the Evercade!

We'll get to play games for the system that never was! And maybe the new Intellivision might be able to recoup some of their costs.


SOLD!

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ASalvaro
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Re: Amico in Trouble?

Postby ASalvaro » September 1st, 2022, 8:51 pm

VideoGameCritic wrote:Are you thinking what I'm thinking? The Amico Collection for the Evercade!

We'll get to play games for the system that never was! And maybe the new Intellivision might be able to recoup some of their costs.

only problem is your going to need a touch screen for some of these games like Shark Shark unless they reprogram the games to work with a normal controller..i would love to see the new Night Stalker released on the Switch or Evercade because that game looked the best of all the Amico games

Robotrek
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Re: Amico in Trouble?

Postby Robotrek » September 2nd, 2022, 2:19 pm

I had a fair amount of interest in the Cloudy Mountain game that was being showcased. If they put it on Switch I think it could really rock my world, especially if it has local multiplayer.

As for the Amico stuff, it's honestly feeling like a broken record. I don't celebrate it's spiral by any means as it wasn't actually that terrible of an idea. It's just a very poorly managed project that has no idea what it wants to be. It just feels like the guys behind it didn't settle on a target demographic which resulted in some really mixed messaging when it comes to marketing.

Perhaps in an alternate universe, they wouldn't have occupied those ridiculously over the top offices and stopped pretending they were real players in the mainstream gaming market. If they'd found their niche and understood it, they might have moved a few hundred thousand to a million of these things and been comfortably profitable.


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