Define "Old School"
It is completely dependant on the genre being discussed. Old school for real time strat titles is different to that for platformers. It's impossible to decide without looking at the context.
[/QUOTE]Agreed. I'd have trouble trying to come up with a single line in the sand, when some genres (especially 3D heavy ones) have had recent games that made big impacts, and some (like fighters) haven't changed dramatically in decades.
"Old School" fps: pre-Quake, raycasting, 2d aiming, scaling sprites
"Old School" arcade game: pre-crash, bright graphics, deep gameplay, little story, few levels
But maybe someone could change my mind if they could tell me some awesome games from that time period I might of missed.
While not on the same level as the Everquest and WoW series, they were entertaining as hell for the era they were released. I used to dream Zork and Ultima.