PS3>Wii?

General and high profile video game topics.
bluemonkey1
Posts: 2444
Joined: December 31st, 1969, 7:00 pm

PS3>Wii?

Postby bluemonkey1 » March 19th, 2007, 2:49 pm

Varian doing a simple dot product calculation to determine a bullet's collision in a 3d game takes about 1 minute to code.  Sprite work is more time consuming to determine the different hit boxes.  A lot of 3D code is actually very simple mathematically. 

Atarifever1
Posts: 3892
Joined: December 31st, 1969, 7:00 pm

PS3>Wii?

Postby Atarifever1 » March 19th, 2007, 3:42 pm

That aside, the ease of programming is a non-point.  The cost of making a game has skyrocketed astronomically since 3D games came around.  Regardless of how simple it is to code a collision, Alien Hominid was still much cheaper than geist.  That is undeniable.
[QUOTE=bluemonkey]Varian doing a simple dot product calculation to determine a bullet's collision in a 3d game takes about 1 minute to code.  Sprite work is more time consuming to determine the different hit boxes.  A lot of 3D code is actually very simple mathematically. 
[/QUOTE]

Varian

PS3>Wii?

Postby Varian » March 20th, 2007, 3:00 am

[QUOTE=bluemonkey]Varian doing a simple dot product calculation to determine a bullet's collision in a 3d game takes about 1 minute to code.  Sprite work is more time consuming to determine the different hit boxes.  A lot of 3D code is actually very simple mathematically. 
[/QUOTE]

You are correct. I was stupidly thinking of collisions between players online.


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