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PS3>Wii?

Posted: March 19th, 2007, 2:49 pm
by bluemonkey1
Varian doing a simple dot product calculation to determine a bullet's collision in a 3d game takes about 1 minute to code.  Sprite work is more time consuming to determine the different hit boxes.  A lot of 3D code is actually very simple mathematically. 

PS3>Wii?

Posted: March 19th, 2007, 3:42 pm
by Atarifever1
That aside, the ease of programming is a non-point.  The cost of making a game has skyrocketed astronomically since 3D games came around.  Regardless of how simple it is to code a collision, Alien Hominid was still much cheaper than geist.  That is undeniable.
[QUOTE=bluemonkey]Varian doing a simple dot product calculation to determine a bullet's collision in a 3d game takes about 1 minute to code.  Sprite work is more time consuming to determine the different hit boxes.  A lot of 3D code is actually very simple mathematically. 
[/QUOTE]

PS3>Wii?

Posted: March 20th, 2007, 3:00 am
by Varian
[QUOTE=bluemonkey]Varian doing a simple dot product calculation to determine a bullet's collision in a 3d game takes about 1 minute to code.  Sprite work is more time consuming to determine the different hit boxes.  A lot of 3D code is actually very simple mathematically. 
[/QUOTE]

You are correct. I was stupidly thinking of collisions between players online.