So why is the DS sucessful, then?

General and high profile video game topics.
Cafeman1
Posts: 56
Joined: December 31st, 1969, 7:00 pm

So why is the DS sucessful, then?

Postby Cafeman1 » March 26th, 2007, 1:54 am

Since there are 8 bits in a byte, I thought one gigabit would = 1 Gigabyte/8, or 1024bytes/8, or 128 Megabytes.  How'd you get 125?


m0zart1
Posts: 3117
Joined: December 31st, 1969, 7:00 pm

So why is the DS sucessful, then?

Postby m0zart1 » March 26th, 2007, 2:09 am

[QUOTE=Cafeman]

Since there are 8 bits in a byte, I thought one gigabit would = 1 Gigabyte/8, or 1024bytes/8, or 128 Megabytes.  How'd you get 125?

[/QUOTE]

1 gigabit is equal to 1 billion bits.  Divide that by 8 (to convert it to bytes), and you get 125 million bytes, which is 125 decimal megabytes.

By the way, 1024 bytes is a kilobyte, not a gigabyte, at least in binary terminology.

You can read about it here:

http://en.wikipedia.org/wiki/Gigabit

You can also do a Google search for "gigabit to gigabyte":

http://www.google.com/search?q=gigabit+to+gigabyte

This will tell you relatively plainly:  1 gigabit = 0.125 gigabyte

I think part of the confusion here is the changing use of the term "gigabyte".  This can be either 1,000,000,000 bytes (1000^3), or it can be 1,073,741,824 bytes (1024^3).  Both are frequently used, but when using the former, it's usually referred to as "decimal gigabyte" to distinguish between those and the powers-of-2 used in binary terminology.  Still, gigabit is unrelated to that, and there isn't such a usage with that term.  Gigabit *always* means 1 billion bits, or 125 million bytes.

Lately in the International System of Units, anything that is designated as a binary gigabyte (as opposed to decimal) has been referred to as a gibibyte, rather than a gigabyte, whereas decimal gigabytes are referred to with no change as gigabytes.  This naming convention perpetuates itself across the board.  For instance, a kilobyte in this naming convention would be 1000 bytes exclusively, while a kibibyte is considered to be 1024 bytes; a megabyte is considered to be 1,000,000 bytes (10^2), while a mebibyte is considered to be 1,048,576 bytes  (1024^2).

In order to get matching terminology in the "bits" measurement world as well, terms like gibibit have been concocted to represent the same powers-of-2 trend for others in the "xxbi"-prefix.  So in that case your example calculation would be best expressed, a kibibit would be 1024 bits, a mebibit would be 1,048,576 bits (1024^2), and a gibibit would be 1,073,741,824 bits (1024^3).

Paul Campbell

So why is the DS sucessful, then?

Postby Paul Campbell » March 26th, 2007, 4:51 pm

Wow.  That seems small (That's what she said).  I would have thought that a game like Metroid Prime: Hunters would need alot more room than that.

Steerforth

So why is the DS sucessful, then?

Postby Steerforth » March 26th, 2007, 6:15 pm

Soon there will be a GBA slot expansion pack, and the circle will be complete.


a1
Posts: 3032
Joined: December 31st, 1969, 7:00 pm

So why is the DS sucessful, then?

Postby a1 » March 26th, 2007, 6:22 pm

[QUOTE=Paul Campbell]Wow.  That seems small (That's what she said).  I would have thought that a game like Metroid Prime: Hunters would need alot more room than that.
[/QUOTE]

You're not allowed to do say "that's what she said" with something you post Paul. Give us a chance to do it.

Anyway, games take up less memory than one would think. Just check the size of the download next time you get a game on the Virtual Console.

Michael D

So why is the DS sucessful, then?

Postby Michael D » March 26th, 2007, 9:15 pm

[QUOTE=The Video Game Critic]
It was only a matter of time before gamers began to realize that the DS equated to fun.
[/QUOTE]

Yeah, it only took 6 months before Nintendo made a game that actually showed off the fun and innovative potential; that's a great way to begin the life of your new system. 

"We made this innovative system, but let's not make any games to dispel the idea that it may be another Nintendo gimmick.  Let's just put out ports (Super Mario 64 DS), obvious tech demos (Pokemon Dash) or mini-game collections (Wario Ware Touched) and leave it to the third parties  to try and push the system's capabilities for us for the first 6 months (only Sega, with Feel the Magic XY/XX, really succeeded in this regard)."

At least Nintendo finally wised up before it was too late, effectively turning things completely around starting with the release of games like Kirby: Canvas Curse.

feilong801
Posts: 2173
Joined: December 31st, 1969, 7:00 pm

So why is the DS sucessful, then?

Postby feilong801 » March 27th, 2007, 2:29 am

I agree with the Critic here.

I was totally swept into the PSP hype machine. I thought it would be the greatest thing ever, and I was mad at Nintendo for releasing a "weird, gimmicky system" instead of just giving gamers what they wanted: a bigger, brighter screen and more power under the hood.

When I acquired a PSP, I immediately had a great time with Metal Gear Acid (I know many didn't like that game, but I love tactics games of every stripe).

After that though, I began to miss my recently sold DS. There was nothing compelling for the PSP early on... it began to become clear that, as the Critic put it, you'd just get scaled down console games.

Now, logically, you'd think that's exactly what you want. However, I underestimated the importance of two factors, which aid the DS greatly:

1. Having unique experiences on your machine that cannot be duplicated on another.

2. The ability to recognize certain niche genres that the bigger developers have left behind, and find a new voice on a different platform.

As to point 1, Brain Age is what did it for me. When I heard about the phenomenon in Japan, I was intrigued. Then I attended the GDC in that year, which was when Satoru Iwata gave away free copies of Brain Age to everybody that showed up to his keynote. It was the talk of the show. I knew they were on to something.

It wasn't so much that Brain Age was this incredible game. I fooled with it for a few weeks before shelving it. However, it was a fascinating experience and I appreciated how unique it was.

To point 2, I then acquired New Super Mario Bros. I thought, wow, here is a system that can take slighter older game designs and refine them to perfection. NMSB is like a expertly performed Beethoven symphony: yeah, it ain't "new," but many years of refinement have created the absolute *best* version. Something to be said for that.

Like many, the success of the DS convinced me that the Wii would going to do very well, because it is built on many of the same principles.

Needless to say, I've sold my PSP quite awhile ago. There are definitely some games that make me wish I had it, but unlike other more fortunate folk, I really don't make enough money to own *all* my favorite toys, so I have to make decisions. I own what is more consistently fun to me.


-Rob

Alienblue

So why is the DS sucessful, then?

Postby Alienblue » March 27th, 2007, 3:01 am

Traditionaly, the games that have launched with a system have been pretty bad-with only a couple of exceptions I can think of. Colecovision launched with several good arcade ports and Once Nintendo realized what a hit it had in Super Mario Bros.,most Nintendo systems had a good MARIO title at launch. But The Genesis, my second favorite console (after CV) had almost NO good titles at launch(except Thunderforce2, for ME-others didn't like it as much)...for instance:
Atari 2600: Combat, Street racer..all 2K stuff; it wasn't until SPACE INVADERS came out that the VCS really became popular.
Atari 5200: Mostly 400 computer ports like SUPER BREAKOUT
NES: Excepting SMB, remember DUCK HUNT and URBAN CHAMPION?
N64: Only TWO titles, SM64 and Pilotwings64!
....just a few examples. Most systems NEED 6 months to a year to really hit their stride!

Steerforth

So why is the DS sucessful, then?

Postby Steerforth » March 27th, 2007, 9:36 am

Good point Alien, this is the first thing I thought of when I read your post:

The ironic thing about the N64 launch is those are 2 really awesome games. Yes, there were just 2 but one was the greatest game ever made, and Pilotwings is still fun today, and in the short list of old games that I still play regularily. I would take that launch over any other, ultimately a game like Mario 64 has provided  more fun and replay value than any other launch title. The N64 got off with a bang, nothing touches that launch, post as you will!

Wii Sports is supposedly for everyone, Mario 64 is for everyone who loves videogames.


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