Cooking Mama Wii First Impressions
Posted: April 7th, 2007, 1:03 am
I rented Cooking Mama for the Wii today. My take:
Some people will enjoy the heck out of it, others will want to burn copies of the game.
In other words, just like most Wii games right now.
I'm in the former category, but I think I'm in an emerging new class of gamers: people who've had a Wii since roughly launch and have already played games like Rayman, Wii Play, Wario Ware that use the Wii mote in crazy ways. We are *used* to how it sort of "works," so some of the motions used in games like Cooking Mama are easier for us to handle.
I can see how some of the motions would be very hard for someone who just got a Wii to make heads or tales of. For instance, the stirring controls work by "stirring" the Wii-mote while holding it vertically, but there is a certain motion where you "feel" the accelerometer (if that's what it is) "wirring," and when you feel that, you know you've hit its sweet spot, thus making it much easier to stir.
You just sort of pick these things up after using the Wii mote, and this experience makes games like Cooking Mama easier.
I think that's why I enjoyed myself this evening, yet many critics complained about wonky controls (which I found to be accurate and responsive).
Anyway, I like the expanded menus, new multiplayer options, and "virtual kitchen" ideas. Probably the coolest Wii mote use is slicing meat, since it uses the 3D space aspect of the motion sensing, in that you saw it back and forth. It works pretty good and the added rumble features make the cutting feel better than on the DS version.
One complaint, though: a game like this shouldn't be priced at $50. Maybe $40 would be more appropriate, as the DS Cooking Mama was value priced at $20, and that's what made it a good buy despite being such a basic premise. $30 might be asking too much from Majesco, since there is more to this version than the DS game, but $50.... well, this is a solid rental title for me, until I see it cheaper somewhere in the future.
-Rob
Some people will enjoy the heck out of it, others will want to burn copies of the game.
In other words, just like most Wii games right now.
I'm in the former category, but I think I'm in an emerging new class of gamers: people who've had a Wii since roughly launch and have already played games like Rayman, Wii Play, Wario Ware that use the Wii mote in crazy ways. We are *used* to how it sort of "works," so some of the motions used in games like Cooking Mama are easier for us to handle.
I can see how some of the motions would be very hard for someone who just got a Wii to make heads or tales of. For instance, the stirring controls work by "stirring" the Wii-mote while holding it vertically, but there is a certain motion where you "feel" the accelerometer (if that's what it is) "wirring," and when you feel that, you know you've hit its sweet spot, thus making it much easier to stir.
You just sort of pick these things up after using the Wii mote, and this experience makes games like Cooking Mama easier.
I think that's why I enjoyed myself this evening, yet many critics complained about wonky controls (which I found to be accurate and responsive).
Anyway, I like the expanded menus, new multiplayer options, and "virtual kitchen" ideas. Probably the coolest Wii mote use is slicing meat, since it uses the 3D space aspect of the motion sensing, in that you saw it back and forth. It works pretty good and the added rumble features make the cutting feel better than on the DS version.
One complaint, though: a game like this shouldn't be priced at $50. Maybe $40 would be more appropriate, as the DS Cooking Mama was value priced at $20, and that's what made it a good buy despite being such a basic premise. $30 might be asking too much from Majesco, since there is more to this version than the DS game, but $50.... well, this is a solid rental title for me, until I see it cheaper somewhere in the future.
-Rob