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E - reader info

Posted: April 27th, 2007, 12:04 am
by Michael D

[QUOTE=m0zart]I liked the two sets of eReader cards for Super Mario Advance 4: Super Mario Bros. 3.  Those cards really opened that game up, even adding about ten new levels ot the original SMB3 game experience.  The Japanese game and cards actually added 25 levels.  Those guys get everything we don't.

Other than that, I just didn't see much use for the eReader.
[/QUOTE]

Let's be honest; there was no sane application for that thing.  Cool that Mario Advance 4 had extra levels, but why would you have spent over 5 times the price of the game to the equipment needed to get them?  Was it too much to ask that they were on the cart itself?

It's things like the e-Reader and GC-to-GBA link cable that show exactly why Nintendo failed last console cycle.  Being innovative is one thing, but making it ridiculously difficult and expensive to make use of is another.  Thankfully, they seemed to have learned their lesson with the Wii.

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Posted: April 27th, 2007, 12:27 pm
by m0zart1

[QUOTE=Michael D]Let's be honest; there was no sane application for that thing.  Cool that Mario Advance 4 had extra levels, but why would you have spent over 5 times the price of the game to the equipment needed to get them?  Was it too much to ask that they were on the cart itself?[/QUOTE]

I agree that it likely had few sane applications, but adding levels to Mario Advance 4 was a great use of the system.  It was ten levels anyway, not four.  It wasn't just levels though, it was also a lot of powerups among other things.

It was expensive?  Yes.  But it was about as expensive for me as buying XBOX Live and buying new levels at $10 a pop from the download service.  Should they have been on the cart?  That would have been nice, yes, but this is no more intrusive than Microsoft making games expandable on their Live service.  And at least in this case, you are able to hard copy, rather than just a content license.

Apparenly, the Japanese cards also can work on the American E-reader, so I might have to go after those again.  I'd love to see what those extra fifteen levels were like.

E - reader info

Posted: April 27th, 2007, 10:47 pm
by Michael D
[QUOTE=m0zart]It was expensive?  Yes.  But it was about as expensive for me as buying XBOX Live and buying new levels at $10 a pop from the download service.  Should they have been on the cart?  That would have been nice, yes, but this is no more intrusive than Microsoft making games expandable on their Live service.  And at least in this case, you are able to hard copy, rather than just a content license.
[/QUOTE]

You know, it's amazing how you found a way to insert a cheap shot against Microsoft and then used it to justify Nintendo's insanity with the e-Reader.

Now, let's go down the list here and set the time to 2003 (the year of MA4's release) to exhibit just what Nintendo expected of us to unlock the extra levels:

1. Mario Advance 4 cost $30
2. The e-Reader was $40.
3. The card packs were $5 each and Nintendo made 5 of them for this game
4. You need either another GBA or a Game Boy Player for the Gamecube, which were $100 and $50, respectively 
5. You needed a GBA link cable to connect the two GBAs together, which ranged from $15-$20.

Now, let's add it up:

1 GBA game (30) + 1 e-Reader (40) + 5 card packs (5 for each) + 1 extra GBA or GBP (100 or 50) + link cable (15-20)

Answers to this equation will vary, but the cost was in the range of $160-$215.  Now, if you happened to be rich or already had all this stuff, then good for you, but the rest of us (and I'm sure a majority of people find themselves in this position) were screwed.

And yes, it should have been unlockable on the cart itself, especially when you look back at other Nintendo rereleases, like Super Mario Bros. Deluxe for the GBC, where $30 for the game was enough. 


E - reader info

Posted: April 27th, 2007, 11:06 pm
by Steerforth
Sadly, Michael D is right on.

The worst part is you invest in this stuff and it only get supportd for a year or so on a handful of games.  

They are still relevant for collectors, and I find things like this intersting just because they are outside of the norm, but a solid, feasible videogame peripheal they are not.

Maybe it went over bigger in Japan, I don't know.

E - reader info

Posted: April 28th, 2007, 2:43 pm
by a1

Were there really people who bought the Mario Advance 4 pack, the game, the extra GBA, and the link cable just for the levels? I mean, it's a nice add on if you already have Mario Advance 4 and the E-reader, know someone with a GBA, and have a link cable, but you have to be insane to get it otherwise.


E - reader info

Posted: April 29th, 2007, 10:02 pm
by m0zart1
Who knew that my rather innocent expression of my appreciation for the expandable content of SMBA4:SMB3 would be so controversial as to lead to this kind of exchange?  Oh well, here goes:

[QUOTE=Michael D]You know, it's amazing how you found a way to insert a cheap shot against Microsoft and then used it to justify Nintendo's insanity with the e-Reader.[/QUOTE]

How in the world was that a cheap shot against Microsoft?  All I said was that I think it's no more "insane" to use an e-reader card to pull in a new level on a game than it is to download a new level using XBOX Live.  After all, my annual XBOX Live subscription costs $50 and some change, and each download is at least $5 and sometimes more.  You're the one who complained that these levels weren't in the original game itself, which is something becoming increasingly common in the industry.  It could be interpreted as an insult or a cheap shot against the 360 if I suggested that the e-Reader was objectively better than XBOX Live in this regard, but even then only if I accepted that either one is a bad thing, which I do not.

I generally don't like the trend of having downloadable add-ons to a game, because I prefer owning hard copies of the games themselves.  And so I do personally have a slight preference to the e-Reader simply because I am able to own the games on a hard medium that will last if taken care of, but that's not the same as saying that it's better or worse, as that kind of judgement is going to depend on what the individual gamer is looking for.  And even with a preference for hard copy of my games, I don't think expandable games through downloadable content is an insane idea, though I can see why such a thing wouldn't be for some people.

[QUOTE=Michael D]Now, let's go down the list here and set the time to 2003 (the year of MA4's release) to exhibit just what Nintendo expected of us to unlock the extra levels:

1. Mario Advance 4 cost $30
2. The e-Reader was $40.
3. The card packs were $5 each and Nintendo made 5 of them for this game[/QUOTE]

You need to fact-check before you post things like this.  There were only two sets of cards released for Super Mario Advance 4 in the United States, both of which were $5 and contained eighteen cards each.  Each of those two packs came with five new levels and thirteen other cards with power-ups and demos.  That makes the total cost $10 for ten new levels and 26 other add-ons, not $25.  In Japan, there were more cards released, but they were sold in much less expensive combo-packs as well as in individual sets.

[QUOTE=Michael D]4. You need either another GBA or a Game Boy Player for the Gamecube, which were $100 and $50, respectively 
5. You needed a GBA link cable to connect the two GBAs together, which ranged from $15-$20.[/QUOTE]

Sorry, I misread your reply here the first time I wrote a response, and thus I replied incorrectly earlier.  So I am editing my response.

You definitedly needed to have GBA to GBA connectivity.  It's probably not acceptable to many people to buy a second GBA just to get e-Reader downloads, and I can certainly appreciate that.  In fact, I would have preferred the system to have been usable with a single system in its add-on functionality, but I still had my old model GBA, and the e-reader fit it perfectly.  Besides, I have plenty of people around me who have GBAs, and so for me it wasn't too costly or "insane" at all.

It doesn't have to be worthwhile to you or others here in order for it to be worthwhile to me and many others I know who actually enjoyed it.  Nor is it "insane" because it wasn't something you considered to be a good value for the cost when, for me, it was for the most part at least in respect to this game.  In those situations you just don't buy it, and move on.  About the only thing that made it not worth the cost ultimately for me, at least the e-Reader itself, was that the trend didn't continue in other games I was interested in and the add-on was discontinued prematurely.  But that's a whole different matter than saying there was fundamentally no "sane use for the thing".

E - reader info

Posted: April 29th, 2007, 10:08 pm
by Leo Ames
I wish there was a practical way to play all the additional levels, I finished up SMB3 a few weeks ago on the GBA and would love some new levels.

Do the Japan cards work for the US game? I wouldn't bother with the US stuff since we only got some of the additional content.

E - reader info

Posted: April 29th, 2007, 11:01 pm
by m0zart1
[QUOTE=Leo Ames]I wish there was a practical way to play all the additional levels, I finished up SMB3 a few weeks ago on the GBA and would love some new levels.

Do the Japan cards work for the US game? I wouldn't bother with the US stuff since we only got some of the additional content.[/QUOTE]

I am asking some people at Gamespot who know the answers to this.  I bought those cards many years ago on the advice from some guys at Gamespot/GameFAQs that they were, but I never got to try that out because I lost them in a move.  I honestly believe they are, but I'd rather find out for sure and get back to you.