[QUOTE=Steerforth]I actually like the analog stick control, it takes practice but skill is rewarded! Autoaim is for sissies, one of the EA crappy Bond's had automatic autoaim on the lower difficulty levels. Talk about garbage. If Nintendo wasn't so proud they would include a control setting that utilized the GC controller or classic controller. I am not saying the Wimote won't work, but nothing is wrong with options.[/QUOTE]
I am not a fan of FPS at all, so to me the inclusion of auto aim was excellent. An FPS is all about the skilled use of tactical long-range weapons, and by skill, I mean the skill of the gamer to target naturally using an analog stick or a mouse rather than some automatic centering button, while also keeping away from enemy fire by moving quickly out of the way or to cover. Metroid is not about to that to me, so Metroid Prime couldn't really be about that either if it was going to keep me interested in the game as a Metroid game.
Nine times out of ten when I shoot in Metroid it's just to get creatures out of my way so I can build up some necessary move to open up another part of my environment, whether that be a speed buster or building up a stored shinespark. The auto aim allows me to treat Metroid Prime in that same way -- as just another Metroid game, where shooting is peripheral, while conquering your environment like one huge puzzle is still primary. I can target and kill right away so that these creatures don't stand between me and my next goal at another location.
I think one of my complaints about Metroid Prime Hunters was that it was too much like an FPS to keep my interest. I liked it a lot at first, and the touch-screen controls were well done for sure, but I don't play Metroid games for an FPS experience, and it quickly became apparent to me that that's what I was getting in MPH, rather than a traditional Metroid game. Metroid Prime was a first-person adventure first, and if anything like an FPS, it's only an afterthought for me. MPH did the opposite by cutting out most of the adventure part while adding too much of the reliance on skilled shooting. Having absolutely loved MP1 and 2 for the opposite design decision, I don't want to see that same thing happen to MP3.