Elite Beat Agents throws an emotional curve ball
Today I played a level that totally changed my respect for this game. Up to this point, the situations that the characters need help with were generally silly or downright ridiculous. Today I played a level that was an absolute 180 from what I had come to expect from the game. A little girl says goodbye to her dad before he leaves on an apparent business trip, asking him to bring her teddy bear a "girlfriend", and then promising to be back by Christmas. I was totally shocked when the seemingly sweet story didn't take the turn I thought it would, into some silly "yeah right" story like the dad missing his plane to get home and having to ride on the backs of birds and whales to keep his promise. Instead, in the well-done comic-style cut scene, we discover that the girl's father died in an accident and the girl has never gotten over it, while the mother has been trying to. The level is played as the girl and her mother find things and do things that remind them of dad, and finishes with a sweet ending. The whole thing was done with class and respect, and totally caught me off guard. Somebody on that development team had talent, insight, and guts.
It's not like it had me in tears or anything, it was just such a welcome twist in the game, unlike the twists we are so used to seeing in entertainment these days.
