Miyamoto lets slip: Mario and Sonic Olympic game has 1:1 Sword control

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feilong801
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Miyamoto lets slip: Mario and Sonic Olympic game has 1:1 Sword control

Postby feilong801 » July 14th, 2007, 12:51 am

Miyamoto let this little nugget slip regarding 1:1 motion control (this is from IGN):


He also pointed to Mario & Sonic at the Olympic Games as a project that may potentially include such a feature. "There will be some fencing in Mario & Sonic at the Olympics. I don't know if I'm supposed to say that, so if I'm not, I'm very sorry, SEGA," he said, laughing.

JasonhasRSI1
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Miyamoto lets slip: Mario and Sonic Olympic game has 1:1 Sword control

Postby JasonhasRSI1 » July 14th, 2007, 1:42 am

I understand that's an intriguing feature, but it anyone actually looking forward to that game?

Blah

Miyamoto lets slip: Mario and Sonic Olympic game has 1:1 Sword control

Postby Blah » July 14th, 2007, 2:29 am

Not really. I'm usually not prejudice, but this game seems to emit an aura of inevitable crappiness.


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VideoGameCritic
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Miyamoto lets slip: Mario and Sonic Olympic game has 1:1 Sword control

Postby VideoGameCritic » July 14th, 2007, 9:22 am

I'm somewhat intrigued.  I've always been a fan of Olympic-style games because they are great to play with a group of friends, especially while drinking.  If this game combines the arcade fun of a Sega game and the polish of a Nintendo title, it should be a winner.

About the fencing, a lot of people have said that it can't work because there's no resistance when you collide with your opponent's sword.  That's true, but it the controller vibrates and makes a sound, it might just be close enough.


Edward M

Miyamoto lets slip: Mario and Sonic Olympic game has 1:1 Sword control

Postby Edward M » July 14th, 2007, 9:28 am

What does 1:1 motion control mean?

feilong801
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Miyamoto lets slip: Mario and Sonic Olympic game has 1:1 Sword control

Postby feilong801 » July 14th, 2007, 2:08 pm

It means that the object on the screen will match the Wii remote's movements exactly, like in Wii Sports Baseball, for instance. 1:1 sword control is a sort of holy grail for the early Wii game library, since all games that use swordplay on Wii up to this point, including ones that are not released yet (DQ Swords and Soul Caliber Legends), use simple gestures that trigger pre determined animations on screen.


As to the fencing issue, I really can't see why that wouldn't work with the some rumble in the controller and a sharp sound effect. In fact, the sound can even come from the Wii remote, so that should help even more. I don't have a hard time imagining it working well (and I did fence a bit in college).

-Rob

Quill

Miyamoto lets slip: Mario and Sonic Olympic game has 1:1 Sword control

Postby Quill » July 17th, 2007, 10:42 am

I'm pretty interested in the title.

I'm also really curious as to how they'll do the fencing. About 60% of fencing is footwork as opposed to the use of your arm. I can see how they'll do the simple stuff like disengages, extensions and stuff but I doubt they'll throw in lunges or anything like that.

I fence on a regular basis so this should be pretty neat to see in action for me.  I've been wanting a fencing game since the Wii was announced.



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