[QUOTE=Caféman]Let me tell you the legend of a gamer named Chuck. Chuck frequented DCTP, Gaming-Age, and a few other little forums back when Giga Wing was released for the Dreamcast. Chuck was the type of gamer who would play one game, no matter how hard it was, and try to improve until finally, he was it's master. Chuck was convinced that he could get through GigaWing on 1 credit. He would report his progress, getting closer and closer. Finally, with the exception of defeating the very last boss, Chuck got through the entire game on 1 credit! That alone proves that Giga Wing does reward practice ... although, I will probably never accomplish Chuck's feat.[/QUOTE]
That's good to know. Do you know what difficulty he was playing on? So what difficulty do you play on? And how far can you get on one credit?
[QUOTE=Caféman]At the time, I really liked the reflects and absorb style gameplay of the GigaWings and Mars Matrix. It really changed the way you have to play a shooter. I wouldn't want every shooter to feature this kind of power, but I really liked using them in especially GigaWing and Mars Matrix. [/QUOTE]
I think it is fun to use those attacks, I just think they could cover up poor level design too. "Oh, whoops, I guess we didn't leave a way to avoid all those bullets. Hope you saved a bomb!" Or maybe I just suck.
[QUOTE=Sketch Turner]If you like Gunbird 2, you may like Mobile Light Force on the PS1. Ignore the screwed up box, i's actually the original Gunbird. A somewhat screwed up port for the removal of cutscenes, but the great shooting action is intact, and it's dirt cheap.[/QUOTE]