[QUOTE=Steerforth]I'm sorry Mozart, I just can't see Ebert in his chair breaking down some plot in a videogame. I just can't. I agree with him on one thing, art need a message.[/QUOTE]
Me either, yet he does it on a collective scale. Again, that's the point -- he has nothing to say on the matter because he hasn't experienced any of it. He's being a critic in lieu of actual evaluation.[QUOTE=Steerforth]If you can name to me a game that has some sophisticated plot that is provided insight into the human condition, please do. ( Or whatever you happen to define as artistic, thats what I look for.)[/QUOTE]
I can name a slew of games that carry important points about the human condition within them right off of the top of my head. Silent Hill, though a horror game, carried a number of important issues about human behavior in a fight-or-flight situation, as well as showing some of the deeper sides of nightmare situations, such as the real horror a father faced while facing the loss of yet another loved one, so much so that he could be heroic and face seemingly horrific surroundings. Silent Hill 2 dealt with human loss, recovery from such loss and recovery from abuse, and the significance of seeking forgiveness for wrong deeds. Ico dealt with the isolation of a cursed individual, and Shadow of the Colossus dealt with the blackness of the human heart, particularly when a protagonist does what he thinks is heroic only to realize in the end that he was the villain who slaughtered innocents as he's being sucked into the void. Majora's Mask dealt with behavior in critical situations, particularly the end of the world scenario, in which the morality/ethics of various normally "good" individuals is twisted for evil. It also dealt with the necessary healing to undo the effects of these behaviors. Even something as silly as Ocarina of Time showed an interesting quandry as Link, little more than a child in mind and heart, had to take on not only the responsibilities of an adult, but the body of one too. You probably don't see things like that because you likely don't look for them, but I find them to be fascinating inklings of the potential that video gaming as a medium has.
[QUOTE=Steerforth]Most games I play involve princesses baking plumbers cake, and maybe a kiss on the cheek if I'm (or Mario's) lucky. Generally speaking, the less time Nintendo spends on a story, the happier I am with the game.[/QUOTE]
Yeah, that would be my seven-year-old godson's take on it too. Of course, he also thinks Crashbox is the greatest show on Earth.
But as that's him (and apparently you too), and not everybody, I'd think you wouldn't be so narrow-minded as to think you have the complete answer for what the rest of us are looking for.
[QUOTE=Steerforth]Most games that I don't play, invlove people shooting the piss out of other people, or driving cars real fast, or killing cops and hookers, and so on and so forth.[/QUOTE]
That is your choice. But do you think you speak for everybody?
[QUOTE=Steerforth]Long story short, in my humble opinion, Ebert has a half nelson on you and is getting back points.[/QUOTE]
<AD_HOMINEM>How could he not? He weighs over 300 lbs.</AD_HOMINEM>
