Very interesting take on arcade gaming
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Atarifever1
- Posts: 3892
- Joined: December 31st, 1969, 7:00 pm
Very interesting take on arcade gaming
http://insomnia.ac/commentary/arcade_culture/
It's a long read, but I think it's really good stuff.
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Steerforth
Very interesting take on arcade gaming
Too hardcore for me, I tend to fall in this undesirable category,
: the casual, party gamers with their Wiis and ever-growing collections of gimmicky mini-games;
I 'll qualify that by saying I don't like minigames, and don't count Wii Sports as a minigame, its a concept game.
unquestioningly loyal -- like dogs -- to a single hardware platform, genre or developer;
and this one too, Nintendo just gives me the most bang for my buck and for the time I spend, I really have no interest in broadening my videogame horizons. I'll but 2 or 3 games from here to Christmas, and get the rest later when they are cheaper and it isn't Christmas anymore so where are all the big games?
Knock him on his arse, Wiiware!
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JasonhasRSI1
- Posts: 712
- Joined: December 31st, 1969, 7:00 pm
Very interesting take on arcade gaming
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KanYozakura
Very interesting take on arcade gaming

He brought up a lot of points that I had always known, but not realized. I was fortunate enough to have a great arcade experience growing up, even as the arcade scene in the US was dying. I rarely got to go to an actual arcade, but I always slummed around the machines at hotels, malls, and especially hockey rinks (big thing in northern MN). Basically, all of the local hockey rinks would buy up arcade machines and place them in the lobby; most places had at least 2 or 3 machines, while the more elaborate setups had an entire separate room dedicated to arcade machines. I got to play all of the Mortal Kombats, Final Fight, Marvel vs Capcom, Afterburner II, MVS games, pinball games, etc....even the vintage Baseball coin op games where you "swing" the bat at a pinball (I got so good at it I would play for hours on a single quarter!). To this day I make regular trips to a dedicated arcade in a nearby town.
Anyways, the one credit rule was something I had always unknowingly followed because of the exact reason he states: maximum enjoyment. If I got frustrated with a game, I moved on. There was no sense in pumping quarters into Metal Slug 2 only to game over 30 seconds later when that same quarter could get me 5 fights in Samurai Shodown IV.
Just some of my thoughts.

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Atarifever1
- Posts: 3892
- Joined: December 31st, 1969, 7:00 pm
Very interesting take on arcade gaming
[QUOTE=KanYozakura]
Anyways, the one credit rule was something I had always unknowingly followed because of the exact reason he states: maximum enjoyment. If I got frustrated with a game, I moved on. There was no sense in pumping quarters into Metal Slug 2 only to game over 30 seconds later when that same quarter could get me 5 fights in Samurai Shodown IV.
[/QUOTE]
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gleebergloben1
- Posts: 687
- Joined: December 31st, 1969, 7:00 pm
Very interesting take on arcade gaming
that was a very interesting article. i go to tokyo quite often for business, and i've been going to arcades in tokyo for years. it's a pretty cool experience. i started playing virtual fighter when it came out, and have a blast playing VF5. you can find a good arcade at pretty much any major train station in tokyo, but the best are in shinjuku, shibuya, and ikebukuro. the arcades are always buzzing, clean, and just have a great atmosphere. it's too bad arcades in the U.S. never recovered from the 80's crash.
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Adamant1
- Posts: 2088
- Joined: December 31st, 1969, 7:00 pm
Very interesting take on arcade gaming
Remembering my heart almost popping out of my chestas I navigated the final stretch of the last level, having lost my shield and attempting to collect enough powerups to get a new one, zipping between bullets, spewing out 9 bullets at a time thanks to my double-double options, quickly moving back and forth gunning down ships as soon as they entered the screen, and finally, finally reaching the door to the final chamber. That 5 second long, totally unexciting ending is one of my most cherished sights. I had beaten Gradius. (then round 2 started, and the more dangerous enemies took me by surprise, the deletetion of all my powerups certainly not helping matters, and I quickly died, then, in true Gradius fashion, proceeded to lose all 7/8/whatever remaining lives without beating even the first stage.
But I had beaten the game.
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Alienblue
Very interesting take on arcade gaming

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Atarifever1
- Posts: 3892
- Joined: December 31st, 1969, 7:00 pm
Very interesting take on arcade gaming
[QUOTE=Alienblue]I cannot read the article; nothing comes up on my iMac. [/QUOTE]
If I emailed it to you as a text file (from, say, MS notepad) could you read it?
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feilong801
- Posts: 2173
- Joined: December 31st, 1969, 7:00 pm
Very interesting take on arcade gaming
Console gaming isn't nearly as bad as he thinks it is. I spent lots of time in standard arcades playing one on one fighters, studying movesets, doing all that competitive stuff. But that doesn't preclude me from enjoying the console experience as well.
-Rob
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