Do Not Want - MGS4 Gameplay Vid

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KanYozakura

Do Not Want - MGS4 Gameplay Vid

Postby KanYozakura » July 25th, 2007, 4:49 am

Watch it here...

Bleh.  Same stale MGS gameplay that they've been milking to death for almost 10 years, but with more particles, prettier explosions, and bigger mullets.

Do.

Not.

Want.




Superjay

Do Not Want - MGS4 Gameplay Vid

Postby Superjay » July 25th, 2007, 6:43 am

I think it looks awesome. I hated part 3 because the whole beginning they didn't let you kill anybody. It looks like this one you can do anything you want. I've heard some rumors that in the fall they will announce that MGS will also be ported to the 360. I'm crossing my fingers. If it isn't ported I will gladly wait to play this 2 years from now or whenever PS3 is sold for $400 retail. How could you say you don't want. Maybe you just don't like action stealth games.

Edward M

Do Not Want - MGS4 Gameplay Vid

Postby Edward M » July 25th, 2007, 7:35 am

I don't know what you're talking about.   That looked like one of the greatest games ever.   That video seemed to be the perfect mix of metal gear like stealth and gears of war like action. I liked that new roll, especially in the barrel.   You can also peak out of a trash can and shoot.   This game seems to have all the little touches metal gear is known for, but this time, it looks like it will have some awesome action set peices also.  As it stands now, this is the make or break game for the PS3, and its starting to look like the make game.  I dont know how you can say its the old tired Metal Gear formula.   They seemed to add a ton of new elements.

JustLikeHeaven1
Posts: 2971
Joined: December 31st, 1969, 7:00 pm

Do Not Want - MGS4 Gameplay Vid

Postby JustLikeHeaven1 » July 25th, 2007, 8:16 am

I'm with Ed and Superjay.  The game looks simply amazing.  Just from this video alone it looks like a completely different game.  Also it looks like they finally revamped Snake's controls.  Before moving him around was a hassle, but he seems very nimble, plus the fact that he can crouch and walk to sneak is a big plus.  He can roll around on the ground, and even crawl on his back.  There seemed to be some new weapons (grenade launcher) as well as new ways to hide.  The new Resident Evil 4 style over the shoulder camera is also a welcome addition.  Plus I'm very happy they retained the MGS3: Subsistance camera too.  Not too mention that half the enjoyment in these games are the storylines which we really know nothing about.

I can honestly say that after watching the video yesterday MGS4 is my most wanted game. 

qubit

Do Not Want - MGS4 Gameplay Vid

Postby qubit » July 25th, 2007, 11:57 am

[QUOTE=KanYozakura]Bleh.  Same stale MGS gameplay that they've been milking to death for almost 10 years, but with more particles, prettier explosions, and bigger mullets.[/QUOTE]


And since when is that a bad thing?  (Well, except for the mullets...)  I think it looks fantastic.  There might be AN ACTUAL PURPOSE to getting a PS3 now (well, including GOW3).

KanYozakura

Do Not Want - MGS4 Gameplay Vid

Postby KanYozakura » July 25th, 2007, 12:03 pm

[QUOTE=Edward M]As it stands now, this is the make or break game for the PS3, and its starting to look like the make game.[QUOTE]

I think this is the real reason people are so excited: a game to play for the PS3 that isn't a port or doesn't completely suck.

[QUOTE=Edward M]I dont know how you can say its the old tired Metal Gear formula.   They seemed to add a ton of new elements.
[/QUOTE]

Exactly.  They've just added on things to the same formula they've had since MGS1.  I got tired of it after MGS 2.

This game just looks like MGS2 set in the first level of Black with shinier mullets, particle effects and more in-jokes.  All of the new "features" are either taken from older Kojima games or from other games (hello RE4) which should have been in the PS2 installments in the first place.  I'm just tired of gamers heaping blind praise onto anything Metal Gear without actually looking at what they're being offered.

JustLikeHeaven1
Posts: 2971
Joined: December 31st, 1969, 7:00 pm

Do Not Want - MGS4 Gameplay Vid

Postby JustLikeHeaven1 » July 25th, 2007, 1:28 pm

I don't see how you can fault a game for sticking to what made it popular.  Thats what all popular franchises do.  Halo 3 isn't going to be that much different from Halo 2.  Super Smash Bros Brawl isn't going to be that much different from Melee.  If you are going to hold one game to a higher standard you have to make the same argument for most of the heavy hitters in the industry.  Industry folk hardly take risks and they certainly don't deviate from success.

Taking things from other games is also common practice in the industry as well.  CliffyB confessed in a press conference that Gears of War was supposed to be a FPS...until he played Resident Evil 4.  Then he decided to take the cover system from Kill.Switch to help make the game play differently.

I think Metal Gear will offer enough new gameplay elements to satisfy hardcore fans, while changing it enough to make it feel fresh. 

KanYozakura

Do Not Want - MGS4 Gameplay Vid

Postby KanYozakura » July 25th, 2007, 3:43 pm

[QUOTE=JustLikeHeaven]I don't see how you can fault a game for sticking to what made it popular.  Thats what all popular franchises do.  Halo 3 isn't going to be that much different from Halo 2.  Super Smash Bros Brawl isn't going to be that much different from Melee.  If you are going to hold one game to a higher standard you have to make the same argument for most of the heavy hitters in the industry.  Industry folk hardly take risks and they certainly don't deviate from success.[/QUOTE]

And I do.  It's just that the whole gameplay engine/control scheme feel dated.  People rode on Capcom for not updating the controls in Resident Evil games back in the PS1/Dreamcast days; I'm just mystified as to how no one says the same thing about the MGS series.

[QUOTE]Taking things from other games is also common practice in the industry as well.  CliffyB confessed in a press conference that Gears of War was supposed to be a FPS...until he played Resident Evil 4.  Then he decided to take the cover system from Kill.Switch to help make the game play differently.[/QUOTE]

True, but the over the shoulder in MGS4 just feels slapped on, and doesn't seem very stealthy.  In RE4, the whole point of the over the shoulder and limited movement was to build suspense as the villigars slowly walked up to attack your face with a pitchfork.  MGS isn't about that.

[QUOTE]I think Metal Gear will offer enough new gameplay elements to satisfy hardcore fans, while changing it enough to make it feel fresh. 
[/QUOTE]

Well, maybe RE4 spoiled me, but that's just not good enough anymore.  That assessment just doesn't work for a game heralded as being so innovative.  And judging from the gameplay vid, fresh is one of the last adjectives I would use to describe the gameplay.

JustLikeHeaven1
Posts: 2971
Joined: December 31st, 1969, 7:00 pm

Do Not Want - MGS4 Gameplay Vid

Postby JustLikeHeaven1 » July 25th, 2007, 4:02 pm

I understand what you are saying.  If you are looking for a jump as big as Resident Evil 0 to Resident Evil 4...you probably aren't going to find it. 

The only way I can justify it...the core gameplay elements were ahead of their time and thus have lasted longer than RE.  Resident Evil games were utterly amazing, but by the 3rd game it was obvious it needed an overhaul.  It didn't come for long time.

From what I saw in the Kojima walked through looked good.  The over the shoulder (RE4 cam) as well as the 1st person cam accomplished one major thing...movement and firing at the same time. 

I can't judge how well it controls until I actually have the game in my hands.  Once that happens I will be able to assess if it really is a step forward or just a side-step.


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