It's just the whole system is fundamentally flawed. I didn't really find it had any depth. The game boils down to move repeating of the highest degree of any fighting game I have ever played. The amount of damage you deal seems to have little or no effect on the outcome of the game. The matches went on for sooooo long. It got so tiresome because it revolved into repeating the same series of actions so many times within a single match. There's also the problem that when you are a beginner player it takes a while to get used to the idea that you can win while doing very little damage and working out which of the moves are the overpowered ones. As a result I found myself dying a lot early on and the long length of the matches found me sitting there with nothing to do for ages. There's also the fact that 4 combatents in a 2D plane is always going to be questionable at best.
One thing that also annoyed me is that it is yet another example of Nintendo's lack of creativity sometimes. I am a Nintendo fan and rate the N64 as one of my favourite consoles of all time but I get a bit tired of Nintendo sticking the same one or two IPs they have into each and every genre they can think up. I really don't get a kick out of seeing Starfox fighting Mario. I mean come on?! There's no style, no cohesive glue that makes you think you are playing in a game world. It's just a game where they go wow look at all the great games we made in the past let's just stick everyone's favourite characters together and then tag some fighting mechanics on (sorry I should say platforming mechanics)! I tend to find these games more appreciated by the gamers that don't own other consoles and tend to buy everything with Mario in it. Please note I said "tend" so I'm not making a generalisation here.
Of course that is all just my opinion. But I don't see how it can be considered a fighter, it's a competitive platformer. It just seems so basic and dull in an uncohesive world.
how many times do i have to explain this?
1st: smash bros. is NOT a nintendo game. it is developed by Hal laboratories.
2nd: THE GAME WAS NOT MADE FOR SUCCESS. it was developed as a budget title with a budget development cost to be one of those out there fighters (like the starwars and final fantasy fighting games) that would sell a couple of thousand copies and fade into obscurity.
3rd: the problem is- the game was so fresh and differnent from other fighting games of the time that despite it's budget roots the game became very successful. If the public didn't like what they were playing, the game would have never made it outside of japan, and it was never intended to do so.
4th: yes, they have their famous IP's in the game, but they also have things so many people had never EVER heard of, and use it as an oppurtunity for newer gamers to get into older games.
5th: double jumping. Critic, have you played a platformer lately?
6th: They get back on the stage, blue monkey, because you don't bother to stop them from getting back on, which is possible to do in so many ways.
now, with that list over and done with...
favorite fighting games:
SUPER SMASH BROS. Series (what a shock)
Soul Calibur II
and really...i enjoy other fighting games, but only those two fit into the "favorite" category.