Combating Piracy

General and high profile video game topics.
Fingers dripping ink

Combating Piracy

Postby Fingers dripping ink » November 10th, 2011, 2:03 pm

James - Arcades in the United States have been dead or dying since the late 90's. I can't speak for Wales or Japan - but I'd love to visit the arcades there. I'm lucky enough to have one arcade left by me. When I was growing up they were everywhere - and so were the games!

Robert - I gave you my viewpoint, and that's all your trolling is going to get. I suggest you take the time you're wasting on me and use it for family gaming instead. I'm grateful for the memories I have of gaming with my father. Your kids will be too.

Josh & ActRaiser - Thanks.


The Mad Blogger

Combating Piracy

Postby The Mad Blogger » November 10th, 2011, 3:46 pm

OK, let's get back on point. Let's try it from this angle.

Suppose you were a developer, and worked hard to create a video game. Your hopes are to sell this game for a profit. How would you feel if other people downloaded it illegally, thereby robbing you of your profits?


Oltobaz1
Posts: 1605
Joined: December 31st, 1969, 7:00 pm

Combating Piracy

Postby Oltobaz1 » November 10th, 2011, 4:04 pm

Here's another angle for you: picture a team of progammers who
put out arcade games in the 80's. Thanks to Mame, a lot of people
can still enjoy their work. They accessed posterity, if you will. Without
things of this nature, many games would disappear into oblivion, remembered
only by the happy few, until there's truly no one left to remember. Yes, these programmers worked for money/ at the same time, they put some personnal stuff in there, one of the reasons why games fascinate us, and are considered
an art form sometimes, depending of who you ask. If I was one of these guys,
I'd consider myself happy people like Fingers dripping ink are still enjoying my
work today...

The Mad Blogger

Combating Piracy

Postby The Mad Blogger » November 10th, 2011, 4:11 pm

Oltobaz raises some interesting points. Allowing these games to be released to the public causes the lifespan of these games to be prolonged. I do see the logic in this perspective.

HOWEVER...

When we take it upon ourselves to gain this material through illegal means, it is stealing. The ends do NOT justify the means.

No matter how you cut it, stealing is stealing, and stealing is wrong.


Fingers dripping ink
Posts: 33
Joined: February 22nd, 2016, 6:52 pm

Re: Combating Piracy

Postby Fingers dripping ink » October 6th, 2016, 6:09 pm

Fingers dripping ink wrote:I've downloaded just about every arcade game ever made (and their variations) and have currently been playing through Gunbird 2 and Daraku Tenshi - The Fallen Angels.Daraku Tenshi is one of those games that was released to in small numbers. I literally just picked the title out of the 8800 games I have and started to play. I was pleasantly surprised to find a solid fighting game I'd never heard of. And, because of the simple ability of the MAME program to categorize by company, I was able to find all the other games by Psikyo.One of these games is the fantastic Gunbird 2. I did some research and found out it was released for the Dreamcast. Dave reviewed it too. I'll be purchasing a copy of this game shortly. Psikyo has other games in this vein too, such as Dragon Blaze.Arcades are dead, but I want my arcade gaming experience. I own multiple arcade conversions from the 2600 years up, spent my youth in arcades, and frankly I still visit them as often as possible. However, with the advent or MAME, there are thousands of games I can play that wouldn't normally be able to. It also exposes me to games I could add to my collection.Copying a new game for a current platform is stealing. Flashing a drive to not pay for new games is stealing. Have a nice day.



I don't know why this popped up with a notification, but I still feel the same.


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