I distinctly remember wanting to play Starcraft Ghost. It was going to be awesome with a super sweet campaign and LAN multiplayer. They even had booths setup to play multiplayer at one E3 before eventually pulling the plug on it.
Some games I can see pulling due to just bad timing, Propeller for the DC being one.
I remember Starcraft Ghost well. I used to be a pretty big PC gamer and this game from Blizzard looked incredible. To say I was a bit bummed when it was quietly cancelled is an understatement.
While I wasn't aware of it at the time....I would have loved for Konami to have released their Castlevania game on the Dreamcast.
Project H.A.M.M.E.R for the Nintendo Wii was a game that I got pretty hyped about only to see it fade away.
Finally...does anybody remember Sadness for the Wii? It was a survival horror/mystery game that was only given a trailer. It generated quite a bit of hype...but I don't think a real screenshot was ever released.
Both of these game have existing prototypes, but have not been leaked; Dragon Hopper was previewed in Nintendo Power and looks to have been 100% complete, but pulled due to the failure of the console, which is a damn shame since it looks to be one of the best games on it. Zero Racers was supposedly an F-Zero-style game using vector graphics.
There was another unreleased Virtual Boy game called Bound High, but fortunately, the ROM image was leaked!
Here's a playthrough of the game:
I was quite interested in Command and Conquer Tiberium when Game Informer did a cover story on it, and was sad to see it get canned, and of course you can't forget Sonic X-Treme, had that game come out as planned I would've bought a Saturn no question, since it didn't I couldn't think of a compelling reason to buy one.
BTW, Sony said they will be showing "The Interview" in some form eventually(rumors say it's likely they will either use Youtube or their own Crackle service to release it)
Other than that, I was also excited for:
-Final Fantasy VII (before it made the move to Playstation. Apart from a tech demo, featuring FF6 characters, nothing was ever shown. I would have loved to see what Square would have done with the 64)
-Zero Tolerance 2(Sega genesis)
My inspiration for the topic appears to have got theirs. The Internet is now down in North Korea. Sad
True Fantasy Live Online for the Xbox.
It was a cel-shaded Everquest-like MMO with hack-and-slash and monster hunting roots. It was being developed by Level-5, so I think it would have been pretty good if it had been released. Alas, it was cancelled in 2004.
The first had the unofficial title "Castlevania: The Bloodletting." It was meant to release on the Sega 32x and if you search for information about it online, it often goes by "Castlevania 32x." I'm guessing after working on a Sega Castlevania title (Bloodlines, Genesis 1994), Konami was open to giving another exclusive title to a Sega system. It was meant to be part of the "Castlevania X" subseries and would have starred Richter Belmont and Maria Renard in a story that followed shortly after the events of Akumajo Dracula X: Chi no Rondo (Rondo of Blood) on the PC-Engine CD. I believe work on the unreleased title started late 1994/early 1995. Not much work went into the title and only three sprites from the project have made it online. I'm guessing the 32X was probably flopping pretty hard by that point and Konami wasn't keen on throwing money away. So they took the same team working on Castlevania 32x and put them on a new project: Symphony of the Night for the PS1. They took many of the same ideas and put them into the new game; SotN is also part of the Castlevania X universe and has appearances by both Richter and Maria. While I'm certainly glad Konami had the common sense to switch to a console with a much larger install base and create one of the greatest games ever, I'd love to see what Konami would have come up with for The Bloodletting. While I wasn't too fond of Bloodlines on the Genesis when I first started playing it, I have grown rather fond of it over the years and actually consider it one of the best games in the series and my second favorite game on the Genesis (Shinobi III is my first).
Second is a game that got much further into development and actually had an intro movie and a demo shown at E3 1999-- "Castlevania Resurrection" for the Sega Dreamcast. It was another 3D game in the series, meant to be released shortly after the 2 games on N64. The protagonist of the game was meant to be Sonia Belmont who had appeared previously in Castlevania: Legends on Gameboy. This has always puzzled me, since Koji Igarashi somewhat infamously called the game "an embarrassment" and nixed Sonia's portion of the Castlevania timeline as he felt a female Belmont "wasn't believable." I guess IGA wasn't calling the shots on the series back then. While 3D Castlevania games during this time are notoriously bad especially in hindsight--though I do recognize that the N64 games have their share of fans, including some on this forum-- I'm still interested to see how the finished product would have looked and played. This is mostly due to curiosity; though I consider myself a massive Castlevania fan, I'm from the camp that believes the 2D games are the only ones really worth playing. I found the N64 games abysmal, the PS2 games a snore and even the Lords of Shadow games were pretty unfocused and soulless, despite their pretty graphics (barring Mirror of Fate-- that game looked like crap).