VideoGameCritic wrote:ActRaiser wrote:Does the "save" system even matter on the Switch? If you're going back and forth between games I get it. But I've found I can set mine to sleep mode and Mario is exactly where he was when I went into the home menu. Is I Am Setsuna any different in that regard?
This might be a stupid question as so far I've only picked up Mario but it seems to have a pretty good suspend mode (or at least the Switch does). I could be assuming things too much and if so apologies in advance.
In general, you are right. But I am also reviewing Mario and Rabbids.
Plus if you've been playing a game for 2 hours you want the piece of mind of knowing it actually saved.
I can't argue with either of these statements. While I love (seriously, LOVE) the Switch's ability to go into sleep mode, and immediately reboot to exactly where I left off, the Critic is right, it doesn't work when switching between games. If you're only playing one game at a time (say, if you were trying to finish I Am Setsuna all at once, or if it were the only game you owned) then this function is a godsend. It reminds me of the Nintendo DS, and how you can just close the lid on the system to suspend / freeze the game play of a DS game. Nice to see a great idea like that was passed forward to the Switch!
In a similar situation to what the Critic mentioned, my wife has been playing a lot of Breath of the Wild lately, and I always assumed she saved her progress when she was done playing. While the game does autosave like mad, she had put it to sleep one night right when she started a boss fight, thinking she'd pick it right back up the next time she played. Of course, I had to go and kick her out of the game when I wanted to play Splatoon the next day, and while she didn't lose much progress, she still had to backtrack a bit to her last legit save point.
I can only imagine how much of a chewing-out I would have gotten if her last save was several hours before that point...