ptdebate wrote:Sonicx9 wrote:ptdebate wrote:
Why would the Critic have given the Wii U version a better grade if the 3DS version had not existed?
Simple they could have combined both versions to make it bigger and better as the critic was underwhelmed with the games Wii U version.
It's not a zero sum game, Sonic. With big titles like Smash, Nintendo taps into practically unlimited resources to make the best product they possibly can. You know how much money they made during the Wii/DS era. Think of Smash, Mario, Zelda, etc. as "too big to fail." Separate teams are dedicated to developing separate versions. The throughline in your arguments is a fundamental misunderstanding of how game development actually works. There's an internal logic to your thinking, but it has no connection to reality outside of your mind.
Here is the thing during the Wii/DS era Nintendo did not port Zelda: Twilight Princess and Skyward Sword to the Nintendo DS or 3DS for Skyward Sword case as the DS and 3DS got different titles exclusive to their systems like it should be. Same thing for Super Mario Galaxy 1 and 2 not hitting the Nintendo DS as the DS got exclusive Mario titles like it should be. And Smash Bros. Brawl forget about it.
Also here is a good video and article from both YouTube and Cinemablend that have good points related to this.
https://youtu.be/YlfOymeSkGw?t=135 The first video has a part saying that it was a huge mistake making Titanfall 1 multi-platform on Xbox 360 and PC when it was meant to be an Xbox One exclusive as that could have helped the system when it was getting a bad rep and people did not complain, double standards much. And it true that even if Nintendo took a huge loss making Smash a Wii U only game. I bet you money that more Wii U would have been picked up just for that game alone. As Super Smash Bros. Ultimate is Switch only and right now is moving sales # at great rates because its only on Switch and has no Wii U/3DS proves that single system makes a massive difference. And it goes into that weird thing that during the 2013 to 2016 period 90% to 95% of the big PS4/Xbox One/Wii U games where getting mostly quality ports on PS3/Xbox 360/PS Vita and 3DS not that far behind the bigger/more powerful systems which was never like that during the 7th gen or below shows just how weird the first few years of 8th Gen are. It was never like this especially to this degree. I could be missing something but did the PS2 get full fat ports of PS3/Xbox 360 games no, did the PS1 get full fat ports of PS2 games also no. It was only this recent gen to be like this which is nuts. And then it makes the devs nervous especially during the time frame around the 4:04 in that video link.
And this article says about it is ridiculous that big games where being shoehorned in last gen/handhelds to that extent as that was not like it in the past which goes hand and hand with the point above about Nintendo not porting their big Wii games to the Nintendo DS back in the day as the DS would have never handled it properly.:
https://www.cinemablend.com/games/Why-F ... 72345.htmlAm I missing something because 1 video said that Smash did not count as a Wii U exclusive:
https://youtu.be/FkuL1UVHYJA?t=157 or am I relying way too much on YouTube videos/internet articles for my facts and information?