Sg-1000 console review.

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Sg-1000 console review.

Postby matmico399 » June 20th, 2019, 5:36 pm

Dave I don't know if you are aware but under your console reviews sg-1000 has no actual review. I'm guessing this is something you just forgot about? Just a heads up my friend.

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Re: Sg-1000 console review.

Postby VideoGameCritic » June 20th, 2019, 6:22 pm

Good catch! Apparently I never banged out a review for the system itself. I'll have to address that at some point, especially since the system is a major source of confusion. Thanks for the heads up.

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Re: Sg-1000 console review.

Postby mbd36 » June 20th, 2019, 6:37 pm

It looks like a decent little system based on the Critic's grades. Thus far 11 games have an average to good rating and only 5 have a D or F.

The graphics are on par with Colecovision so it's kind of a joke compared to the Famicom/NES despite having some fun games.

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Re: Sg-1000 console review.

Postby pacman000 » June 20th, 2019, 7:40 pm

They have similar screen resolutions, but the NES could display more sprites, maybe more colors too. And it had hardware support for scrolling.

The ColecoVision & SG1000 might've been able to display larger sprites.

The PV1000 displayed character graphics in 8 colors.

The 7800 gave you more moving objects, but you had to a either lower resolution or fewer on screen colors.

As far as I'm concerned they're all just early 80's computers, stripped down & sold as game machines. All were fun, but none represented significant tech advancements. They were meant to be cheap, for mass market consumption, not advanced to push the boundaries of what was possible.

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Re: Sg-1000 console review.

Postby goldenband » June 21st, 2019, 4:20 pm

Despite the SG-1000's shortcomings (which basically boil down to it being a ColecoVision without the keypads), it had some good games, and occasionally beat the NES/Famicom. Its port of Chack'n Pop is much, much better than the Famicom version, for instance, and IIRC the Elevator Action port is better as well.

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