I’ve been tinkering around with this, over the past few days, and I’m loving it so far! The additional tools (slopes, on/off blocks, proper sub levels) open up so many possibilities!
My only gripe? Getting people to play my levels! I spent six hours creating what I feel is a really neat, fun, well-designed level but only two people have played it. I don’t get how some people have 60,000+! Even some of the more poorly designed levels have been played over a hundred times!
Super Mario Maker 2
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- Posts: 308
- Joined: April 30th, 2015, 3:40 pm
Re: Super Mario Maker 2
I've had the same problem. I uploaded a level a couple days ago, and no one has played it yet. On the Wii U version it seemed like my levels would get several plays within the first hour or so. Not sure why that is.
Banjo, go ahead and post your levels here and I'll play them. If anyone else here has any levels made, I'd be interested in playing them too.
Banjo, go ahead and post your levels here and I'll play them. If anyone else here has any levels made, I'd be interested in playing them too.
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- Posts: 403
- Joined: June 18th, 2015, 3:05 pm
Re: Super Mario Maker 2
Thanks, buddy! My code is XGH-L2H-R1H.
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- Posts: 1555
- Joined: April 14th, 2015, 8:08 pm
Re: Super Mario Maker 2
How has online multiplayer been so far?
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- Posts: 403
- Joined: June 18th, 2015, 3:05 pm
Re: Super Mario Maker 2
Honestly, I haven’t tried it.
So, I just finished my latest level, titled Super Arcade Brothers, where you guide Mario through old classics, genres, and even pinball!
2WL-K4D-TBG
So, I just finished my latest level, titled Super Arcade Brothers, where you guide Mario through old classics, genres, and even pinball!
2WL-K4D-TBG