Super Mario Maker 2

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BanjoPickles
Posts: 403
Joined: June 18th, 2015, 3:05 pm

Super Mario Maker 2

Postby BanjoPickles » July 4th, 2019, 11:10 am

I’ve been tinkering around with this, over the past few days, and I’m loving it so far! The additional tools (slopes, on/off blocks, proper sub levels) open up so many possibilities!

My only gripe? Getting people to play my levels! I spent six hours creating what I feel is a really neat, fun, well-designed level but only two people have played it. I don’t get how some people have 60,000+! Even some of the more poorly designed levels have been played over a hundred times!

snakeboy
Posts: 308
Joined: April 30th, 2015, 3:40 pm

Re: Super Mario Maker 2

Postby snakeboy » July 4th, 2019, 11:44 am

I've had the same problem. I uploaded a level a couple days ago, and no one has played it yet. On the Wii U version it seemed like my levels would get several plays within the first hour or so. Not sure why that is.

Banjo, go ahead and post your levels here and I'll play them. If anyone else here has any levels made, I'd be interested in playing them too.

BanjoPickles
Posts: 403
Joined: June 18th, 2015, 3:05 pm

Re: Super Mario Maker 2

Postby BanjoPickles » July 4th, 2019, 11:03 pm

Thanks, buddy! My code is XGH-L2H-R1H.

Voor
Posts: 1555
Joined: April 14th, 2015, 8:08 pm

Re: Super Mario Maker 2

Postby Voor » July 5th, 2019, 7:09 am

How has online multiplayer been so far?

BanjoPickles
Posts: 403
Joined: June 18th, 2015, 3:05 pm

Re: Super Mario Maker 2

Postby BanjoPickles » July 6th, 2019, 11:22 pm

Honestly, I haven’t tried it.

So, I just finished my latest level, titled Super Arcade Brothers, where you guide Mario through old classics, genres, and even pinball!

2WL-K4D-TBG


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