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I have been playing The Masters:Tiger Woods PGA Tour 12 on the PS3 lately and after each hole I have to wait like 15 seconds to go the next one.
This isn't just for this game but many games as of late.
I wonder how many hours I have spent just waiting around doing nothing as for me this dates back to the PS1. Will it ever end?
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It sure beats the 1990's era of cd based game consoles. I sometimes felt like I spent more time at load screens than I did playing games on the PSOne.
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- VideoGameCritic
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I don't think Sony took the long load times into account when designing the PS3. They were intent on incorporating Blu Ray technology and didn't realize how slow game loading would be.
I think the load times and intro screens have grown worse in this generation, rivaling the early days of the PS1. Especially with the fast pace of our modern lifestyles, you would think hardware makers would try to address this.
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This equates to larger assets which have to be loaded into memory.
Disc drives can only run at certain speeds, it's just an unavoidable fact of life and not the games' fault.
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It didn't happen with old games because they relied on cartridges instead of discs.
In fact, Shigeru Miyamoto chose to have cartridges instead of discs for the N64 because he didn't like the load times on discs. But, even with the cartridge format, at least one N64 game (the Neon Genesis Evangelion one) managed to have FMV. A pretty impressive feat for a cartridge. The N64DD (Disc Drive) attachment was only sold on one website in Japan, making it abundantly clear that Nintendo WANTED it to fail.
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[QUOTE=MoonMetropolis]15 seconds? Some games - particularly online ones - can take up to SIX MINUTES to load. No, I kid you not. Hell, try playing Duke Nukem Forever. Load times of 45+ seconds every single time you die and every single time you start a new level.
It didn't happen with old games because they relied on cartridges instead of discs.
In fact, Shigeru Miyamoto chose to have cartridges instead of discs for the N64 because he didn't like the load times on discs. But, even with the cartridge format, at least one N64 game (the Neon Genesis Evangelion one) managed to have FMV. A pretty impressive feat for a cartridge. The N64DD (Disc Drive) attachment was only sold on one website in Japan, making it abundantly clear that Nintendo WANTED it to fail.
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Resident Evil 2. Pole Position 64 and a few others had fmv on the n64 as well. NBA Jam on the snes has fmv at half-time.
Those long load times have happened on plenty of PS2 games. Poor programming leads to long loads or several loads. Angel of Darkness is really annoying me right now where the Ghetto level needs to load in a new part every few alley ways. What's up with that? The game slows to a crawl because of it. The Smackdown vs Raw games were a long load fest where there were multiple loads in sucession before a match started.
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They knew it would not sell much, which is why they packaged it with an online service and subscription-based game deliverance and sold it directly themselves, online, rather than producing a ton of units and sending them all over the country.
It was really the only way to handle the system. It was mostly a "let's see if we can make back at least some of the money we lost on this thing" deal, and they'd just have lost mountains of money mass producing it and sending it out to be sold in stores, since the demand was so low.
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Duke Nukem Forever is ridiculous. I never got very far because when I died I got bored of waiting so started browsing the Internet and then forgot I was waiting for it to load. Did this quite a few times before giving up.