Stalvern wrote:I wasn't being serious. The game was a laughing stock when it came out; it's a dead horse in 2018. And you have already posted about it here many, many times. Just give it a rest. People have told you to stop harping on the same things over and over again.
The only reason I brought up Mighty No. 9 again was because I was comparing Mega Man 11 to the former as I believe that Mega Man 11 was the original vision of Mighty No. 9 that Keiji Inafune wanted to make involving the original Kickstarter pitch back in 2013. But because of the many infamous stretch goals from the Kickstarter such as the many console/handheld versions promised with many hardware differences such as last gen/handheld versions case, the later which never came out as of October 2018 along with the unnecessary multiplayer features, etc. It did nothing but ruin the games true potential in the mess we know today as the game was massively downgrade for the weaker systems/multiplayer features that led to the games many problems we know today.
Basically Mega Man 11 took the original vision of Mighty No. 9 and made it a proper next gen game with proper polish and effort making Keiji Inafune see this game and cry like a Mega Man Fan on Prom Night. And now he wish he remade his game more like Mega Man 11, but it is too little, too late as the damage has been done.
And mind you when people talk about related games or rival titles and franchises and brands they do this all the time (examples include Uncharted vs the Tomb Raider series 2013 onword, Marvel vs DC, Persona 5 vs Tokyo Mirage Sessions #FE, etc.) So it makes sense in that case.
Sut wrote:
Tell us why it’s bad Sonic from your perspective not just a link to someone else’s opinion. Or haven’t you actually played it ?
and
ptdebate wrote:
As we have discussed many times, if you have an opinion, share it! Don't just post links.
I want to know why you think Mighty No. 9 is so bad. To me it looks like a bland platformer. Not particularly exciting, but not offensive either.
Sorry I wanted to wright in detail but I was busy around that time so let me say my two cents. I played this game briefly and it was not very impressive and it was not helped with the less powerful systems involved making the visuals/gameplay inferior to the later Mega Man 11 which I have played the Switch demo and it puts it to shame. And why it was bad. It was the first big AAA Retro Indie revival game from Kickstarter to get lots of money donated and hype similar to a AAA game even though it not one by regular AAA standards, but by Kickstarter standards it was like one and many people where hoping for the game to be a run away success especially around the time period Capcom was getting lots of bad rep, but over time the delays/controversies/downgrades/multimedia deals like movies, tv shows, animated series, comics, etc. Made people lose faith into the project.
And when the game came out it had many problems such as outdated "Trial-and-error" gameplay, "Poor level design with many problems such as Countershade's level is just a small set of rooms and corridors the player has to loop through repeatedly since he appears in random rooms. Oh, and it has no checkpoints as well." A poorly designed "dash into enemies" mechanic that is has many problems such as demands you constantly stay near enemies, which leaves you open to take damage from them. The bonuses you get for dashing into enemies cannot be activated manually and are not explained in the tutorial. In other words, the game constantly forces you to use the dash and punishes you for not using it. Enemies take too many hits to kill if you don't dash into them, every level has obstacles that require overly precise use of the dash, and bosses quickly regain health unless you dash into them. I could explain more but that just a sample of what wrong with the infamous game.
If you want a good comparison for Mega Man 11 vs Mighty No. 9, it like The Witcher 3: Wild Hunt vs Dragon Age: Inquisition. Where the Witcher 3 case was current gen/PC only and because of this, it was able to deliver a next gen game in graphics and gameplay polish, where the former was cross gen and limited it graphic/game play ambition compared to Witcher 3 case. And for Mega Man 11 vs Mighty No. 9 it was the same thing. Mighty No. 9 was cross gen/handheld (the later that never came out) and limited it graphic/game play ambition and was a terrible mess, and Mega Man 11 went all on next gen and delver a proper next gen experience in the graphics/game play department.
I know I am comparing different unrelated games and genres, but it does go hand and hand with how quality is affected when you go all on next gen and not go all on next gen. People can agree/disagree but that just my opinion.