2019/5/30: Game Boy: Super Mario Land, Duck Tales

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GTS
Posts: 205
Joined: January 29th, 2017, 2:43 pm

Re: 2019/5/30: Game Boy: Super Mario Land, Duck Tales

Postby GTS » June 2nd, 2019, 5:05 pm

Nice reviews, but the stretched screenshots are driving me crazy.

Paul Campbell
Posts: 185
Joined: August 12th, 2015, 10:52 pm

Re: 2019/5/30: Game Boy: Super Mario Land, Duck Tales

Postby Paul Campbell » June 3rd, 2019, 10:07 am

I like SML, but it isn't nearly worthy of the precious A+. When you play 6 Golden Coins, which feels like it's from a future Gameboy generation, you'll have to either drop SML into the B range, or give it your first ever A+++. I seriously think you are going to have a situation on your hands. It makes SML look and feel like an early tech demo. I mostly like the music of the game. The physics feel weird, and weren't condusive to the tiny, blurry screen at the time. Mario jumps and falls way too fast, something that was perfectly fixed in 6 Golden Coins. The fireball hitting the ground once and then soaring into oblivion always felt like they didn't know how to make it bounce properly in the programming, and so did the next best thing. Looking back at this game when the later Gameboy stuff came out, like SML2 and Metroid 2, really showed how they truly began to figure out the peak abilities of the hardware later on. Good game, but you must have just come off playing a portable Bubsy to feel it deserves an A+. :)

ThePixelatedGenocide
Posts: 257
Joined: April 29th, 2015, 9:06 pm

Re: 2019/5/30: Game Boy: Super Mario Land, Duck Tales

Postby ThePixelatedGenocide » June 7th, 2019, 6:12 am

Agreed on the stretched screenshots, and I've complained about it before, but we seem stuck with them.

I really miss the days when the screenshots were still useful.

MSR1701
Posts: 89
Joined: April 29th, 2019, 7:53 am

Re: 2019/5/30: Game Boy: Super Mario Land, Duck Tales

Postby MSR1701 » June 7th, 2019, 9:37 am

ThePixelatedGenocide wrote:Agreed on the stretched screenshots, and I've complained about it before, but we seem stuck with them.

I really miss the days when the screenshots were still useful.


I am curious what you mean by when the screen shots were still useful. Could you please clarify?

ThePixelatedGenocide
Posts: 257
Joined: April 29th, 2015, 9:06 pm

Re: 2019/5/30: Game Boy: Super Mario Land, Duck Tales

Postby ThePixelatedGenocide » June 7th, 2019, 9:42 am

When I look at the screenshots, I'm appraising the developers' skills at making the most of the limited hardware. Often, they had to make severe compromises around pixel counts. Especially for ports.

Exaggerating those compromises to the point of parody? It really makes it difficult to appreciate what I'm looking at, especially if I'm in a hurry.

MSR1701
Posts: 89
Joined: April 29th, 2019, 7:53 am

Re: 2019/5/30: Game Boy: Super Mario Land, Duck Tales

Postby MSR1701 » June 7th, 2019, 9:49 am

Ah, I can appreciate that.

When it comes to older portables, I'm used to the screen shots being warped, especially after playing the GBA SP with classic games... The fun part is factoring in the classic portable system screen blur into the mental image at seeing the images...


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