Stalvern wrote:Worth pointing out is that while later games often used custom microcode for better performance, developers picked up a nasty habit of pushing the machine over its limits. A game like Perfect Dark doesn't have a bad frame rate because of poor optimization (far from it!) but because of a deliberate decision to bite off just a bit more than the system can chew. Turok 2 on the N64 actually has slightly more sophisticated graphics than the PC version's, but it pays with its frame rate.
Wow it no wonder the N64 has trouble, that microcode is all because of pushing the hardware too hard or doing crazy things.