2008/4/8: Nintendo 64: Quake, Quake II, Super Smash Bros.

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bluemonkey1
Posts: 2444
Joined: December 31st, 1969, 7:00 pm

2008/4/8: Nintendo 64: Quake, Quake II, Super Smash Bros.

Postby bluemonkey1 » April 12th, 2008, 10:23 am

[QUOTE=Anonymous Prime][QUOTE=voor]"Condusive to button mashing"....

sigh....you're still not playing it right.  A person could make Street Fighter a button masher if they wanted to, but would miss the point of the game.  Kinda the same for Smash Bros.

Oh well, at this pace, it'll be an A by 2015.
[/QUOTE]
Any fighter can be a button masher if you don't know how to play it right. Still, he promised a re review, and he delivered with a more in depth look of the game, so my complaints for the original review are now less valid.
[/QUOTE]

No in a good fighter if you try to button mash the AI will wipe the floor with you.


Anonymous Prime

2008/4/8: Nintendo 64: Quake, Quake II, Super Smash Bros.

Postby Anonymous Prime » April 12th, 2008, 3:43 pm

[QUOTE=bluemonkey]

[QUOTE=Anonymous Prime][QUOTE=voor]"Condusive to button mashing"....

sigh....you're still not playing it right.  A person could make Street Fighter a button masher if they wanted to, but would miss the point of the game.  Kinda the same for Smash Bros.

Oh well, at this pace, it'll be an A by 2015.
[/QUOTE]
Any fighter can be a button masher if you don't know how to play it right. Still, he promised a re review, and he delivered with a more in depth look of the game, so my complaints for the original review are now less valid.
[/QUOTE]

No in a good fighter if you try to button mash the AI will wipe the floor with you.

[/QUOTE]
So that means i've never played a good fighter because i always win :/
Besides, you can't button mash in smash and expect anything, because all you would be doing is the grab, neutral A combo, Neutral B attack, and a dash attack. it's only based on a few buttons, so you really can't do much unless you tilt the analog stick....oh, there is also the fact that the smash bros. computers are ruthless if they're at level nine and you try and button mash them. 8D

Austin

2008/4/8: Nintendo 64: Quake, Quake II, Super Smash Bros.

Postby Austin » April 22nd, 2008, 4:54 pm

Thanks for those reviews of Quake. I've been considering those recently.


bigllama99

2008/4/8: Nintendo 64: Quake, Quake II, Super Smash Bros.

Postby bigllama99 » April 23rd, 2008, 11:57 pm

Super Smash brothers is one of my favourite games of all time.  Every single family party, we play it, and always have a blast.  I've played it constantly, and I actually find it has a lot of strategy involved.  I like how the grabs are actually effective, unlike those weak, useless grabs in the gamecube  version.  I also find using the c stick extremely cheap in the gamecube version.  Also, I dislike how they reduced the firepower of the original N64 Characters in the gamecube version too. 


Anonymous Prime

2008/4/8: Nintendo 64: Quake, Quake II, Super Smash Bros.

Postby Anonymous Prime » April 24th, 2008, 11:49 am

[QUOTE=bigllama99]

Super Smash brothers is one of my favourite games of all time.  Every single family party, we play it, and always have a blast.  I've played it constantly, and I actually find it has a lot of strategy involved.  I like how the grabs are actually effective, unlike those weak, useless grabs in the gamecube  version.  I also find using the c stick extremely cheap in the gamecube version.  Also, I dislike how they reduced the firepower of the original N64 Characters in the gamecube version too. 

[/QUOTE]
That was mostly because Melee, admittedly, was made to be more of a fighter than a party game like the original Smash64. Smash on the N64 had much more of an arcadey feel to it, and as a result, quick fights were the norm. Grabs were hugely overpowered, and smash attacks weren't chargable, making them more of a hit-or-miss deal, instead of the timing employed in Melee. As for the characters in transition to Melee, this was probably to help balance it out a little to, again, make it more of a strategic fighter....the end result...ironically...was Fox being the most overpowered fighter in a game.....ever.....EVER. Then again...I use Falco, so I shouldn't be talking....but in my defense, I always played as  Falco, and didn't even know how highly he placed on the tier list until about a year ago, which was when I REAAAAALLY got into smash.

bigllama99

2008/4/8: Nintendo 64: Quake, Quake II, Super Smash Bros.

Postby bigllama99 » April 25th, 2008, 12:03 am

[QUOTE=Anonymous Prime][QUOTE=bigllama99]

Super Smash brothers is one of my favourite games of all time.  Every single family party, we play it, and always have a blast.  I've played it constantly, and I actually find it has a lot of strategy involved.  I like how the grabs are actually effective, unlike those weak, useless grabs in the gamecube  version.  I also find using the c stick extremely cheap in the gamecube version.  Also, I dislike how they reduced the firepower of the original N64 Characters in the gamecube version too. 

[/QUOTE]
That was mostly because Melee, admittedly, was made to be more of a fighter than a party game like the original Smash64. Smash on the N64 had much more of an arcadey feel to it, and as a result, quick fights were the norm. Grabs were hugely overpowered, and smash attacks weren't chargable, making them more of a hit-or-miss deal, instead of the timing employed in Melee. As for the characters in transition to Melee, this was probably to help balance it out a little to, again, make it more of a strategic fighter....the end result...ironically...was Fox being the most overpowered fighter in a game.....ever.....EVER. Then again...I use Falco, so I shouldn't be talking....but in my defense, I always played as  Falco, and didn't even know how highly he placed on the tier list until about a year ago, which was when I REAAAAALLY got into smash.
[/QUOTE]

Donkey Kong was an absolute POWERHOUSE in the N64 version, especially in the 200% mode.  He had one of the strongest grabs, and his super punch was extremely effective if timed well.  he was heavy, so he took a lot of damage before dying.  But on the gamecube version, all of his attacks were pretty weak, and he was knocked around a lot more easily.  In my opinion, the grabs in the n64 version were much better.  The gamecube ones were way too weak, and I found them pretty pointless to use.  Also, the gamecube had some pretty useless characters, such as the pikachu and pichu,  Young link was very similar to link, princess peach was a stupid character, fox and falco were similar, and marin and roy were similar as well.


Greg

2008/4/8: Nintendo 64: Quake, Quake II, Super Smash Bros.

Postby Greg » April 20th, 2009, 8:48 pm

I think a C is a kind grade for SSB, especially in the wake of its sequels. The character selection was very unbalanced (DK and Ness were way too power, IMO), there weren't very many stages to battle in, and there wasn't too much variety in game modes.

Simply put, once I played SSBM, it was quite a shock how inferior the original is. The Wii entry is only a marginal improvement over the GC version, actual gameplay wise. At least they put loads of content to tide everyone over.


N64Dude1
Posts: 1242
Joined: December 31st, 1969, 7:00 pm

2008/4/8: Nintendo 64: Quake, Quake II, Super Smash Bros.

Postby N64Dude1 » April 20th, 2009, 10:25 pm

Super Smash Bros. deserves a B,C is way too harsh such a grade belongs uninnovative,unchallenging,clone-tainted Melee and even that's questionable. No,no  SSB 64 is by far the best in series or at least it would be had Brawl not come into existence. It is actually easier to work the characters but harder to master.


I apologize for suggesting you review Quake 64 when you already did but simply forgot to put 64 at the end.I wonder if you could track down the Saturn version if you haven't already

Never played Quake II so I can't comment


Drew Harvey

2008/4/8: Nintendo 64: Quake, Quake II, Super Smash Bros.

Postby Drew Harvey » March 1st, 2011, 9:12 pm

I understand that you're a Sega fan... but a C?? What the hell?! Super Smash Bros is awesome. My favorite console is the Dreamcast, but I still recognize that SSB is one of the best games on the Nintendo 64, next to Ocarina of Time and Super Mario 64.

Greisha1
Posts: 707
Joined: December 31st, 1969, 7:00 pm

2008/4/8: Nintendo 64: Quake, Quake II, Super Smash Bros.

Postby Greisha1 » March 2nd, 2011, 12:44 am

SSB64 SUCKS, especially when you consider the GB and Wii versions.

You can dominate easily with DK or Ness, and everyone else absolutely stinks. Oh well. To each his own.


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