I am glad this game was released, as it at last shows that the O2 is NOT a "terrible" gaming system as many make it out to be (I don't own one now but I DID at one point). It had a lot of terrible GAMES for it back "in the day" but KTAA shows what the O2 can do if it's limitations are worked around-as an artist I appreciate the fact that the programmer used CUSTOM graphics, by building objects of his own, rather than rely on the O2's built in "shape set" (like the triangle trees that appear in every other game with trees!)...this game took time and effort and it really shows! Good grade, Dave!
Great review! I don't agree there are too many power ups.... So many turn out to be useless (shield when your shield is full, accelerate when you are already accelerated...) that they just add to the frantic choices of what to do... Skill level is not needed either as even after playing it many times it is hard to finish a "perfect" screen with nothing on the ground being hit.... But looking back at this again one thing does bother me. How could someone spend five years making the greatest O2 game ever and not put in any cool routines for the voice synthesizer? I guess he used whatever extra space was in the 8K cartridge for the Hi-Resolution background graphics for the lucky folks who owned a G7400 (the European version of the never released Odyssey 3) in Europe. But so many more people own an Odyssey 2 than a G7400... Maybe the author will come out with a special voice enhanced version