[A] B [C] [D-F] [G-I] [J-L] [M] [N-Q] [R] [S] [T-Z]
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Games are rated relative to other games for the same system.
First, you move a circle around the strike zone in anticipation of where the pitch is coming. Then you hold the swing button before the pitch comes (even before the wind-up), releasing it to swing. It takes some getting used to, and can be maddening until you figure it out. But once you get it, it's not so bad. Actually, this is the most fun I've had with a baseball game on a portable.
The pitching and fielding controls are perfect - playing defense is even more fun than batting! I love how you can dive for grounders and turn double plays. The players are supposed to look like they're breathing heavy, but it looks like they're all shrugging their shoulders - pretty funny. All the MLB teams are included, but only four stadiums: Safeco, Wrigley, Fenway, and Pacific Bell Park. It may come up a little short on features, but for pure fun, Baseball Advance is hard to beat. © Copyright 2003 The Video Game Critic.
The adventure begins in the snowy mountains of China, and like Bruce Wayne in the movie, this is where you'll learn the ropes. Eventually you progress to Gotham where you duke-it-out with crooks in industrial locations. A few of these thugs look like actors from the West Side Story, and I was expecting them to break into a dance number at any time. The rich scenery has a distinctive weathered look, and the rain and snow effects add atmosphere.
Batman has a wide range of moves including a rolling kick and an uppercut that can take out three thugs at a time (now that's old school!) Fighting is extra satisfying thanks to the little health meter under each enemy. Batman Begins also incorporates stealth elements - for better or worse.
I like the idea of getting "the drop" on enemy thugs, but certain stages require you to remain totally unseen and boy does that get tedious. Batman Begins features nicely illustrated cutscenes and a soundtrack worthy of a Hollywood action flick. The stealth elements tempered my enthusiasm, but it's still great to see an old-school take on a new-school film. © Copyright 2020 The Video Game Critic.
The combat is a little repetitive, but mainly because you're fighting the same bald guy over and over. I once kicked that bastard in the shin 20 times straight! Whenever you're running across a ledge and see an open window, rest assured "that guy" is about to emerge. The fighting action looks good but tends to be a bit slow and laborious. I'm not sure if new moves unlock as you go, but at some point I began tossing these guys around like rag dolls. Even more satisfying is smashing wooden crates over their heads. The music is pretty badass and the sound effects are noticeably crisp as well.
The stages however all look pretty much the same, whether it's downtown, China Town, or City Hall. You're always running across building ledges while jumping between fire escapes. I groaned whenever I reached a timed sequence, which requires you to pull a lever and quickly dash to some unlocked location before the clock runs out. The stages are relatively short and the game provides frequent passwords. In the end Batman: Rise of Sin Tzu looks good, but its high production values can't overcome its monotonous gameplay. © Copyright 2020 The Video Game Critic.
Batman looks heroic with his cape blowing in the wind, but the bad guys look a little silly running back and forth in the small areas they're guarding. Some goons are armed with missile launchers, but fortunately Batman can survive a missile directly to the face at point blank range. I know because it happened to me a lot!
The platform gameplay includes a lot of jumping, gliding, grabbing a ledge, and pulling yourself up. Is it just me or do the controls feel backwards? I always attack when I mean to jump. Another annoyance are those ubiquitous steam vents situated in the most inconvenient spots. And boy oh boy is it easy to slip off of ledges. Walk within a foot of the edge and you slide right off. You only get one life but are equipped with several health packs.
Spicing things up are overhead Robin stages and even vehicle stages! The overhead driving looks amazing, reminding me of Spy Hunter (Colecovision, 1984). Easy-to-remember passwords (like GOTHAM) are presented between stages. The problem with Batman Vengeance is that the stages are only moderately fun. It's interesting to see what comes next, but I was always glad to leave the previous stage behind. © Copyright 2020 The Video Game Critic.
Boktai is a mix of stealth, combat, exploration, and thought-provoking puzzles. You view the action from an isometric perspective while exploring outdoor trails, multi-tiered dungeons, and maze-like castles. Your weapons tend to be light-based and short-ranged. The cartridge itself has a small square sensor, and when it detects sunlight you can recharge your solar-powered weapons!
Another innovative feature is the game's internal clock. The time within the game reflects the actual time of day, and this has a dramatic bearing on events. For example, zombies roam outside when it's dark, but they stay in their dungeons during daylight hours. The game has a lot of shambling undead creatures (including mummies), and you can often conserve ammo by staying out of their sights. This emphasis on stealth is understandable considering the game was developed by Hideo Kojima, the mastermind behind Metal Gear Solid (Playstation, 1998).
When you're caught, certain monsters release their purple blobs that cling to you, slowing you down and draining your health. What a drag! It's almost as bad as having to slowly drag a coffin from a castle tower all the way down to an outside area. Painful! Boktai annoyed me often, but I could appreciate certain aspects of the game. The characters are cleverly animated (despite their small size), the inventory system is easy to navigate, and you can save your progress at any time.
While the game is much easier to play in direct sunlight, that's really not an ideal way to play your Game Boy! Not only is it probably bad for the system, but the glare on the screen makes it hard to see what's going on. The best arrangement I found was to sit near a window on a sunny day. The game is thoughtfully designed but it's light detection is more gimmicky than fun, and it's really hard to play at night. Boktai is an interesting diversion for a while, but I found that its innovations were gradually eclipsed by its tedious nature. © Copyright 2011 The Video Game Critic.
The graphics have been improved as well, with better-looking character sprites and menus, as well as brand new "still image" cut-scenes. Breath of Fire's solid gameplay hasn't changed since its SNES days, but the extra save feature and new glitz livens it up a little. Still, if you already have this game for Super Nintendo, this updated version might not be worth your while. See the Breath of Fire (SNES, 1994) review for further details. © Copyright 2007 The Video Game Critic.
Since each weapon is limited in supply, you're forced to experiment with whatever's available, which is not necessarily a bad thing. Just be sure not to accidentally hit that poorly-placed "quit to main menu" option when perusing the weapon selection screen! Oddly enough, the worst part of the game is its unforgiving training stage, which forces you to execute some unreasonably difficult jumps towards the end.
The game gains traction after that, offering a nice balance of combat, puzzles, and secrets to discover. I really like how you have to stab a vampire directly in his heart to kill him - just like in real life! The cemetery, museum, and forest locations are mildly interesting, but the city areas tend to be repetitive and dull. Likewise, the underground crypts look like every platform game you've ever played, with their maze-like layouts and spiked pits.
The production values are commendable, with a foreboding soundtrack and impressive cut-scenes. Not only do these scenes feature still photos of the show's actors, but there's a lot of funny text dialogue to go along with them. It's not for everyone, but fans of the television show may be pleasantly surprised. © Copyright 2008 The Video Game Critic.