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In Chaos Field, you encounter one huge ship after another, and each takes forever to wear down while it disseminates hundreds of slow-moving projectiles. Besides normal shots and lock-on missiles, there's the concept of "changing fields", but this is poorly explained in the manual and confusing in general. You also have a "sword", which acts like a windshield wiper, cleaning out projectiles in front of you ship. Since you can't fire while using the sword, you'll need to alternate it with your attacks, which is tedious and dumb.
The techno soundtrack is decent, but Chaos Field's graphics are completely forgettable and lacking in detail and imagination. The gaming media loves to refer to games like Chaos Field "old school", but they forgot that old school games were actually fun. This isn't. As a shooter expert, let me assure you that this game totally sucks. © Copyright 2006 The Video Game Critic.
The premise is that Mickey's bedroom mirror has been destroyed by a ghost and you need to gather the scattered shards to reconstruct it. I had trepidations about the controls from the outset. The first screen puts you in a room with three doors, but you don't control Mickey directly. Instead you move a hand cursor to point at the door you want, and press a button to select it and then again open it. Using a key requires several more presses. Sheesh.
Since "the hand" typically becomes brighter when you pass over an object of interest, typically you'll just go around the room clicking on everything. The problem is, that big white glove isn't very exact, so it can be hard to tell what it's pointing to. The camera angles can be disorienting as well, and Mickey himself sometimes gets in the way.
For the most part the scheme works. You need to collect stars that enable you to perform "tricks", causing madcap situations to unfold which usually result in obtaining an item. You'll be prompted to animate silverware and tea cups. You'll jump on a bed and jostle cabinets to knock loose out-of-reach keys. Some sequences are more elaborate than others.
What intrigued me were the more edgy sequences that push the boundaries of a kid's game. In one scene there's a framed picture of a beautiful woman who transforms into a ghoul. Scary! In another you're chased down a hallway by an animated magical sword! Whoa! Turning on a TV in one room causes a vintage black-and-white Mickey Mouse cartoon to play. Creepy!
Magical Mirror is a slow, methodical adventure, requiring more trial-and-error than skill. What makes the game appealing is its inviting graphics, pleasant music, and simple puzzles. It's fun to explore and you can save at any time. If nothing else, this game conjured a sense of childlike wonder I hadn't experienced since Castle of Illusion Starring Mickey Mouse (Genesis, 1990). © Copyright 2022 The Video Game Critic.
Tapping the left or right bongo makes your ape run in that direction. Hitting both at the same time initiates a jump, and clapping causes Kong to emit a shock wave. This dual-purpose wave sucks in floating bananas and stuns nearby enemies. There are times in the game when Kong will latch onto a larger creature, and tapping both drums alternately lets you beat the hell out of it, which is quite satisfying.
The controls lack that crisp, responsive feel, but that's compensated for by Jungle Beat's easy difficulty and forgiving gameplay. The game offers a nice variety of brief stages, incorporating standard platform jumping, flying, swimming, racing, and obligatory boss encounters. The bosses are imaginative enough, but they tend to repeat.
As you would expect from a Nintendo game, the presentation is beyond reproach. Jungle Beat's graphics are sugary sweet and its festive music will get your toes tapping. Although most stages are your standard Donkey Kong fare, there is one that truly stands out, in which you swim through what appear to be chunks of floating Jell-o! It's fairly amazing and certainly original.
Jungle Beat is strictly a single player game, and there's only one playing mode. That's fine, because with the constant pounding and clapping, you'll want to keep your play sessions brief anyway. Beware - this game will give your arms a workout! For the record, I tried using a normal controller but that just sucked. It's easy to write off Jungle Beat as a novelty item, but this game is too fun to resist. © Copyright 2005 The Video Game Critic.
Once you get into the rhythm, the game feels natural and almost hypnotic. Then again, it only takes a brief lapse in concentration to totally throw you off. The controller is very responsive (sometimes too much so), and a nice rubber undercoating keeps it from slipping off the table. A microphone between the drums is used to pick up the "clap" sounds.
Of course, what makes or breaks any music game is its song selection, and Konga includes 33 tunes that cover just about every genre including pop, Latin, country, classical, and rap. Some of my personal favorites include "All The Small Things", "Whip It", "The Impression I Get", "Rock Lobster", and the "Loco-Motion". There are even some jazzy renditions of Nintendo themes like Mario Bros and the Legend of Zelda. 33 might seem like a lot of songs, but after going through them all you'll be wishing for more.
In addition to the single player mode, there's a "jam session" mode that allows up to four players to perform simultaneously - each with their own separate rhythm track. Donkey Kongo is great fun, but it's sometimes hard to tell who won after each contest. Even if you only have one drum set however, you can still play cooperatively with a friend by letting him take care of the clapping responsibilities as you beat on the drum.
Donkey Konga throws in a few mini-games (notably a whack-a-mole clone), but these are only mildly entertaining. One magazine claimed Konga was a rip-off off Drum Mania, but I've never heard of that game before. In my opinion Donkey Konga is a brilliantly executed concept, and a rare title that the whole family can enjoy. © Copyright 2004 The Video Game Critic.
Worse yet, a few of these songs seem woefully out of place. What the [expletive] is "Losing My Religion" doing in there? And even if you do like the song selection (unlikely), you'll sense that something is very wrong once you actually start listening to these tunes, because it's woefully clear that these were not performed by the original artists! You couldn't even tell with the first game, but some of these are way off. It really put a damper on my desire to play through the single player mode.
Earning "coins" offers little incentive, as they just unlock pointless "bonuses" like irritating sound effects and alternate song mixes (pass!). The annoying bongo sound effects are one bonus feature I'd prefer to re-lock! Not only do they sound awful, but they drown out the music! The two-player mode routinely awards victory to the worst player, and the quirky "rock-paper-scissors" ending sequences are worthless.
Then there's the highly touted "Freestyle" mode, which lets you bang away as random images are plastered across the screen. Can you say "Worst Mode Ever"? After about 10 seconds of that garbage, my friend Jonathan gasped "What the [expletive] was that?!" Sorry to say, only the most devoted Donkey Konga fans will find this lame follow-up worthy of their attention. © Copyright 2006 The Video Game Critic.
You select the specific events you want to compete in, which is always a nice option. Each is preceded by an explanation screen which explains the controls well but tends to drag on for a little too long. The events tend to be more difficult than they need to be. The skiing events look great, but it's hard to make tight turns and missing a single gate instantly disqualifies you!
The ski jump event really isn't that hard, but the elaborate set of gauges on the screen will make you feel like landing the freakin' space shuttle! The curling event is pretty long and tedious, but it does offer a strategic aspect the other events lack. Figure skating will only appeal to girls, and since girls don't play video games, it won't appeal to anybody.
You might expect Winter Sports 2002 to be a good multiplayer title, but that's not the case due to its learning curve. Even the simpler events typically require several attempts before you really get the hang of them. There is however one event that really stands out above the rest, and that's bobsled. When played solo, you navigate a rollercoaster-like pipe complete with speed boost strips! In two-player mode the game is played on a split-screen with both players racing on the same track! It's not realistic at all, but it's a blast to jockey with a friend at high speeds.
Winter Sports 2002 is a quirky title. The menu screens feature disco music and the A button is referred to as the "decide" button. The game could definitely be more playable, but there's something to be said for its short events and inviting scenery. © Copyright 2010 The Video Game Critic.
Initially, the game feels like Resident Evil as you guide a woman around her grandfather's mansion to investigate his gruesome death. Her subtle facial expressions are amazing, but her hair looks chunky. While collecting items and solving puzzles, the calm is occasionally shattered by a startling event that will scare the living hell out of you. As it soon becomes apparent, this mansion serves as the "hub" of the game. Certain books and transcripts send you back in time where you play out ancient stories as a Roman soldier, a servant woman, a swashbuckling swordsman, and a colonial American doctor.
These stages feel a lot like Tomb Raider, offering a nice blend of traps, puzzles, and hand-to-hand combat. The animated monsters look incredible, and I love how they writhe on the floor after being mortally injured. Characters don't show external injuries, but they do slow down and limp as their life depletes. The audio effects in Eternal Darkness are outstanding. From water trickling in a fountain, to mysterious whispers, to the shambling sound of rotting flesh, a number of effects really caught my ear.
The game's unique control scheme lets you target specific body parts, so you can hack off the limbs of approaching creeps. I love how the skeletons feel for their heads after being decapitated. Finishing moves are also available - very unusual for an adventure game. Unlike many survival horror games, the bosses in Eternal Darkness are few and far between, thank goodness. The spell casting aspect might have been a good idea had it not been so ridiculously complicated. Not only do you need to collect the necessary spells, artifacts, runes, and tablets to create a spell, but then you need to combine everything correctly!
The most interesting feature of the game is its bizarre sanity meter which triggers events that blur the line between fantasy and reality. Your character will grow larger, the camera will sway, the title screen will appear, or a message will tell you your controller isn't connected! While these don't really affect the gameplay, they usually catch you off guard and sometimes freak you out. Scary, quirky, and fun, Eternal Darkness is a good choice for those looking for an original horror title for the GameCube. © Copyright 2002 The Video Game Critic.
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Screen shots courtesy of IGN.com, Gaming Age Online, Nintendo.com, Sega.com, Moby Games, Video Games Museum