Publisher: Nintendo (2003)
Reviewed: 2007/2/19
Rating: Everyone
Publisher: Electronic Arts (2002)
Reviewed: 2003/1/2
Rating: Everyone

Freekstyle is widely referred to as "SSX on motorbikes", but if you've played any of the SSX snowboarding games, you know that's not necessarily a bad thing. Freekstyle provides an exhilarating racing experience with roller coaster-like tracks and a silky smooth frame-rate. Performing mid-air tricks is done by pressing button combinations, which in turn cranks up your turbo meter. Whether playing the single-player mode or two-player split-screen, your adrenaline will be pumping as you fly off huge ramps and glide hundreds of feet through the air. Freestyle has a grungy appearance, with tough-looking racers, industrial locations, and a hard-rocking soundtrack. Some of the female riders are pretty hot. While Freekstyle is mostly fun, it has a few minor annoyances. First of all, having to race the same tracks over and over in single-player mode gets old, especially since they tend to be so damn
long. The game is also very unforgiving when it comes to nailing the landing after a trick. You'd better be seated for a full second before you hit the ground or you're sure to wipe out. Finally, this game seems to keep races artificially close, letting you unfairly come from behind, or lose a substantial lead in the final homestretch. It's definitely rough around the edges, but this "extreme" racer is still worth a look. © Copyright 2003 The Video Game Critic.
Publisher: Nintendo (2005)
Reviewed: 2014/11/16
Rating: Mature (violence, blood and gore, partial nudity)
Godzilla Destroy All Monsters
Grade: B
Publisher: Infogrames (2002)
Reviewed: 2002/11/10
Rating: Teen (violence)
Grim Adventures of Billy & Mandy, The
Grade: C+
Publisher: Midway (2006)
Reviewed: 2006/12/6
Rating: Everyone (cartoon violence, crude humor)

This turned out to be a pleasant surprise. Instead the kiddy-themed platformer I was expecting, The Grim Adventures of Bill & Mandy is a wild 3D fighting game! Much like
Power Stone 2 (Dreamcast, 2000), it's every cartoon character for himself in a series of creepy environments. While not quite up to Power Stone standards (that game is a classic), Grim Adventures does offer the same brand of chaos, with satisfying attacks, unique weapons, and projectiles flying all over the place. The main characters are a pair of kids and a scythe-wielding grim reaper. Although targeted to the younger crowd, I found the game to be very funny and not the least bit irritating. In addition to going solo in the story mode, you can engage in four-player battles and even assemble teams. Weapons include flame-throwers, vacuum cleaners, and a "brain-sucking" gun. You can sometimes mount larger weapons like giant crossbows and mech warriors. When it's time to finish off an opponent, you execute a G-rated Mortal Kombat-style "fatality" by pressing a button sequence displayed on the screen. On the downside, when things get hectic it can be hard to tell what's going on, and targeting a specific character is tricky. What put this game over the top for me was the Halloween theme, with fun locations like pumpkins patches, graveyards, laboratories, and Egyptian tombs. As the battles progress, the environments constantly change, keeping things fresh. I really like the cell-shaded graphics because it really does feel like you're playing a cartoon. The soundtrack is whimsical and fun with a nice macabre undertone. It's not exactly original or polished enough to be an upper-tier title, but there aren't many games like Grim Adventures on the market. © Copyright 2006 The Video Game Critic.
Publisher: Treasure (2003)
Reviewed: 2003/5/16
Rating: Everyone (violence)

Shooters of recent years have succeeded in filling the screen with projectiles and explosions, but few have exhibited any real signs of innovation. And at first glance, Ikaruga doesn't look like anything special, but it has a killer twist that's simple in concept but radical in terms of gameplay. Your ship can toggle its "polarity" (color) between black and white. All of your enemies and their missiles are also either white or black. Are you with me so far? Your rapid-fire shots do
twice the damage to enemies of the opposite color. Incoming missiles of the same color as you will
not harm your ship. In fact, you can
absorb them to increase your energy gauge! Fill this gauge completely and you can unleash a devastating attack by pressing the R trigger. The whole scheme is innovative and brilliant, creating a cerebral shooting experience like no other. You'll need to switch colors strategically as waves of black and white projectiles head you way. Once you get a feel for it, Ikaruga is fun and not nearly as confusing as it sounds. One downside to having all black and white enemies is that the graphics, while certainly sharp, look rather sterile. The enemies aren't very interesting, and the backgrounds reminded me of Silpheed for the PS2. Another issue is the screen size. Being a direct arcade port, the game is played on a rather narrow strip running down the center of the screen. An alternate option is to play the horizontal mode, where you play the game like a side-scroller. A two-player simultaneous mode is also included. Ikaruga is a fascinating shooter and it's challenging as hell. Shooter fans in particular will have a field day with this one. © Copyright 2003 The Video Game Critic.
Publisher: Nintendo (2003)
Reviewed: 2005/6/8
Rating: Everyone
Legend of Zelda: The Wind Waker
Grade: A
Publisher: Nintendo (2003)
Reviewed: 2003/4/17
Rating: Everyone (violence)
Legend of Zelda: Twilight Princess
Grade: A
Publisher: Nintendo (2006)
Reviewed: 2007/3/27
Rating: Everyone
Looney Tunes: Back in Action
Grade: F
Publisher: Warner Bros. (2003)
Reviewed: 2016/7/9
Publisher: Nintendo (2001)
Reviewed: 2013/11/3
Rating: Everyone

Confession: I enjoyed Luigi's Mansion a lot more before I played the superior sequel,
Luigi's Mansion: Dark Moon (Nintendo 3DS, 2013). Many were critical of this GameCube launch title for its failure to show off the power of the new system. In retrospect the game is technically fine; it's the poor design and wonky controls that prevent it from reaching its potential. Luigi's objective is to rescue Mario in a sprawling haunted mansion, catching ghosts along the way (ala Ghostbusters). The supernatural activity is off the charts, but Luigi can stun ghosts with his flashlight and suck them up with a vacuum. Much like a fishing game, capturing ghouls is done by holding the joystick in the
opposite direction as they struggle to escape. The rooms are lushly decorated with interactive furniture, and each offers the challenge of figuring out how to draw ghost(s) out of their hiding places. Luigi's Mansion is a neat little adventure, but there's a learning curve and it's easy to get stuck. In addition, aiming the vacuum with the C stick is incredibly awkward and counterintuitive. The game has some pleasant surprises, like hearing the Super Mario Bros. theme in the music room or discovering a hidden switch only visible from a mirror on the far wall. Other surprises, like fake doors that slam on you, are less amusing. The graphics are inviting thanks to some slick lighting and fog effects. The clammy brick walls in the basement really caught my eye. The audio contains a number of catchy tunes played on a haunting organ. Luigi's Mansion has a terrific premise but it's not as user-friendly as your typical Nintendo title. © Copyright 2013 The Video Game Critic.