Publisher: Electronic Arts (2005)
Reviewed: 2006/3/22
Rating: Everyone 10+ (Crude humor, mild violence)
Scooby Doo: Unmasked
Grade: C
Publisher: THQ (2005)
Reviewed: 2007/11/9
Rating: Everyone
Shadow the Hedgehog
Grade: D-
Publisher: Sega (2005)
Reviewed: 2006/3/22
Rating: Everyone 10+ (fantasy violence, mild language)
Skies of Arcadia Legends
Grade: B
Publisher: Sega (2003)
Reviewed: 2004/8/23
Rating: Teen
Smuggler's Run Warzones
Grade: F
Publisher: Rockstar (2002)
Reviewed: 2003/2/7
Rating: Everyone 1 to 4 players

The first
Smuggler's Run (Playstation 2, 2000) delivered fantastic two-player off-road action as players frantically vied to grab and deliver cargo before it could be stolen by another vehicle. With Warzone's addition of three and four-player modes, I assumed this would be the ultimate Smuggler's Run, but I was wrong. In fact, I am absolutely
stunned at how
poor this is! My buddies who played the original Smuggler's Run for hours on end absolutely
hated this sorry excuse for a game. Rockstar not only removed everything fun from the game, but incorporated a heap of unwanted
crap in its place! There are new "countermeasure" elements like smoke screens and turbo boosts, but these add
nothing to the gameplay. Instead of reasonably-sized locations like those in the first game, Warzones features sprawling wastelands that make every sprint to the cargo feel like an extended journey. The multi-player modes feature
zero computer-controlled vehicles, and that was an element that greatly contributed to the mayhem of the original Smuggler's Run. None of the multi-player variations are enjoyable at all, and the single-player modes are equally lame. Throw in some repetitive, head-banging music and lousy controls, and you have a recipe for disaster. Don't say I didn't warn you. © Copyright 2003 The Video Game Critic.
Rating: Everyone 1 to 4 players
Publisher: Sega (2002)
Reviewed: 2002/6/12
Rating: Everyone

Soccer Slam is to soccer what NFL Blitz is to football and what NBA Jam is to basketball. It's a three-on-three game (not counting goalies) played by zany but nicely-animated caricatures of soccer players. By kicking realism to the curb, Sega maximized the fun factor while eliminating the boring aspects of the sport, like out-of-bounds, penalties, low scoring, etc. There are six teams with themes of fire, water, ice, electricity, spirits, and toxic chemicals. Each squad has a combination of beefy strong thugs, thin agile sprinters, and middle-of-the-road players. The responsive controls include "deke", turbo, and power-up buttons. You can also execute slow-motion "killer kicks", which add a
Matrix (slow motion) element to the game. Soccer Slam's action is intense and never lets up. On defense you can slide to steal the ball from an opponent, or simply beat the living crap out of him. The playing fields are small, and the CPU-controlled goalies are intelligent and fair. Most shots are scored by follow-up kicks (with the goalie on the ground), one-timer opportunities, or amazing "power-up" kicks. An addictive single-player "quest" mode lets you earn money to purchase power-ups and unlock game secrets. The multi-player mode allows up to four players to compete at once, but it's not without flaws. Since the camera is tight and only follows the guy with the ball, other players are often left off the screen, wondering what the heck is going on. Even so, Soccer Slam is underrated and fun. With its pick-up-and-play arcade gameplay, this is a soccer game for the rest of us. © Copyright 2002 The Video Game Critic.
Sonic Adventure 2 Battle
Grade: B
Publisher: Sega (2003)
Reviewed: 2004/12/9
Rating: Everyone

If you enjoyed the first Sonic Adventure, you'll freak out over this killer sequel. With more emphasis on action, better visual effects, and two-player head-to-head modes, it's everything a Sonic fan could ask for. The first stage takes place in a San Francisco-inspired city, and it is truly a tour-de-force. When you're not skateboarding through traffic or grinding rails, you're sprinting for your life as a huge Mack truck barrels down the hill behind you, ramming into parked cars and sending them flying in all directions. While most stages are not that intense, Sonic Adventure 2 does offer a nice variety of challenges. You'll control other characters like Tails or Knuckles in stages specifically designed for their abilities. Some stages let you control a "mech" (manned robot) that unleashes devastating guided missiles. There's a few "kart" racing stages, and who doesn't like those? The only stages that wore thin were those featuring Knuckles. Although Knuckle's ability to glide is cool, his stages require him to collect hidden items, which can be tedious. And since Sonic Adventure 2 is decidedly linear, you can't skip the stages you don't like. The camera is a little dicey but better than the first Sonic Adventure. Like the first Sonic Adventure, the cut scenes are corny as hell and the voices absolutely suck. The new two-player mode is decent, but players familiar with the stage layouts have an unfair advantage. All in all, Sonic Adventure 2 manages to take what was so good about the first game and offer a whole lot more of it. It's a bit on the easy side, but undeniably fun. © Copyright 2004 The Video Game Critic.
Sonic Adventure DX Director's Cut
Grade: B
Publisher: Sega (2003)
Reviewed: 2004/12/9
Rating: Everyone
Sonic Gems Collection
Grade: B-
Publisher: Sega (2005)
Reviewed: 2007/3/27
Rating: Everyone
Publisher: Sega (2003)
Reviewed: 2004/3/9
Rating: Everyone
Sonic Mega Collection
Grade: A-
Publisher: Sega (2002)
Reviewed: 2006/7/27
Rating: Everyone
Publisher: Sega (2006)
Reviewed: 2006/3/22
Rating: Everyone (comic mischief, mild cartoon violence)
Publisher: Taito (2004)
Reviewed: 2009/10/6
Rating: Teen
Sphinx and the Cursed Mummy
Grade: C-
Publisher: THQ (2003)
Reviewed: 2016/7/9
Spongebob Squarepants: Battle for Bikini Bottom
Grade: C+
Publisher: THQ (2003)
Reviewed: 2019/8/12
Rating: Everyone
Star Fox Adventures
Grade: F
Publisher: Nintendo (2002)
Reviewed: 2008/4/10
Rating: Teen (animated blood, mild violence)
Publisher: Nintendo (2005)
Reviewed: 2007/2/19
Rating: Teen (fantasy violence)
Star Wars Rogue Squadron II: Rogue Leader
Grade: B-
Publisher: LucasArts (2001)
Reviewed: 2005/5/18
Rating: Teen (Violence) 1 player

Cast from the same mold as its highly-acclaimed Nintendo 64 predecessor,
Star Wars: Rogue Squadron (N64, 1998), Rogue Leader is a compelling air/space combat game. Its presentation is impeccable, with real Star Wars movie clips playing on the menu screens, fantastic explosion effects, and awe-inspiring starships rendered in meticulous detail. Easy-to-grasp controls even allow you to give orders to the rest of your squadron while in the heat of battle. Your targeting computer (highlighting enemies on the screen) is invaluable, since distant Tie fighters tend to get lost in the star-studded backgrounds. Your 3D radar display always directs you to your next objective, but locating a specific enemy can be tricky. Rogue Leader does have a major flaw, and that is
unclear mission objectives, which make it very easy to get become hopelessly stuck on a particular mission. The difficulty of the stages is also uneven. You struggle through a so-called "training mission", only to coast few some of the more advanced stages. Despite its inconsistencies however, Rogue Leader is still a fun title that Star Wars fans won't want to miss. © Copyright 2005 The Video Game Critic.
Rating: Teen (Violence) 1 player
Star Wars Rogue Squadron III: Rebel Strike
Grade: B-
Publisher: LucasArts (2003)
Reviewed: 2005/5/18
Rating: Teen
Star Wars: The Clone Wars
Grade: C+
Publisher: LucasArts (2002)
Reviewed: 2005/5/18
Rating: Teen (Violence)

Basically a ground-based version of Rogue Squadron, Clone Wars lets you glide around planet surfaces in hovercraft and low-flying starships. In some stages, you can even mount wild animals! There are also opportunities to guide Obi-Wan, Anakin, and Mace Windu around on foot, slashing everything to bits with your lightsaber. Clone Wars is similar to
Star Wars: Battle For Naboo (N64, 1999) in terms of gameplay, and that's not a bad thing. Unfortunately, the graphics and framerate
also resemble Battle For Naboo, despite the fact that the GameCube is a
far more capable machine. Objects look inordinately blocky (especially when running around on foot), and the framerate goes straight to hell when the combat heats up. But Clone Wars is still a fun to play, thanks to the nicely paced, diverse stages, and non-stop shooting action. Equipped with a blaster and missiles, you'll be strafing and firing almost constantly (much like a first-person shooter). I love how enemy craft burst into flames or spin into the air when blasted. It's also satisfying when Mace Windu throws his lightsaber and cuts down scores of bad guys at a time. If you're a fan of Attack of the Clones, you'll recognize all the imaginative new vehicles and villains from that film. Sadly, the multi-player modes are lame, and my friends lamented about how they couldn't all be on the same team. Clones Wars has its moments, but it's definitely not a top-notch Star Wars title. © Copyright 2005 The Video Game Critic.
Super Mario Strikers
Grade: B+
Publisher: Nintendo (2005)
Reviewed: 2006/12/6
Rating: Everyone (mild cartoon violence)

My friends always have a blast playing Super Mario Strikers, and a few even insist it deserves an "A" for its intense four-player competition. While I certainly appreciate its non-stop action and high scoring, Strikers is not a flawless game. As with other Nintendo sports titles, it incorporates familiar characters into a simplified, arcade version of soccer. There are no out-of-bounds, no penalties, and matches run just a few minutes in length. In addition to precision passing and pinpoint shooting, you'll perform "dekes" to elude defenders, lay big hits on ball handlers, and unleash devastating power-ups to send the entire contest into chaos. The action is fast but smooth, and the raised camera angle provides an optimal view of the action. Perfect passes and special shots are punctuated by dramatic slow-down and pulse-pounding sound effects. Whether you're playing against some friends or the CPU, Striker's gameplay never lets up. I only have a few gripes with the game. First, only your "captain" is a major Nintendo character like Mario or Donkey Kong. Goalies are crocodiles, and your teammates consist of diminutive "minor" characters like toads or koopas. As a result of so many different characters on the field, it sometimes hard to distinguish the teams. The controls are responsive, but maybe
too responsive, as I always found myself making inadvertent extra passes. Finally, the intense matches are murder on your hands! But despite its shortcomings, Strikers stands out as one of the more entertaining soccer titles in recent memory. You don't even need to like sports to appreciate Striker's simple yet frantic brand of arcade action. © Copyright 2006 The Video Game Critic.
Super Mario Sunshine
Grade: A-
Publisher: Nintendo (2002)
Reviewed: 2002/9/26
Rating: Everyone (comic mischief)

It's always a joy to play a brand-spanking new Mario game, and Sunshine radiates with all the magic and charm we've come to expect from the pudgy plumber. It's not revolutionary like Super Mario 64 (N64), but Sunshine still provides some remarkably fresh platform action. The storyline revolves around a Mario look-alike who has vandalized the beautiful Isle of Delfino. Unjustly charged with the crime, Mario is sentenced to clean up the island with the help of a high-powered, water-spraying backpack. This innovative device really adds a whole new dimension to the standard platform fare. It's a blast to hose off nasty sludge, and you can even turn the nozzle on your foes! The water pack has a surprising number of other uses as well, like turning windmills from afar, rocking yourself on a giant swing (this one actually gave me motion sickness), and even functioning as a jet pack (by aiming the nozzles down)! In terms of graphics, Sunshine boasts the best water effects to date, including some amazing reflections. The Isle of Delfino is a tropical paradise that rivals the lush environments of Sonic Adventure (Dreamcast) and Jack and Daxter (PS2). The music is wonderful, and many sound effects are throwbacks to classic Super Mario titles. You can save you place at any time, and the game has a reasonable learning curve. And last but not least, Yoshi is back! What more can you ask for? Well, a better camera system for one thing! You'll need to wrestle with it constantly, and sometimes even a simple jump can be difficult to execute due to the awkward camera angles. I'm also not a big fan of the new "triple jump" move. Nevertheless, Mario Sunshine is too innovative and fun to let the minor flaws like those rain on the parade. © Copyright 2002 The Video Game Critic.
Super Monkey Ball
Grade: B+
Publisher: Sega (2001)
Reviewed: 2002/3/1
Rating: Everyone

With Super Monkey Ball, I think I've discovered the definitive party game for the Gamecube. Rolling monkeys around in clear plastic balls has never been this much fun - and
I would know! Super Monkey Ball's electrifying "party mode" features three incredible multi-player games. Monkey Racing plays like a wild "kart" game, with momentum playing a huge role. Monkey Fight lets you punch other players with oversized boxing gloves to knock them off an elevated platform. Monkey Target is the best of all, with airborne monkeys gliding onto distant targets scattered in an ocean of islands. All three games are easy to play, addictive, and fun. But wait - there's more! There are three
additional games you can unlock as well: Monkey Bowling, Monkey Billiards, and Monkey Golf. This leads to my one, major complaint. In order to open these mini-games, you have to earn points in the tedious one-player mode, and that really sucks! This single-player mode plays like those old marble games where you tilt a board on both axis to navigate a maze. You have to traverse some very perilous platforms without falling off. The first few stages aren't so bad, but the advanced levels are like walking a tightrope! Opening the mini-games soon becomes a major chore, and you'll be looking up and down for a cheat code. Other than that major flaw, Super Monkey Ball is a fine package that will keep you and your friends occupied for hours on end. © Copyright 2002 The Video Game Critic.
Super Monkey Ball 2
Grade: B-
Publisher: Sega (2003)
Reviewed: 2004/3/9
Rating: Everyone

I loved the first Super Monkey Ball, with its simple controls, good-natured humor, and competitive four-player action. This second edition, however, has rehash written all over it. In the first game there were three games available from the start (race, fight, and target), and three additional games (bowling, billiards, golf) you could unlock by playing the torturous single-player mode. Super Monkey Ball 2 (SMB2) presents all six of those original games up front, with improved graphics and extra features. I like how Monkey Target is now played on a split-screen, although my friends prefer the old-fashioned version where you take turns. Unfortunately, to play any of the
new games you'll have to endure that diffcult and annoying single-player mode again. After playing it for an hour, you'll see a message like "You now have 560 play points. Only 5,347,124 needed to unlock the next game!". Okay I'm exaggerating, but you get the idea. Don't ask me if the new games are any good, because I haven't unlocked any of them - and probably won't without a cheat code! Also included is a new Story Mode that pits our monkey family against the evil Dr. Bad-Boon, but if you're over the age of 5, the sugary sweet dialogue will turn your stomach. If you don't own the first Super Monkey Ball, SMB2 will serve you well, but if you do, subtract two letter grades. © Copyright 2004 The Video Game Critic.
Super Smash Bros. Melee
Grade: B
Publisher: Nintendo (2001)
Reviewed: 2008/4/10
Rating: Teen 13+ (Comic Mischief / Mild Violence)
Publisher: Eidos (2002)
Reviewed: 2007/7/14
Rating: Everyone