Publisher: Electronic Arts (1993)
Reviewed: 2012/3/14
Our high score: 62,400
Save mechanism: Password
1 player
Publisher: Accolade (1994)
Reviewed: 2006/6/18

Creating a 3D fighter for the Sega Genesis is a tall order, but Accolade gets no credit for this mess. Ballz is one of those games that
sucks on so many levels. While most 3D fighters use polygon graphics, the Genesis can't handle those very well, so Ballz renders its characters with scaling circles, shaded to look like spheres. The 3D effect isn't bad, as the characters fluidly execute their very imaginative set of moves. All eight fighters are uniquely wacky in appearance, ranging from gorilla-like Yoko to the feminine Divine. Defeated opponents fall apart, leaving balls bouncing all over the place. Once you get over the 3D effect however, you're left with a really shallow game. Fighting involves little if any technique, so contests quickly degenerate into button mashing affairs. I can't remember the last time I lost interest in a game so quickly. It doesn't help that Ballz conveys an irreverent attitude that borders on crude. The box even boasts about how you can
fart on your opponents. Pretty classy, huh? The fighting "arena" is surrounded by television screens that flash idiotic wisecracks like "Ballzai!" and "Lick the mat chump!" The game's atrocious "music" (if you can call it that) is composed of a hodgepodge of grating digitized samples. Needless to say, it's so execrably bad that it
alone could justify the
F grade. Like so many other games that attempt to be edgy and funny, Ballz comes off as completely tasteless and obnoxious. © Copyright 2006 The Video Game Critic.
Barbie: Super Model
Grade: C
Publisher: High Tech (1993)
Reviewed: 2020/2/14

Barbie: Super Model begins with our iconic heroine cruising down Hollywood Blvd in her pink sports car as a funky Genesis bassline plays in the background. Stars lining the sidewalk and the looming Hollywood sign gives the game a glamorous appeal. Super Model is basically just a series of easy mini games. The driving is slow but the A button provides a modest boost. While navigating traffic you'll collect hearts and star icons, providing "chances" (lives) and bonuses. Touch a camera icon and you're transported to a little match game. Pay close attention to how Barbie looks on the cover of a magazine, because you'll be asked to pick out her matching outfit. Oh sure it's easy to match clothes and hairdos, but fingernails, eyebrows, and earrings? Guys don't pay attention to that stuff! Heck, you even need to get the
colors right for Pete's sake! At the end of the road Barbie participates in a dance practice. It seems pointless at first but you'll want to pay attention to the button prompts. After driving all the way back Barbie will need to reproduce those moves in front of an audience in one of four "dance events". One of these events has her cavorting around in a skimpy bikini, and the only thing missing is a
stripper pole. Each stage reflects a particular season so you'll see Barbie skate along the beach, snowshoe through a ski village, and bike through Central Park. She'll need to avoid flying obstacles like frisbees and snowballs.
What kind of jerk would throw a snowball at Barbie!? Reach the end of the game and you win some kind of beauty pageant hosted by Donald Trump. Barbie Super Model isn't much of a challenge but from a pop culture standpoint it's kind of fascinating. © Copyright 2020 The Video Game Critic.
Our high score: 5050
1 or 2 players
Bare Knuckle 3 (Japan)
Grade: A-
Publisher: Sega (1994)
Reviewed: 2011/11/13
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Bare Knuckle 3 is the original Japanese version of Streets of Rage 3. After playing both back-to-back, I can tell you that the American edition feels watered down and is generally an inferior product. Bare Knuckle 3 begins an elaborate introduction and a different background story. The side-scrolling fighting action is
much faster and the controls feel far more responsive. The difficulty is lower, making it easier to dispatch thugs quickly and advance far into the game. The graphic differences are a little more subtle. The playable characters wear different colored outfits, and most notably Blaze is wearing her bright red skirt (opposed to the gray one). The chicks in the gangs look a lot
sluttier in this game, with far more revealing outfits. The pier stage features a boss that doesn't even appear in the American version. This guy is decked out in a purple jacket, green tights, and a thong. He prances around in a flamboyantly gay manner, and frankly it's hilarious. The gangs have different color schemes and names than their Streets of Rage 3 counterparts. The fat thugs now have rolling attacks (in addition to their fire-breathing) and I noticed that during the bar battle bottles fall off the bar. Even the instruction manual is better, offering 32 glossy pages complete with conceptual art. Heck, there's even a quick-reference move sheet! Overall Bare Knuckle 3 is a far more playable and memorable title than Streets of Rage 3. Fans of the series really owe it to themselves to experience this one as it was originally intended. Note: This Japanese cartridge will play on American Genesis system with the help of a Game Genie code. © Copyright 2011 The Video Game Critic.
Our high score: CJS 333540
1 or 2 players
Barkley Shut Up and Jam
Grade: D
Publisher: Accolade (1994)
Reviewed: 2005/9/20

Shut Up and Jam tries to be a "street ball" version of NBA Jam, but it's a brick, thanks to its muddled graphics and sloppy physics. A two-on-two basketball game with no NBA license, you're limited to fictional players like Stonewall, D-Train, Sweet Pea, and Funky-D. The only "real" player is Charles Barkley himself. Shut Up and Jam's visuals feature large but indistinct players. They are smoothly animated, but the ball is not. In fact, it's not unusual to see "the rock" take a 90 degree turn
in mid-air. It's also hard to tell when the ball passes through the hoop. The controls are similar to NBA Jam, with shoot, pass, steal, and block - but the turbo function is different. Pressing the turbo button gives you a few seconds of "power-up" time, but this is only indicated by a tiny circle on the top of the screen. You'd think the street-themed courts would be interesting, including locales like a ghetto, roof, beach, and junkyard, but you'd be wrong. The scenery is bland and totally static. Shut Up and Jam's mediocre graphics are matched by equally lousy audio. The repetitive "music" (actually just a bass-heavy beat) is unbearable after a few minutes, and the voice samples are indiscernible. I still have no idea what the game says as you turn it on. With so many good basketball games for the Genesis, Shut Up and Jam doesn't have much to offer, but Sir Charles does appreciate your money. © Copyright 2005 The Video Game Critic.
Publisher: Sunsoft (1991)
Reviewed: 2005/11/27

Of all the Genesis Batman games, the first one has held up best over the years. Relatively short in length and simple to play, Batman offers clean, crisp graphics, excellent control, and well-designed stages. Fans will appreciate how the storyline follows the movie from the factory, to the museum, to the final confrontation with the Joker in the tower. The cut-scenes, which fill in the storyline, are brief but fun to watch. Batman's graphics have an old-school charm. The small characters have black outlines, and the thugs all basically look (and dress) the same. It's amusing to watch the bad guys "evolve" as you progress through the stages. They're easy targets in the beginning, but eventually "learn" how to shoot, then to crouch, and eventually they're flipping all over the place. One of the bosses is named "Bob the Goon", which my buddy Eric and I always found to be pretty hilarious. Batman's tight controls allow you to punch, kick, toss Batarangs, and hoist yourself up to higher ledges using your grappling hook. You have a limited number of Batarangs, and if you can save them for the bosses, it'll make your life a lot easier. Batman's audio features a generic soundtrack, and the sound effects are minimal. You won't find many surprises in the platform action, but the driving and flying sequences are a real treat. Actually they play more like side-scrolling shooters. In the Batmobile, you mow down cars, vans, and tanks on the road, while the Batwing stage lets you shoot down helicopters and balloons. I especially love those heat-seeking missiles, which effectively slice through several vehicles at a time. Batman for the Genesis may not be a showcase title for the system, but in terms of pure fun, it's hard to beat. © Copyright 2005 The Video Game Critic.
Recommended variation: 7 lives
Our high score: 59600
1 player
Publisher: Acclaim (1995)
Reviewed: 2005/11/27
Publisher: Sega (1992)
Reviewed: 2011/3/23
Our high score: EV 108,300
1 player
Batman Revenge of the Joker
Grade: F
Publisher: Sunsoft (1992)
Reviewed: 2011/9/24

This is basically the 16-bit version of Batman Return of the Joker for the NES, but instead of an upgrade, this is actually a big step
down. I knew I was in trouble when I saw Batman on the opening screen showing off his
junk. That's disturbing. The NES original featured terrific graphics relative to the system, but the visuals in Revenge of the Joker are substandard. Batman is poorly proportioned and looks more like a little kid in a cheap Halloween costume. The first stage places Batman on a rooftop with factories bellowing red and blue "smoke" in the distance. Revenge of the Joker is more of a platform shooter than a side-scrolling fighter, as our hero is armed with all sorts of projectile weapons. As Batman forges through cities, sewers, snowy mountains, and jungles, he'll face a lot of Rambo-types with machine guns and rocket launchers. But these foes are nothing compared to the technical issues you'll need to contend with. It seems like all the flaws from the NES game have been magnified in this version. Cheap hits are the order of the day and the touchy jumping controls are awful. The collision detection is
deplorable! You'll take hit from spiked balls that don't even come
close to touching you. The moving platforms in stage two completely blend into the surroundings, the falling "meteors" in the third stage are super cheap. Even the music sucks. There's no score, but there are unlimited continues. Revenge of the Joker is pretty bad on all counts, with its only redeeming feature being that it makes the NES version look respectable. It's hard to believe that Sunsoft, who produced so many quality side-scrollers for the Genesis (including the first Batman) could botch this one so badly. © Copyright 2011 The Video Game Critic.
Save mechanism: Password
1 player
Publisher: Electronic Arts (1990)
Reviewed: 2018/2/21

I love Genesis shooters
so much, so how did Battle Squadron elude me for so long? You can probably chalk it up to the fact that this was an early title that came out before the Genesis hit it big. The unimaginative name didn't help, making me think it was some kind of boring space strategy title. Whatever the case, Battle Squadron is no joke! The stages features super-detailed planet surfaces, claustrophobic caves, and space stations rendered with the illusion of 3D. The music consists of intricate interweaving melodies and the sound effects are equally good. I love hearing my shots clank against those domed cannons. Your ship is huge but it controls with pinpoint precision. Battle Squadron makes me glad to own a Genesis joystick - if only for the rapid-fire switch! Among the more memorable enemies are semi-invisible Chameleon ships which I assume are manned by Predators. Orange projectiles seem easy to avoid until you find yourself in a crossfire. When feeling overwhelmed, don't hesitate to unleash your smart-bomb which burns everything up in a swirling fire-o-death. Late in the game you'll contend with tiny heat-seeking missiles which are hard to see much less dodge. Weapon icons give you four varieties to experiment with. I tend to favor the blue forward/back shot, avoiding the weak orange "spread" at all costs. After losing a ship the game picks up immediately where you left off, with only slightly weakened firepower. Instead of traditional stages Battle Squadron offers in-stage branching, letting you move between surface and underground locations in one continuous journey. I can't get enough of this! When it comes to Genesis shooters, Battle Squadron is a revelation. © Copyright 2018 The Video Game Critic.
Our high score: 243,100
1 or 2 players
Publisher: Rare (1991)
Reviewed: 2010/10/2

Battletoads was an
institution on the NES, but on the Genesis it feels a little stale! One would expect the developers to leverage some of that crunchy 16-bit goodness, but this is pretty much a straight port. The graphics are
slightly more detailed than the NES game, but well below average for the Genesis. The music has been redone, but whether it's an improvement is questionable. Still, this
is Battletoads so there's fun to be had. It's a simple arcade-style brawler starring a pair of frogs on steroids. You'll pound demonic pigs, rats, and birds to a pulp with your fists before sending them flying off the screen with a swift kick. These minions are under the control of the Dark Queen - the hottest villain to ever grace a video game! Holy
cow! Our toad heroes venture through active volcanoes, rappel down pits, and explore icy caverns. I found this slightly easier than the NES version, mainly because you can rack up crazy points (and free lives) by kicking birds into the walls repeatedly during the pit stage. The collision detection could be better however, and the two players tend to get in each other's way with annoying frequency. Some stages wear out their welcome (like the floating bikes), but there's plenty of variety and a few surprises - including a cameo by the Space Invaders. Battletoads is a lot less impressive on the Genesis, but arcade fans should still enjoy this wacky romp. © Copyright 2010 The Video Game Critic.
Our high score: 399,000
1 or 2 players
Publisher: Renovation (1991)
Reviewed: 2013/10/7
Beavis and Butthead
Grade: D
Publisher: Viacom (1994)
Reviewed: 2002/3/10

I was never a huge Beavis and Butthead fan, but I did find them mildly amusing when they first appeared on MTV in the early 90's. Ah, those were the days! This game actually does a fine job of recreating their juvenile, tasteless antics. The large, well-animated characters mimic their mannerisms exceptionally well. Although you only control one character at a time, they move in unison (unless you play with two players). The confusing user interface lets you switch between characters and manipulate items. The game itself provides a virtual world loaded with sights and gags from the television episodes. The locations are fun to explore, and include a school, mall, hospital, drive-in, Burger World, and a concert. I was pleased to hear some of their witty one-liners ("fart knocker!") thanks to some respectable voice synthesis. Even the music reminds me of the TV show. Unfortunately, the gameplay falls flat. The object is to collect objects that help Beavis and Butt-head locate their lost Gwar concert tickets, but everywhere they go they are constantly bombarded with cheap hits. There are also a number of instant deaths that bring the game to an abrupt conclusion. Although our heroes are "armed" with fart and burp attacks, the collision detection is atrocious. It's like the game won't let you enjoy it. That's a shame, because otherwise it does an uncanny job of capturing the spirit of the show. © Copyright 2002 The Video Game Critic.
Publisher: Sega (1995)
Reviewed: 2020/10/9
Rating: Kids to Adults
Save mechanism: battery
1 player
Bill Walsh College Football
Grade: B-
Publisher: Electronic Arts (1993)
Reviewed: 2017/10/14

This was the very first college football video game, and though it recycles much of Madden's football engine, Bill Walsh College Football proudly stands on its own. The game came packed with a 62-page manual (complete with Bill Walsh biography) and several colorful inserts. The 48-team selection is a bit odd, consisting of the top 24 from 1992 and the 24 classic teams from 1978 through 1991. Commentator Ron Barr mans the anchor desk, giving the game a television-like quality. Likewise the spirited band music puts you in a festive game-day mood. Each contest begins with the obligatory roar of EA's scratchy digitized crowd noise. The kick meter is really easy to use because it moves so slowly. The play-calling screen has only a single layer - one long scrolling list! I think I prefer perusing that instead of jumping in and out of formation menus. On the field, running the ball is key. It seems like just pushing an inch in the pile will net you five yards. The passing game is hampered by a relic of the original Madden -
passing windows! Those things never gave you a true sense of your receiver being open. And shouldn't the A receiver always be on the left, B in the middle, and C on the right? Otherwise the game is surprisingly fun with great animations like players flipping head over heels. There are cutscenes of cheerleaders, chain measurements, and rabid fans wearing appropriate facepaint. Bill Walsh College Football may be the granddaddy of college football games, but it's held up remarkably well. © Copyright 2017 The Video Game Critic.
Save mechanism: Battery
1 to 4 players
Bill Walsh College Football '95
Grade: B+
Publisher: Electronic Arts (1994)
Reviewed: 2017/10/14

Combining the primitive charm of the old school with the playability of the new, Bill Walsh '95 hits that sweet spot of college football action. Unfortunately my man Ron Barr has been axed in favor of putting Bill Walsh at the sports desk, and he looks out of place. You can now select from 36 teams, with no classic teams represented. The graphics retain that grainy look of the previous year but the gameplay is much improved. That's because they ditched the passing windows! Yes, now you can clearly see your receivers running across the field and tell if they are open. Timing is key to passing so don't hold onto the ball for too long! Personally I think the refs go a little overboard calling the pass interference penalties. The running game is strong and it's great fun to pull off a triple option. Just make sure you go north-and-south with your running game because trying to round the edge is risky. Sometimes you can press the spin button repeatedly to shake off tacklers. There are some pretty ferocious hits as linebackers put their shoulders into ball carriers, laying them out flat. The kicking game is easy to grasp, although the football looks
huge as it passes through the uprights. Madden's voice is used for commentary but only sparingly. The games are unpredictable and momentum can turn on a dime. Of all the classic college football games I've played, Bill Walsh College Football '95 comes out on top. © Copyright 2017 The Video Game Critic.
Publisher: Nuvision (1990)
Reviewed: 2005/11/4

For a game that came out so early in the Genesis' life cycle, Bimini Run is very impressive on a technical level. In this mission-based shooter, you control a red speedboat on the open seas. Viewing the action from just behind your boat, the scenery scales by smoothly and convincingly. You'll weave around friendly sailboats, sink black speedboats, shoot down helicopters, and blast towers on islands. Advanced stages even introduce sea monsters and great white sharks. Bimini Run looks great. The water effects are not bad at all as you bounce over the waves, the rapid-fire shooting is intense, and the explosions are sweet. It's especially satisfying to send a helicopter into a tailspin. Another pleasant surprise is the audio, featuring an adrenaline-pumping soundtrack and surprisingly clear voice synthesis. But as impressed as I was with Bimini Run, in terms of fun it's only average at best. It's hard to see enemy missiles approaching, and it's
awfully easy to run aground on the islands (much to my consternation). While the missions attempt to inject some variety, it all boils down to shooting the same things over and over, and gets monotonous. Nevertheless, Bimini Run is completely different from anything else I've played on the Genesis, so collectors will want to take notice. © Copyright 2005 The Video Game Critic.
Recommended variation: easy
Our high score: 96090
1 player
Bio Hazard Battle
Grade: B+
Publisher: Sega (1992)
Reviewed: 2011/7/7
Our high score: 35,650
1 or 2 players
Blades of Vengeance
Grade: A-
Publisher: Electronic Arts (1993)
Reviewed: 2013/9/1
Our high score: 42,410
1 or 2 players
Bob Ross Going Ape S--t
Grade: B
Publisher: Sega (1995)
Reviewed: 2020/4/1
Publisher: Interact (1994)
Reviewed: 2000/7/6

Boogerman is actually a respectable platform action game, but let's face it -- with a name like Boogerman, who's going to take it seriously? Controls include a jump button, a mucus button, and a gas button. I think you can see where this is going. The whole gimmick behind Boogerman is the ability to make the goofy-looking hero burp, fart, flick boogers, and hock loogies. You can even fly using your ass as a jetpack! Please kids, don't try this at home! I have to admit Boogerman is very well animated and his moves will crack you up. The game itself is your standard platform action fare, with enemies and backgrounds that are much less interesting than the main character. This game has some novelty value, but not a whole lot more. © Copyright 2000 The Video Game Critic.
Bram Stoker's Dracula
Grade: C
Publisher: Sony (1993)
Reviewed: 2014/10/24
Our high score: 16,850
1 player
Publisher: Accolade (1994)
Reviewed: 2012/5/6

In the early 90's Bubsy firmly established himself as the most reviled character in video game history. The fact that I am subjecting myself to his ill-advised sequel raises serious questions about my mental health. Sporting an idiotic demeanor, irritating voice, and corny sense of humor, Bubsy is a national embarrassment on par with Jar Jar Binks. His wacky animations and digitized quips (
"Is there a doctor in the house?!") will make you cringe. The stages consist of whatever random garbage the designers could pull out of their butts. You'll get pyramids, castles, and worlds of musical instruments but there's no rhyme or reason to any of it. I selected a pirate stage only to end up in some kind of space station. Each area is strewn with hazards but you never know what's harmful and what's helpful. Some objects inexplicably propel you into the air while others are fatal to the touch. I often found myself keeling over for no apparent reason. The controls are a mess as you're constantly sliding and diving all over the place. The stages have "bad design" written all over them. When designers feel the need to place large arrows all over the place, it's time to consider a new line of work. Toss in some obnoxious sound effects and grating carnival music and you have an unmitigated disaster. I can appreciate the full-colored manual (a rarity for the Genesis), but the game itself is about as useful as a
poopy-flavored lollipop. Bubsy 2 sets the bar so low that every game I review from here on out will be outstanding by default. © Copyright 2012 The Video Game Critic.
Our high score: 7750
1 player
Bubsy: Claws Encounters of the Furred Kind
Grade: F
Publisher: Accolade (1993)
Reviewed: 2006/1/4
Our high score: 55503
1 player
Bugs Bunny in Double Trouble
Grade: F-
Publisher: Warner Bros. (1996)
Reviewed: 2017/5/31

Having been raised on Bugs Bunny Saturday morning cartoons, I was totally pumped to review this, only to have all my childhood memories come crashing down. Double Trouble is so devoid of fun it's
astonishing! The opening stage may be the worst ever devised. While navigating Bugs around platforms in trees you try to avoid the ever-pursuing Daffy Duck while flipping "duck hunting" signs. So I'm running all over the place hitting buttons like crazy but the signs aren't moving. As it turns out, Daffy needs to be
right next to you for a sign to turn. Just think about this for a second. He will
drain your life, yet this game requires you to keep him by your side! Why in [expletive] would his proximity have any impact on my ability to turn a freakin' sign? This game defies logic. And just when you think you've survived the nightmare, stage two offers more of the same. The third stage is a welcome reprieve...
or so it would seem. This level commemorates the classic scene pitting Bugs against a raging black bull. This had potential for fun, but the stage is
incomprehensible. Your initial task is to uncover holes in the ground, so how do you do that? By letting the bull buck you into the air of course! There are sticks of dynamite just hanging up there up in the air! Once underground you need to lure lions into cages. Once again, this is about as far away from "fun" as you can get. Using a cheat code to skip ahead, I found myself in some Aladdin-style village, bumping my head on every damn platform in sight. Even the animation sucks. Bugs Bunny in Double Trouble is such an atrocity I'm left to assume it was designed by a bunch of boardroom executives who didn't know the first thing about video games... or fun. © Copyright 2017 The Video Game Critic.
Bulls Vs. Blazers
Grade: D+
Publisher: Electronic Arts (1993)
Reviewed: 2005/4/19

I'll never forget how disappointed I was when I bought this game. My friend Eric was with me when I traded in my old Bulls vs. Lakers game (at the local trade-in store) and proceeded to buy Bulls vs. Blazers at Toys 'R Us for some exorbitant amount ($70 if I recall). When we got back to my house and fired it up, we were mortified to discover that it was practically
identical to Bulls vs. Lakers! Heck, even the
intro music is the same! The back of the box should have tipped me off. Instead of listing "new features", it lists "key" features, most of which are included in the previous edition. The few new features are negligible. Basically, you can adjust your "press" and "steal aggressiveness", and create custom all-star teams. Big deal. Actually I do remember Eric and I using this "create team" feature. He created a five-man team of short Mark Prices, and I stocked mine with a bunch of tall Patrick Ewing clones. His little white guys were running circles around my lumbering giants, and I took quite a beating. At its core, Bulls Vs. Blazers uses the same lethargic engine as its predecessors, and the best players are unstoppable once they find their "spot" on the floor. Charles Barkley's signature slam is performed at the foul line with no running start, and it's not unusual for him to pass through several defenders on the way up. EA was clearly content to pump out rehashes in the early 90's (imagine that). I eventually sold Bulls vs. Blazers to my friend Tuan for $17 (after getting NBA Jam), and I still remember him calling me up and complaining about how incredibly
slow it was. © Copyright 2005 The Video Game Critic.
Bulls Vs. Lakers
Grade: D+
Publisher: Electronic Arts (1991)
Reviewed: 2005/4/19

The second iteration of EA's basketball franchise has a slew of new features, including alley-oops, team logos on home courts, instant replays, and an innovative "T-meter" for foul shots (still used in modern b-ball games). An easy-to-see star appears beneath your selected player, and the number of teams has been increased from 10 to 16. The ball can now roll around the rim, although the physics isn't the least bit convincing. If there's one aspect of Bulls Vs. Lakers that kicks ass, it's the intro music. Otherwise the game is strangely quiet, save for a few sparse voice samples ("three!"). Despite the new bells and whistles, the core engine is the same as Lakers Vs. Celtics, so you can expect the action to be slow and choppy. It is easier to score and steal however, which increases the excitement and overall tempo of the game. But it may be
too easy to score. Your marquee player can practically score at will when he reaches the top of the key, penetrating several defenders in the process. I also don't like how certain player abilities belie those of real life (John Stockton slamming, for example). Finally, the TV-style presentation has been dropped for reasons unknown. All in all, Bulls Vs. Lakers is a step forward in the evolution of the series, but not a huge step. © Copyright 2005 The Video Game Critic.
Buster Douglas Knockout Boxing
Grade: C
Publisher: Sega (1990)
Reviewed: 2009/9/3

When James "Buster" Douglas defeated Mike Tyson on Feb 11, 1990, it was one of the biggest moments in boxing history. It
must have been, because Buster got his very own Sega Genesis game out of the deal! This one is a truly real button masher - the video game equivalent of Rock-em Sock-em Robots. The graphics are pretty sweet though, with super-detailed fighters that consume a large portion of the screen. Check out those gleaming, rippling muscles! You get a side-view of the action, and in the background an overweight referee and static crowd can be seen. For some reason the crowd doesn't scroll as you move across the ring, making it look like the
ropes are moving instead of the fighters! You can either play against a friend or ascend the ranks against the computer. In addition to Buster Douglas, the game offers fictional fighters including Dynamite Joe, Kim Nang, Fernando Gomez, and King Jason. The gameplay is fast but shallow. A and B throw fast punches, and C is used to block. Pressing A and B together let you throw "slow" punches, but I really don't see the point. In my experience you'll just trade punches at arms' length until one guy hits the deck. Buster Douglas Knockout Boxing is fun for a quick bout every now and then, but it's too shallow to hold your attention for long. © Copyright 2009 The Video Game Critic.
Recommended variation: norm/1rd
Our high score: 75360
1 or 2 players