Cal Ripken Jr. Baseball
Grade: D+
Publisher: Mindscape (1992)
Reviewed: 2001/4/17

I'm from Baltimore, and Cal Ripken is revered in these parts. But I don't think Cal had much input into this game. Simply put, Cal Ripken Jr. Baseball is unsurpassed in terms of sheer mediocrity. It came out about the same time as Sportstalk Baseball, and frankly, there's no comparison. While it isn't particularly bad in any way, it doesn't have much to offer either. There are no major league teams or players (except Cal, of course), and you only get three fictitious stadiums. The graphics are dull, and all the players look the same (generic white guys - like Cal!). The pitching controls are simplistic (fast, slow, curve), and the exceedingly large outfield area allows too many balls to be hit into the gaps. It's hard to field the ball with your tiny players, and you'll need to use the dive button to snag anything that's not hit directly to you. Close plays result in a close-up "action window" - a nice touch, but if you blink you'll miss it! As far as the sound effects go, an umpire calls strikes, balls, and outs, but he has a bad case of bronchitis. At least after you hit a homerun you get to hear the "Bad News Bears" theme - I like that. The league mode provides a password to save your spot, and the homerun derby mode is unusual in that it scores points for hits other than home runs. Overall, Cal Ripken baseball is a fair but unremarkable baseball game. © Copyright 2001 The Video Game Critic.
Publisher: Mentrix Software (1991)
Reviewed: 2018/6/29

If this rare shooter has one thing going for it, it's instant gratification. In Caliber 50 you're a blonde-haired commando forging through jungle camps, deserts, and caves. Holding in B button unleashes rapidfire shots and you're never at a loss for ammo. The A and C buttons rotate your aim, allowing you to spray bullets with reckless abandon. Much like
Forgotten Worlds (Sega, 1989) the scheme seems ideal until the action gets hectic and you forget which button is clockwise. In one treacherous area you must wade up a river bank lined with enemies, and the best I could do was continuously spin and fire non-stop. The sensitive controls make it hard to aim with precision but strafing enemies is a lot of fun. There are no pea shooters in this game, and the flamethrowers and rocket launchers are devastating. You automatically lob a grenade when you
stop firing - a thought that will rarely (if ever) cross your mind. I still haven't figured out the heck are those orange things are that float around when you shoot something. Early in the game you can commandeer a plane and man its guns, mowing down enemies on the ground below. The first boss encounter is a trio of giant baboons who throw skulls that chase you like heat seeking missiles! The slowdown in this game is onerous at times and certain sound effects seem conspicuously absent. Caliber 50 is rough around the edges but once you experience its arcade shooting action all is forgiven. © Copyright 2018 The Video Game Critic.
Our high score: 67,550
1 player
California Games
Grade: D-
Publisher: Sega (1991)
Reviewed: 2015/9/12
Captain America and the Avengers
Grade: C
Publisher: Data East (1992)
Reviewed: 2008/10/30
Recommended variation: w/continues
Our high score: 212881
1 or 2 players
Castle of Illusion Starring Mickey Mouse
Grade: A
Publisher: Sega (1990)
Reviewed: 2015/6/30

Castle of Illusion starring Mickey Mouse established Disney as a legitimate player in the video game industry. This enchanting and well-constructed platformer boasts all the lavish production values and timeless charm you'd associate with a Disney classic. Mickey is a likeable hero forging through exquisitely detailed fantasy environments. In the magical forest you butt-pounce on mushrooms and swing from ropes before running from a giant red apple (reminiscent of the boulder scene in Raiders of the Lost Ark). In the second stage you leap between floating leafs while avoiding spiders. I love the delicate music and the way the leaves dip slightly when you land on them. The Toyland stage features toy soldiers and clowns which frankly look kind of creepy. You hit an arrow icon to flip the screen, and the effect is jarring. Castle of Illusion is full of surprises and the controls are unique too. Pressing the jump button in mid-air causes Mickey to do a butt-pounce and you also have a healthy supply of apples to toss. The soundtrack is fantastic, with each stage having its own theme. Although short by modern standards, Castle of Illusion is an engaging journey from start to finish. © Copyright 2015 The Video Game Critic.
Our high score: 77,100
1 player
Castlevania Bloodlines
Grade: B+
Publisher: Sega (1994)
Reviewed: 1999/10/18

Castlevania was an insanely popular line of side-scrollers for the NES and SNES. After what seemed like an eternity, it finally arrived on the Genesis in the form of Castlevania Bloodlines. The game plays much like Super Nintendo's Castlevania IV, where you battle creatures of the night armed with a whip and other weapons. So how does this compare to its SNES counterpart? It's not quite as good, but still worth playing. The graphics aren't as detailed or colorful as the SNES version, but they still rate better than average on the Genesis. I found the controls to be a bit tricky when navigating the stairs, but other than that, this is pure platform heaven. I love the bosses, especially the wolf who shatters the windows with his howl. © Copyright 1999 The Video Game Critic.
Chakan: The Forever Man
Grade: F
Publisher: Sega (1992)
Reviewed: 2020/10/9
Publisher: Taito (1992)
Reviewed: 2014/9/20
Our high score: CJS 184,520
1 player
Chuck II: Son of Chuck
Grade: B+
Publisher: Core (1993)
Reviewed: 2015/9/30
Recommended variation: Easy
Our high score: 65,625
1 player
Publisher: Virgin (1991)
Reviewed: 2009/10/9
Our high score: 148,100
1 player
Publisher: Sony (1993)
Reviewed: 2012/12/31

In this movie-based platformer you're forced to battle both the elements and fugitives in snow-covered mountains. Cliffhanger adopts the typical side-scrolling punch and kick formula, with thugs that blink and disappear when defeated. The fighting action is enjoyable enough, but you'll need to press combinations of buttons to perform certain moves. You'll pick up weapons like knives and machineguns, and these are
extremely useful. This version looks just like the SNES edition, but it plays faster. In fact, it makes the SNES version seem almost
sluggish by comparison. Fighting thugs is a lot easier on the Genesis. There seem to be fewer of them, and your attacks do more damage. If you continuously swing a knife at the edge of the screen, you can knock off many foes before they can even make an entrance! The platform jumping, on the other hand, is harder on the Genesis. The controls feel touchy as you leap between icy ledges. In one harrowing stage you scale a cliff as snipers pump slugs into you from a few feet away. Unlike the SNES game, you
cannot kill these guys, even when standing on the same ledge with them! But the worst part of this game is the avalanche stage where you're forced to run through an obstacle course of rocks and logs as a wall of snow bears down on you. Unlike the SNES version, when you trip on something there's no time to recover. It's not unusual to breeze through dozens of fights without a scratch, only to piss away every last life on this single unforgiving stage. Continues are available, but they take you back pretty far, and there's no password. Cliffhanger is playable on the Genesis, but I'd give the nod to the SNES edition. Note: Despite what the box claims, this game is one-player only. © Copyright 2012 The Video Game Critic.
Recommended variation: 7 lives
Our high score: 166,500
1 player
Publisher: Parker Bros. (1992)
Reviewed: 2016/2/27
Coach K College Basketball
Grade: A-
Publisher: Electronic Arts (1995)
Reviewed: 2019/3/29
Save mechanism: battery
1 to 4 players
Publisher: Mega Cat (2017)
Reviewed: 2017/12/17
Our high score: 2880
1 or 2 players
College Football National Championship
Grade: B+
Publisher: Sega (1994)
Reviewed: 1999/11/6

Although their Joe Montana line of NFL games couldn't compete with Madden, Sega came back strong with a nice College Football game in 1994. This time, Sega dropped the side view in favor of the Madden style, 3D vertical field view. The game still has a unique look however, because the players are smaller and look more realistic than Madden. As with the Joe Montana games, the action zooms in close when the ball is passed or handed off, which really works well. You have 32 of the best college teams to choose from, and it's fun to take one through a regular season and try to attain the #1 ranking. There are a slew of game options and a wealth of statistics. This is one of the only games to take advantage of Sega's 6 button controller, but I wish they had incorporated a catch button. The game has a few other issues too. The play-by-play announcer from the Montana games is back, but he's mediocre, and it can be downright comical it hear him exclaim "he could go all the way!" as the runner gets stopped for two yards. Even more annoying is his use of the word "zip", as in "Florida State 7, Alabama zip". The playing field is so wide that sometimes you can't see all of your receivers. And while the player animation is good in general, after each play they stand around like soldiers, which looks really stupid. It's interesting to note that hitting the B button after any play causes your player to raise his helmet in triumph -- even if he screwed up during the play. Trust me, once you discover this "feature", you will be doing it constantly, and laughing out loud. Despite the silliness, this is a very good football game. © Copyright 1999 The Video Game Critic.
College Football National Championship II
Grade: B-
Publisher: Sega (1995)
Reviewed: 1999/11/6

I have no idea what Sega was thinking, but I hate it when a company has a year to improve a game and then puts out something WORSE. How Sega could justify releasing this game is beyond comprehension. It's almost exactly the same game as the 1994 version! There are still only 32 teams, and only
five are different! The play-by-play announcing has been dropped completely. I guess they didn't want to take the time to improve it, so they just scratched it altogether. For some odd reason there is now total silence during the play selection screen, like you're in the twilight zone or something. There are some minor additional options, like the ability to play shorter games, but there's not enough here to warrant an upgrade. © Copyright 1999 The Video Game Critic.
College Football USA '96
Grade: C
Publisher: Electronic Arts (1995)
Reviewed: 2017/10/15

Borrowing liberally from EA's Madden franchise (including Madden's voice) and lacking an NCAA license, College Football USA '96 comes off as somewhat generic. 108 teams are represented along with four bowl games. The players are nicely articulated on the field, but why in the [expletive] is my Maryland team decked out in
blue?! Major oversight there. The action on the field is smooth with few lulls. I like how the C button lets you catch on offense or block a pass on defense. The main problem with this game is the running. It's really easy to get continously pushed back, and apparently the game has no concept of forward progress. Audio effects include a static-y crowd and boo effects which sound more like a pack of dogs. I do however relish those crunchy tackle sounds. Before each game you're prompted to enter your name, and I highly recommend you do so. Why? Because the game records a wide variety of statistics including longest pass, total yards, and most sacks in a game. It's satisfying when the game stops to announce you've smashed an old record. The battery in my cartridge is currently dead so records are not retained, but that can be replaced. There are some nice bells and whistles like cheerleaders, chain measurements, and referees that toss penalty flags. College Football USA '96 has issues, but its pick-up-and-play style is appealing. © Copyright 2017 The Video Game Critic.
Save mechanism: battery
1 to 4 players
College Football USA '97
Grade: B-
Publisher: Electronic Arts (1996)
Reviewed: 2017/10/15

You don't expect much from a franchise late in a system's life, but College Football USA '97 nicely refines its winning formula. New features include create-a-player, custom schedules, and coaches polls. There are 111 teams which is only three more than last year. On the field the action is improved. Offensive lines don't get pushed around as much and the passes feel crisp. I really enjoy running option (pitch or run) plays and found it fairly easy to score. The CPU quarterbacks seem to have a hard time grasping the ball, as it often slips out of their hand. The play-calling interface is clean but some of the color choices are hard on the eyes (yellow on light purple?) There's a generic new commentator voice this year but he's barely used. College Football '97 retains the best feature of the previous year, and that's player records. I also like the cutscene of the coach yelling at a player and the way the ball is "zapped" when it hits the goal post. College Football USA '97 may lack the gravitas of the Bill Walsh games, but it runs like a finely-tuned machine. © Copyright 2017 The Video Game Critic.
Save mechanism: battery
1 to 4 players
Publisher: Sega (1990)
Reviewed: 2001/1/31

In the late 80's Tetris was "the game", and every reputable game console (or computer system) had to have a version. Not wanting to miss out on the puzzle-game frenzy, Sega introduced Columns, a Tetris clone with its own twist. Columns of three gems descend from the top of the screen and you need to line up three or more of the same color to make them disappear. You can't turn the stack sideways, but you can rotate the order of the gems. It sounds simple, but once you get going, quick and strategic thinking is required. Unpredictable chain reactions inject excitement into the game. Columns won me over in a big way. Unlike Nintendo's cartoonish incarnations of Tetris, Columns has an Egyptian theme. There isn't much to see graphics-wise, but the soft, soothing organ music makes the game feel like a religious experience. There are plenty of options including a nice two-player simultaneous mode. The controls are a little TOO responsive, making the columns tricky to line up precisely. But the relaxing, addictive quality of this game cannot be denied. © Copyright 2001 The Video Game Critic.
Our high score: 13888
1 or 2 players
Publisher: Accolade (1994)
Reviewed: 2012/12/31
Recommended variation: easy
Our high score: $90,800
1 or 2 players
Publisher: Sega (1995)
Reviewed: 2010/9/11
Our high score: GWC 35,950
1 player
Contra Hard Corps
Grade: C-
Publisher: Konami (1994)
Reviewed: 2007/10/18
Our high score: 20490
1 or 2 players
Publisher: Virgin (1993)
Reviewed: 2012/9/8

One of the best summer games
ever, Cool Spot transports you to a sunny beach with the scent of suntan lotion permeating the ocean breeze. This likeable side-scroller is so polished you'll hardly notice it's an interactive soft drink advertisement. It stars the "red dot" character from the old 7-Up commercials. You know he's cool by the way he sashays around with those big sunglasses. When my friends Steve and Brendan first brought this over my house back in the day, we were cracking up at his zany mannerisms. Each stage challenges you to collect suspended red dots while shooting various marine creatures, bugs, and cheese-tossing mice. Spot is not fleet of foot but he can leap a great distance. He can also rapidly shoot bubbles in any direction, and that's good because most enemies can withstand several shots. The first stage is the highlight of the game as you walk over sand dunes and climb beach chairs while shooting crabs and mosquitoes. I love the sound of the crashing waves and funky reggae music. The second stage takes place on a dock where you climb ropes like Donkey Kong Junior. The remaining stages include a blow-up pool with frogs and a dark attic infested with spiders. There's also a toy stage with miniature versions of the robot from Lost in Space (the 1960's television program). The later stages aren't as visually appealing but the fun factor remains high. I love the fact that enemies do not regenerate - it keeps the repetition to a minimum. Bonus stages take place inside a giant green 7-Up bottle, where you bounce around on bubbles trying to collect as many red dots as you can. It's fun! With bright graphics, tight controls, memorable stages, and a laid-back soundtrack, Cool Spot is an underrated Genesis platformer. © Copyright 2012 The Video Game Critic.
Our high score: 45,460
1 player
Publisher: Kyugo (1991)
Reviewed: 2017/8/16
Our high score: 176,800
1 player
Publisher: Electronic Arts (1992)
Reviewed: 2008/10/30

Remember back when rock music was cool? Motley Crue was so big in the early 90's that they even had their own video game! This flashy pinball title has a kickin' heavy metal theme and some of the hardest music the Genesis can crank out. The three featured Crue songs are Live Wire, Dr. Feelgood, and Home Sweet Home. The Genesis has never been considered an audio powerhouse, but these synthesized tunes sound
amazing. It's a shame you have to endure so many generic "filler" tracks in the early going. In fact, it's a good thing you can preview songs on the title screen, because otherwise you might never even
hear the good stuff! The pinball tables scroll vertically with stacked areas and a "boss" at the top. In addition to drop-targets, bumpers, and rollers, you'll take aim at skulls and centipedes that creep across the table. Pinball games tend to make great video games, and this one certainly has an addictive quality. The first table is pretty hard to conquer though, and the erratic pinball sometimes seems to be possessed by the devil (which is fitting, I think). In addition to excellent music, the game has some wicked sound effects, and I would strongly suggest cranking up the stereo. Crue Ball could have been better, but its distinctive heavy metal theme makes it far more memorable than most garden-variety pinball titles. © Copyright 2008 The Video Game Critic.
Our high score: 6,226,000
1 to 4 players
Cutthroat Island
Grade: D-
Publisher: Acclaim (1995)
Reviewed: 2014/9/20
Our high score: 10,593
1 or 2 players
Publisher: Tengen (1990)
Reviewed: 2017/10/16
Publisher: Sega (1993)
Reviewed: 1999/12/6

Sega had some good ideas for this one, but Cyborg Justice just didn't come together very well. This is a fighting game where you create your own robot warrior using a variety of body parts and weapons, and take him through the single-player mode or go head-to-head against a friend's creation. It sounds interesting, but Cyborg Justice just isn't any fun. The moves are frustratingly hard to execute, and you'll get pummeled if you try to do anything fancy. That's too bad because some of the moves, like pulling off your opponent's arms, are pretty cool. And even if you do manage to pull off a sophisticated attack, the damage it deals is minimal. It's also tough to tell what's going on during the heat of battle because the robots all look the same and easily get bunched up. And the bouts go on for way too long. Add in a lousy audio track and terribly boring backgrounds, and the game starts looking like the train wreck it is. © Copyright 1999 The Video Game Critic.