Publisher: Kaneco (1990)
Reviewed: 2013/10/7

This is one of those shallow, undercooked arcade titles that appeared early in the Genesis life cycle. DJ Boy is a fast-moving, side-scrolling beat-em-up on
roller skates. That's right - our hero is a kid who skates around town beating up gangs of bullies and bizarre bosses. The basic controls are punch, kick, and jump. Button combinations let you perform special moves like a jump kick. So how does the game play? Well, your enemies are constantly sliding around and the collision detection is questionable. Even so, it's satisfying to beat up a bully and watch big gold coin fall out of his body (or better yet - an entire sandwich). The predictable stages include city streets with trolleys, a subway, and the obligatory construction sites. I hate how the subway is completely dark except for the spotlight surrounding you. The characters are sizable but the enemies are monotonous. The bosses are not the most politically correct bunch. The first looks like Aunt Jemima, and are those
pancakes she's throwing?! Lord have mercy. Where's Jesse Jackson and Al Sharpton when you need them? The second boss is some kind of break-dancing male stripper. This game thrives on absurdity. Too bad it sucks. The bosses are cheap, there's no continues, and the lack of a two-player mode adds to the disappointment. DJ Boy feels like a relic of Sega Genesis' past, but not all relics are treasures. © Copyright 2013 The Video Game Critic.
Our high score: 161,600
1 player
Dashin' Desperadoes
Grade: D+
Publisher: Data East (1993)
Reviewed: 2006/2/17

Despite its intriguing premise, Dashin' Desperadoes doesn't live up to its potential. Played on a side-scrolling split-screen, two players (or one against the computer) race towards the right, attempting to be the first to reach the babe at the end. It certainly
sounds like fun, and the graphics and music are better than average. Detailed stages feature scenic backdrops, multiple pathways, animals to hop on, trampolines, and even skateboards to ride. You can make life more difficult for your opponent by tossing bombs or "rolling" into him. It's quite competitive, and knowing the course layouts gives you a huge advantage. Stage themes run the gamut from lush jungles, to icy glaciers, to barren Western locales. The high quality soundtrack is impressive for the Genesis, including banjo music for the Western stages and steel drum music for the tropical areas. The incomprehensible voice synthesis, on the other hand, has got to go! Dashin' Desperadoes' early stages are a blast. Because they contain minimal obstacles, you can move through them at a breakneck pace. Unfortunately, as the stages become more complex, the fun factor drops precipitously. Once you have to start dealing with moving platforms, spike pits, pools of lava, and switches to open doors, it just becomes a big headache. Worse yet, the computer opponent is notoriously cheap, often magically appearing right behind you in the heat of a contest. If only Dashin' Desperadoes had embraced its simplicity instead of betraying it, this could have been a winner. © Copyright 2006 The Video Game Critic.
David Robinson's Supreme Court
Grade: D
Publisher: Sega (1992)
Reviewed: 2001/12/29

Like Pat Riley Basketball that came before it, David Robinson's Supreme Court doesn't feature any real teams or players. You would think that at the very least David Robinson would be playable, but no, he's only here to give color commentary at halftime and the end of the game! So why in the heck is he shown dunking on the cover? Anyway, while this game isn't great, it did lay the groundwork for the excellent NBA Live games that would be released later for the Genesis. The players are small but realistically detailed, and the court is viewed diagonally. Unfortunately, your view changes when you cross the mid court line, which is disorienting. The action is fast and the dunks look great, but jump shots and passes have little or no arc to them. The controls are fine for the most part, but making three point or foul shots is ridiculously hard. Blocking is nearly impossible on defense, but stealing is effective. The audio isn't bad; you can hear sneakers squeak, and the background music is kind of funky. It's not great, but Supreme Court was definitely a step in the right direction. © Copyright 2001 The Video Game Critic.
Publisher: Kaneco (1992)
Reviewed: 2010/1/21
Our high score: 64800
Save mechanism: Password
1 or 2 players
Publisher: Razorsoft (1992)
Reviewed: 2005/5/25
Death and Return of Superman, The
Grade: D
Publisher: Sunsoft (1994)
Reviewed: 2016/2/27
Publisher: Sega (1991)
Reviewed: 2017/10/16
Publisher: Acclaim (1995)
Reviewed: 2014/10/24
Rating: Kids to Adults

Demolition Man was a futuristic action film starring Sylvester Stallone as hero John Spartan and Wesley Snipes as villain Simon Phoenix. You should never get your expectations up for a movie-licensed game (by
Acclaim no less), yet Demolition Man proves an exception to the rule. In the opening stage our hero bungees from a helicopter down onto a rooftop, accompanied by the well-placed voice sample ("send a maniac to catch one"). As you leap between rooftops the run-and-gun action is
explosive! Your rapid-fire gun lets you rack up a high body count and ignite flammable crates that rock the screen as they explode. I love how you can shoot in any direction while hanging off a ladder, dangling on a wire, or bouncing on a bungee cord. The blood red skyline is striking and bass-heavy music will pump your adrenaline. The second stage switches to an overhead view as you shoot thugs in a museum while saving hostages. The characters look cartoonish but the fun doesn't let up one bit. It's easy to mow down gangs of approaching thugs that literally pour out of the woodwork. It's even possible to strafe by holding down B and C (although support for the six-button controller would have been nice). Each stage ends with a mini-encounter with Simon Phoenix. The developers really knew what they were doing. The platform-jumping controls are good and the enemy shot detection could be described as generous. The checkpoints are well-placed and the boss encounters are short. Demolition Man is one shooter that lives up to its name, serving up non-stop action, unbridled violence, and wanton destruction. Good times! © Copyright 2014 The Video Game Critic.
Our high score: 66,600
1 player
Desert Demolition
Grade: F
Publisher: Warner Bros. (1994)
Reviewed: 2017/5/31
Publisher: Electronic Arts (1992)
Reviewed: 1999/12/21

Here's an exciting action/strategy game that was clearly inspired by the Gulf War. You pilot a helicopter in a series of missions in a desert environment, viewing the action from a three-quarter overhead perspective. From large building complexes to tiny soldiers, the graphics are realistic and well detailed. The excellent control system makes it easy to control the helicopter. The A, B, and C buttons are assigned hellfire missiles (powerful), hydra missiles (medium), and machine guns, respectively. The Start button brings up your current status, a map, and your current objectives (no need to have the manual on hand). Desert Strike is fun to play and requires quick thinking as well as strategy. If you go in just trying to blow everything up, you'll use up all of your ammo and wind up a sitting duck. As you take out specific targets, additional fuel and ammo become available. There is a wide variety of missions including destroying targets, rescuing prisoners, capturing an ambassador, stopping an oil spill, and taking out SCUD launchers. Passwords allow you to save your progress after completing each mission. The difficulty ramps very gradually. Desert Strike is a very original and well-designed game. © Copyright 1999 The Video Game Critic.
Save mechanism: Save option? Password
1 player.
Publisher: Sega (1990)
Reviewed: 2014/8/29

I just recently discovered this vintage shooter and I'm glad I did! Dick Tracy is a stylish side-scroller with some nifty innovations. Our hero is decked out in his trademark yellow trenchcoat and walks in a slow, deliberate manner. On the street he's accosted by gangsters in colorful suits that can be shot (or punched) using the A button. The action seems pretty straightforward until thugs begin to fire at you from the
other side of the street. You can unload your
machine gun on those goons by holding down C and directing your bullets with the directional pad. I love that! It's especially satisfying to mow down several well-dressed gangsters in a row, watching them all hit the pavement one by one. You can even damage scenery like windows and fire hydrants, and while though it doesn't earn you any points, destruction of property is a heck of a lot of fun! The city stages are nicely detailed, but my favorite are the restaurant and dock locations. The game takes place at night so that's when it's best to play. One annoyance is how locations are heavily reused. You mean I have to go trudge through that warehouse stage
again?! The drawn-out boss encounters are a pain. These guys require about
20 shots to kill, and they can even fire at you when they are invincible (blinking). On top of it all, the boss stages are timed, and I've never been able to take out "Big Boy" without the clock running out first. Dick Tracy has its flaws, but I'd still recommend it on the strength of its colorful graphics and unique dual-attack gameplay. © Copyright 2014 The Video Game Critic.
Our high score: 81,950
1 player
Dick Vitale's Awesome Baby College Hoops
Grade: F
Publisher: Time Warner (1994)
Reviewed: 2002/3/10

Nobody knows basketball like Dick Vitale, but this basketball game is a disaster. Awesome Baby attempts to use a 3D rotating court (like NCAA College Basketball on the SNES) but the Genesis just isn't powerful enough to handle it. The frame rate is slow, the animation is incredibly choppy, and the action feels like it's happening in slow motion. Just trying to keep track of the blinking ball is nearly impossible. The players don't look bad, and the background features a dimly lit stadium of fans. The six-button controller is supported, but as you can imagine, it's not very responsive. The background music is more suitable for a porno flick, and Vitale's commentary is surprisingly sparse. And here's the kicker: there are NO real college teams, just a bunch of states!! That hurts. Awesome Baby is one of the worst sports games I've seen on the Genesis. "It's Awful, Baby!!!" © Copyright 2002 The Video Game Critic.
Publisher: Renovation (1991)
Reviewed: 2015/12/6

It wasn't easy to track down a full copy of this Dino Land, but I figured it was worth the effort since Renovation produced so many quality titles for the Genesis. Dinosaur-themed pinball sounds awesome, and it should have been. Instead we're subjected to the cute, chubby variety of dinosaurs one step above Barney on the
barf meter. If you can stomach that, you might enjoy spending some time in Dino Land. I sleepwalked through this game the first time I played before realizing the default difficulty is "biginner" (not my typo). The main table has two sections, both with its own set of flippers. The top features rollers on the right, a slot machine on the left, and bumpers that tend to relocate. The lower section features baby dinosaurs roaming in a circle and a T-Rex head that occasionally swallows the ball. Hit enough targets and you initiate a boss stage. The boss battle occurs on a separate screen, and it's confusing as hell. Apparently you can transform your ball into a small dinosaur? In general the progression of the game is hard to understand. The graphics are grainy, objects flicker, and the sound effects are muffled. As with most pinball games, the key is to get off to a good start and rack up multipliers early. Although prehistoric by today's standards, Dino Land does have a one-more-time quality that will keep you coming back. © Copyright 2015 The Video Game Critic.
Recommended variation: normal
Our high score: 1,170,100
1 or 2 players
Disney's Pocahontas
Grade: C-
Publisher: Buena Vista Games (1996)
Reviewed: 2020/11/24
Rating: Kids to Adults

I played this game to learn about history. Oh I got a history lesson alright. What I learned is that this Pocahontas chick is, well, frankly kind of
hot. Back in the 1600's she got into all sorts of shenanigans. If this game's portrayal is accurate, and I assume it is, she helped animals in distress to acquire their powers. For example, rescuing a deer let her run fast, and helping out an otter allowed her to swim underwater. Makes sense. The graphics in this game boast beautiful natural scenery and some awe-inspiring animation. Animals prance around with fluid grace and it's uncanny the way Pocahantas propels herself through the water. The tranquil music is pleasant enough but may get on your nerves after it loops a few times. The game itself is a non-violent, puzzle-oriented affair. You alternate control between Pocahontas and her raccoon friend Meeko, with cooperation being key. Meeko might need to knock a rock off a ledge to give Pocahontas a step up. She in turn might need to tow Meeko across a pond on a log. The puzzles aren't too difficult but you'll want to keep Pocahontas and Meeko in close proximity to minimize backtracking. Progress tends to be slow and the controls could be better. The jumps have a slight delay which can be infuriating at times. Also, the fluid animation tends to have an annoying slow motion quality. Fans of the film will appreciate the game's cinematic qualities but most gamers will find Pocahontas very bland. Nap-inducing even. © Copyright 2020 The Video Game Critic.
Save mechanism: password
1 player
Publisher: Accolade (1992)
Reviewed: 2010/10/2

I used to love playing Double Dragon with my friends on my Atari ST computer back in the day, but this is a shoddy translation. The graphics are below average (at best) with generic urban landscapes and poorly animated characters. The game begins with a somewhat brutal opening sequence where a thug punches a hot chick in the stomach and then carries her off. Our heroes Billy and Jimmy Lee spring to the rescue armed with punches, elbows, jump kicks, and standing kicks. Unfortunately your attacks aren't very potent, so thugs continually get up and re-enter the fray. The collision detection is lacking, making it hard to land jump-kicks. Occasionally you'll grab a thug and knee him in the face repeatedly, but the lousy graphics make this look more like a
lewd act. The sound effects are muted and sometimes absent altogether. Even the
control scheme sucks, assigning kick to A, jump to B, and punch to C. Putting lowlifes out of their misery is a tiresome chore, and the boss encounters are especially long and repetitive. There are occasional weapons like bats and whips, but you'll drop them as soon as you take a hit, and hits are unavoidable once you're surrounded. Double Dragon was released in 1987, and its age is showing. If you're looking to get your kicks, stick with Streets of Rage. © Copyright 2010 The Video Game Critic.
Our high score: 21,940
1 or 2 players
Publisher: Flying Edge (1992)
Reviewed: 2007/3/23
Dr. Robotnik's Mean Bean Machine
Grade: A-
Publisher: Sega (1993)
Reviewed: 1999/10/19

This is one of those games that didn't attract much attention when it was released, but if you get your friends playing it, they'll be at it all night. This Tetris-like game is a spin-off from the Sonic the Hedgehog series of games, in which Dr. Robotnik was the main villain. It plays like this: pairs of beans descend down the screen, and you can rotate each pair and position where they fall. If you get four beans of the same color adjacent to each other, they explode, and the result can lead to some nifty chain reactions. This game is pure fun. The concept is so easy to grasp that anyone can pick up a controller and start playing, but when the action heats up only careful strategy will prevail. Three modes include a scenario mode and a head-to-head challenge. There's even a little tutorial to get you started. The music is excellent too. Bean Machine is the kind of game that appeals to everyone. © Copyright 1999 The Video Game Critic.
Publisher: Tengen (1992)
Reviewed: 2014/5/20

This pinball game seemed awfully familiar before I realized it is a remake of
Devil's Crush (Turbografx-16, 1990). Dragon's Fury is the best pinball game I've played on the Genesis. It has the "feel" of real pinball (good ball physics) yet incorporates elements that could never exist on a physical table, like an extra long design, moving targets, and
six bonus mini-tables! The dark, macabre theme is conveyed using images of skeletons, monsters, sorcerers, and medieval contraptions. The plunger looks like an overheated buzzsaw, and the centerpiece is the head of a female warrior who gradually transforms into a dragon. The effect is exciting, and once fully transformed you can hit the ball into her mouth to initiate a bonus stage. Speaking of bonus stages, these fantastic single-screen tables look like twisted works of art. In one stage the lower kickers are blinking "eyes" that the ball rolls into, and the effect is unnerving. Be sure to focus your efforts on these bonus stages, because that's where you earn the big points! The main table features moving monks, skeletons, and baby dragons that might seem annoying but actually help circulate the ball. The flipper controls are responsive but having the nudge button assigned to A means you'll probably never use it. With only three balls the games are short but addictive. The morbid theme is compelling, and by virtue of playing for high score the replay value is pretty much unlimited. I don't think it's quite as good as Devil's Crush for the Turbografx, but Dragon's Fury is a strong, underrated Genesis title. © Copyright 2014 The Video Game Critic.
Our high score: 17,552,600
Save mechanism: Password
1 or 2 players
Dragon's Revenge
Grade: C-
Publisher: Tengen (1993)
Reviewed: 2014/5/20
Our high score: SDZ 6,862,000
Save mechanism: Password
1 or 2 player
Publisher: Sega (1990)
Reviewed: 2003/11/28

Here's one a lot of you might remember. The cover of the game has a photo of an Arnold look-alike with face paint and a big gun. Dynamite Duke is a "behind-the-back" shooter, similar to Nam 1975 (Neo Geo) or Cabal (NES). You move your gunner side to side across the bottom of the screen as soldiers, tanks, and helicopters shoot incredibly large, slow-moving projectiles in your direction. Your weapons are mostly semi-automatic, so you can mow down groups of bad guys at a time, giving you a nice warm feeling inside. One odd thing about Duke is that there's a huge hole in the middle of his body that lets you see through him. Duke, that's never going to heal if you don't stop picking at it! Dynamite Duke may not have the most detailed graphics in the world, but I'll give it props for having some HUGE sprites. I also like how you can blow up much of the scenery, revealing weapons and power-ups. While most of your time is spent dodging missiles and spraying bullets, the end-of-stage bosses provide the opportunity for some hand-to-hand action. By far, the bosses are the most difficult aspect of the game. You'll routinely roll through a whole stage without breaking a sweat, and then blow through all three continues on one boss. In close combat, Duke's punches look pretty cool, but his kicks look pathetic! If you like short, action-packed arcade games, Dynamite Duke is a fair way to pass the time. © Copyright 2003 The Video Game Critic.
Our high score: 119340
1 player
Publisher: Sega (1994)
Reviewed: 2005/11/4
ESPN Baseball Tonight
Grade: C
Publisher: Sony (1994)
Reviewed: 2001/4/14

ESPN Baseball Tonight makes a terrific first impression. The players look plain, but the animation is absolutely stunning, particularly the pitcher delivery and the way the ball comes off the bat. The designers tried create the look of an ESPN telecast, but the results are mixed. There are bits of commentary by Dan Patrick and Chris Berman, but most of the time the game is strangely silent - even the fans get very quiet. Your view is always from behind the catcher, which is often not an ideal angle. The camera might pan from side-to-side, but it never zooms in on the fielders. When the ball is hit to the outfield, you have to control fielders in the far distance, and it's hard to judge the ball. The pitching is impressive, but the fielders are pretty stiff, and it's hard to react to balls hit down the line. Despite these problems, ESPN Baseball is still playable. It has all the major league teams and players, but is sorely lacking the stadiums, which is a big deal in my book. In the end, ESPN Baseball Tonight only amounts to another long fly ball. © Copyright 2001 The Video Game Critic.
ESPN National Hockey Night
Grade: C
Publisher: Sony (1994)
Reviewed: 2015/3/3

ESPN National Hockey Night transports you back to 1994 when the Ducks were the Mightly Ducks and teams like the Hartford Whalers and Quebec Nordiques were still in the NHL. When you fire up the game you see a panning shot of a digitized arena as that rousing ESPN theme kicks in. Sweet! A well-designed option screen lets you select your mode, view (vertical or side), rules (offsides off, naturally), and game length. Each contest is introduced by digitized anchorman Bill Clement at a sports desk, and that's a really nice touch. I usually favor an overhead view in hockey games, but in this case it really limits your vantage point. The side view not only looks more attractive (cool reflections) but offers a wider viewing angle. The players, ice markings, and digitized crowd look exceptionally detailed. The crowd noise sounds more like a water faucet but the organ music is right on point. A commentator chimes in with occasional quips like "ouch" and "that
had to hurt". That end-of-period horn could use some work; it sounds like an injured sea lion. The digitized ref really gets in your face. What did I do to piss that guy off? I just wish Hockey Night's gameplay was a little tighter. It's hard to dislodge the puck because you tend to slide off players you're trying to check. The passing controls are lousy and your players are never in proper position anyway. The goalie sometimes appears to lunge in the wrong direction, but I couldn't verify that because there's no instant replay. ESPN National Hockey Night really could have used a few iterations to get up to speed, but for hockey fans it's still a nice change of pace from EA's offerings. © Copyright 2015 The Video Game Critic.
Save mechanism: battery
1 or 2 players
Publisher: Renovation (1991)
Reviewed: 2001/9/13

Earnest Evans wants to be Indiana Jones, but he's not even Pitfall Harry. This game has all the necessary elements of an exciting adventure: Caves, traps, idols, skeletons, and porcupines, but the gameplay is lacking. The action consists mostly of platform jumping and using your
chain (not a whip!) to dispose of monsters. The Earnest character is huge and funky-looking. He moves more fluidly than most game characters because his body is composed of a series of individual sprites. Somebody programmed sprite rotation into this game, and it's used to good effect. Earnest will automatically crouch in tight quarters, and roll when sliding. Unfortunately, trying to get him OUT of those positions is hard to do, especially when a huge worm is chomping at him. The collision detection is terrible, and you'll often find yourself stuck partially in walls or floors. Most of the monsters here are pretty generic, but I was definitely impressed by those giant skeletons - very intimidating. Unfortunately, many monsters appear with little warning, and some can kill you almost instantly. The bosses are surprisingly dull and uninteresting. The music is standard Genesis fare, meaning it's pretty much interchangeable with any other action title on the system. Earnest Evans provides several continues, which mercifully allow you to pick up right where you died. The game has its share of innovations, but the unresponsive control really spoils the fun. © Copyright 2001 The Video Game Critic.
Publisher: Shiney Entertainment (1994)
Reviewed: 2013/4/21
Publisher: Shiney Entertainment (1995)
Reviewed: 2013/4/21
Save mechanism: Password
1 player
Publisher: Sega (1995)
Reviewed: 2015/9/12

It's easy to mistake Ecco Jr. for the third act of the Ecco the Dolphin trilogy, but this is just a kid's game with low difficulty and watered-down action. Ecco Jr. offers three playable characters that all play the same as far as I can tell: Ecco, Ecco Jr., and a baby killer whale. The stages are only a few screens wide with missions that take just a few minutes to complete -
if that. I enjoyed the treasure-hunting tasks and the ability to shatter crystals with my sonar. The game was less entertaining when I was required to "corral fish" or "play tag" with a dolphin. Some of the more interesting missions have you reuniting a baby sea turtle with its mom or retrieve a seal's toy (red ball). The ability to use your sonar to locate objects makes the game really easy. Another thing that separates Ecco Jr. from the other Ecco games is the complete lack of undersea violence. You can't die or eat fish. Heck, even the
sharks are harmless. The graphics are certainly up to Ecco standards and with coral formations that appear photo-realistic. The controls are responsive and it's always exhilarating to leap high out of the water. The Ecco series is known for its music, but the soundtrack here is uneven. Some tunes exude an otherworldly quality while others sound like nursery rhymes. The three-character password is handy but there are only about 24 short missions. Seasoned Ecco fans will finish the game in one sitting, but youngsters can probably bump up the grade by a letter. © Copyright 2015 The Video Game Critic.
Save mechanism: password
1 player
Publisher: Sega (1992)
Reviewed: 2000/9/2

Ecco the Dolphin was critically acclaimed in 1992, and hailed as the first of a new breed of games that would eschew violence in favor of constructive, thought-provoking gameplay (
Ha!). Ecco is more puzzle game than arcade game, with spectacular water effects and a brilliantly colorful undersea world. Your dolphin's movement is silky smooth, and swimming around in the open sea and jumping out of the water is fun in of itself. The goal of each stage is not immediately apparent, but you'll discover hints by "talking" to other sea creatures you encounter. You'll open passages, save other dolphins, avoid deadly sharks, and eventually destroy an "ancient evil" in the grand finale. Your 25-stage journey will even take you through back through time to the lost city of Atlantis. It's fun to see what each new stage has in store. The difficulty level is ideal, providing plenty of challenge but little in the way of frustration. A password is provided at the end of each stage. In addition to its gorgeous graphics, Ecco's music is also amazing, with sometimes ominous yet mostly relaxing undersea tones. Action-oriented gamers may find Ecco a bit tedious, but ultimately this is a very satisfying adventure. © Copyright 2000 The Video Game Critic.
Ecco The Tides of Time
Grade: B
Publisher: Sega (1994)
Reviewed: 2000/9/2

Your favorite dolphin is back with a whole new collection of puzzles, so if you liked the first Ecco, it goes without saying that you'll love this one. In this edition you'll rescue baby Orcas, teleport to distant lands, and even morph into other sea creatures. The gameplay is more complex this time around, resulting in tougher and more complicated puzzles. There's a new pseudo-3D obstacle course stage in which you swim through rings, but it didn't do much for me. Like the first Ecco, the graphics and sound are top notch. The music is more funky this time around, and it will grow on you. With over 40 levels of head-scratching puzzle fun, Tides of Time is a solid sequel. © Copyright 2000 The Video Game Critic.
Elemental Master
Grade: B-
Publisher: Renovation (1993)
Reviewed: 2019/4/24

Wow - another fun shooter for the Genesis! You're some kind of magician in this vertical escapade, as you can tell from him wearing a
cape. After a melodramatic anime intro you select from four stages, each based on an element (earth, wind, fire, water). As you forge through each wilderness you can rapidly fire forward or backward, but not at the same time. Each button press unleashes a short salvo so you need to keep pressing every second to keep it going (unless you have turbo control). You'll face a wild menagerie of creatures including arrow-slinging centaurs, boulder-dropping trolls, levitating beholders, hopping lizard men, and flying one-eyed bunnies. The sheer variety of adversaries is remarkable; there's always something new. I love the way my shots make that pitter-patter sound as they beat against enemies - like rain on a tin roof. Shooting chests reveals power-ups including one that creates several mirror images of yourself. One weak area of the game is its dull, featureless stages. They look so grainy it reminded me of an old Ultima game from the 80's. Each landscape has unseen hazards and it's easy to get hung up on the scenery. Those boulder-spewing volcanoes are the
worst. How am I supposed to know where those rocks are going to land? The game seems very hard until you beat a boss -
any boss. After that you're equipped with a chargeable weapon. In addition you're equipped with a little fairy who flies around attacking things for you. Suddenly the stages seem shorter and the bosses a lot tamer. Bosses include a lava man, flying serpent, and giant porcupine. There are eight stages in all. Elemental Master takes a while to get up to speed, but once you get over that initial hump you're in for a good time. © Copyright 2019 The Video Game Critic.
Our high score: 83750
1 player
Eliminate Down (Japan)
Grade: C-
Publisher: Soft Vision (1993)
Reviewed: 2013/7/23
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I'm not sure what the deal is with this stupid name, but I suspect it means "Awful Translation" in Japanese. Eliminate Down should look attractive to Genesis collectors. This fast-paced, side-scrolling space shooter is similar to
Gaiares (Genesis, 1990) and
Hellfire (Genesis, 1990). You can fire rapidly, collect power-ups, and switch weapons on the fly. You'll blow up a lot of stuff and have a fairly good time doing so. Your three weapons consist of a forward, side, and backward shot. The B button engages auto-fire and the other buttons cycle through your weapons. Cycling through three weapons might seem reasonable, but in the heat of battle it's clumsy. Eliminate Down just feels too damn generic. Something is definitely missing from this game - a smart bomb maybe? The waves of enemies are relentless but repetitive. You'll blast the obligatory cannons, satellites, asteroids, and space ships. Some enemies have the annoying habit of trying to surround you, or worse yet appear out of thin air. The zombie heads and slinky centipede look slick, but there are few memorable sights. Backdrops like the asteroid belt only serve to confuse the action in the foreground. The collision detection is loose, but usually fails in your favor. The bosses, musical score, and even the bonus mini-game are ho-hum. Had this been an early Genesis title I might have cut it some slack, but it's not. Eliminate Down is pretty rare but I would advise against anyone shelling out big bucks for this forgettable shooter. © Copyright 2013 The Video Game Critic.
Our high score: 604,520
1 player
Eternal Champions
Grade: D
Publisher: Sega (1993)
Reviewed: 2015/3/3
Evander Holyfield's Real Deal Boxing
Grade: B
Publisher: Sega (1992)
Reviewed: 2000/2/23

Evander Holyfield is easily the best and most realistic of the 16-bit boxing titles. The fighters, ring, and crowd look sharp, and a fine bikini-clad babe introduces each round. The boxers are viewed waist-up from the side, providing a close vantage point. Considering all the punch combinations you can throw, the three-button control scheme is well-designed. Unfortunately, like so many boxing games, the controls seem less-the-responsive as your boxer lags behind your commands. Then again, conserving your energy (as opposed to button mashing) is a key part of the strategy. The attractive graphics include realistic details like face cuts and flying sweat. In addition to the one or two-player exhibition mode, you can create your own boxer and work your way up to the championship in the Career mode. Real Deal is definitely one game that sports fans won't want to miss. © Copyright 2000 The Video Game Critic.
Publisher: Sega (1992)
Reviewed: 2015/4/18
Recommended variation: easy
Our high score: 112,500
1 player
Publisher: Universal (1995)
Reviewed: 2019/3/2

Exo Squad is one of those late-arriving Genesis releases packaged in the cheap cardboard boxes. If you're a collector trying to track down a copy, don't break your piggy bank. This uninspired mech title begins with a gravelly, phlegm-laden voice announcing "We are...
Exo Squad". The title is apparently derived from a 1990's cartoon series which would explain all tedious character bios and exposition. Exo Squad is really three games in one, none of which are worth playing. The controls so complex it forces the player run down a
checklist of moves before each stage. The behind-the-back flying/shooting stages are horrible. Whenever you move to dodge, it seems the incoming missiles move with you. Most objects are impervious to attack, which I was forced to learn the hard way. The second stage is a painfully slow side-scroller where you trudge past dull scenery of girders, rocks, and mountains. The animation isn't bad, combining sprite rotation with grinding machine noises to convey mass. You blast little drones that fly in formation or roll along the ground. It's very monotonous and time-consuming, so when you die at the boss and find yourself restarting the entire stage, the proper response is "oh
hell no!" Exo-Squad also incorporates one-on-one fighting with a wide range of moves like flying, shooting missiles, and delivering an overhand smash. This mode can be played against a friend, but what is the point? The game issues a password but there's no score. Exo Squad offers a few technical flourishes but fails to provide any compelling reason to play. © Copyright 2019 The Video Game Critic.
Save mechanism: password
1 or 2 players