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Games are rated relative to other games for the same system.

Genesis Reviews J

Jack Nicklaus Power Challenge Golf
Grade: C
Publisher: Accolade (1993)
Posted: 2016/8/28

screenshotIn the early 90's I was a big fan of PGA Tour Golf (Electronic Arts, 1991), so now I'm playing catch-up to see what the other golf titles had to offer. Jack Nicklaus Power Challenge features impressively realistic graphics and crisp control. Each hole begins with a digitized photo of Jack offering tips. You get a peek at an overhead view of the hole, but I really wish that would remain on the screen while you're lining up your shot!

I was expecting to play as Jack, but instead I'm some Asian guy. You get a high angle of the fairway nestled in pixelated foliage. It takes several seconds for the scenery to render, drawn from the middle of the screen outward. The problem is, whenever you adjust your aiming crosshair - even by one pixel - this scene has to painstakingly redraw itself. Why in the heck does it do that? It doesn't even look any different! I tried the "fast play" option but that didn't help.

The bottom offers information overload with a dozen or so gauges and indicators. The swing meter runs the width of the screen and provides pinpoint accuracy. I love my player's fluid swing and the way the ball comes off the tee. Once the ball settles in the distance an options menu lets you continue, view a replay (normal or reverse), or access "other options" like consulting your scorecard and stuff like that.

Power Challenge does a nice job of selecting the proper club which saves you some time. The putting game is problematic because the grid overlay isn't very helpful in determining the break of the green. The "wind meter" pulls double duty as a slope indicator, but frankly it doesn't perform either function particularly well.

Other than the screen redraws the pacing of the game is good and you can get into a nice rhythm. There's very little audio as you play, except for the occasional dunk in the water or claps from an invisible crowd. At the end of my round I was congratulated on my score and prompted to enter the date, and guess what? It saved it to the cartridge! This game can be aggravating at times but if you're the patient type Power Challenge really isn't that bad. © Copyright 2016 The Video Game Critic.

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Save mechanism: battery
1 or 2 players 

James Bond 007: The Duel
Grade: F
Publisher: Domark (1993)
Posted: 2016/9/29

screenshot
boxI wasn't a 007 fan until Daniel Craig hit the scene, so now I'm playing catch-up. James Bond 007: The Duel is pretty awful. Is that supposed to be Timothy Dalton on the title screen or Chris Kattan? Similar to Rolling Thunder in design, you move from floor to floor shooting bad guys, climbing ladders, and collecting items.

I'm not even sure what "the duel" refers to; this is a very conventional single-player platform-shooter. You shoot milk men, save a bunch of ladies in cocktail dresses, and head to the finish. The opening stage takes place on a sprawling cargo ship, and the orange steel and island backdrops look very nice. James can fire sideways or diagonally, and he can even fire while hanging on a ladder.

The lead character looks the part but the control is terrible. You have to make a concerted effort to finagle your way up ladders or simply turn to face attackers. Jumping is problematic because you can't tell what you can jump on or what's just part of the background. When you get shot you often fall off your current platform, and falling just about any distance is fatal. I do like how James automatically picks up any objects he runs by.

Enemies tend to mindlessly scamper back and forth. You'll get into the habit of shooting while running so if an enemy appears on the edge of the screen he'll run right into the bullet. In stage two Bond is jumping between trees like a monkey in a tuxedo and it looks ridiculous. The Duel plays so poorly that even when you know exactly what to do survival is largely a matter of luck. You'll find yourself inadvertently finishing stages but when you shut this game off it will be no accident. © Copyright 2016 The Video Game Critic.

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Our high score: 313,000
1 player 

James Pond II: Codename Robocod
Grade: B
Publisher: Electronic Arts (1991)
Posted: 2014/12/17

screenshotFor some reason I've overlooked the James Pond series. If not for a reader pointing out this was a Christmas game, I may have never given it a second look. The unlikely premise behind James Pond II is that Dr. Maybe (yeah, that's his real name) has populated Santa's toy factory with assorted baddies. The opening screen exudes holiday cheer as our fish hero approaches Santa's towering factory in a raging snowstorm. The music isn't necessarily Christmas, but it has that same festive sound.

As you enter each door of the factory you explore worlds of stuffed animals, delectable treats, mechanical toys, and board games. These colorful areas are outfitted with all the standard contraptions like floating platforms, spiked pits, trampolines, and slippery slopes. James Pond defeats enemies by pouncing on them, and this is accompanied by a satisfying "snap" sound effect.

James also has the ability to elongate his body to any height and grab on to the underside of certain platforms. He can't climb up on them, but he can move arm-over-arm to reposition himself. You can't always tell what platforms you can latch onto until you try. Likewise, it's hard to tell if certain walls are in the foreground or background.

The best part of the game is snatching up the high-value bonus items like stars, presents, and ice cream cones. There are also alternate routes and bonus areas to discover. You can leap pretty far and certain power-ups give you the ability to fly freely around the stage. The difficulty is fair and continues are available. James Pond II: Codename Robocod is a heck of a lot of fun and even more enjoyable around the holiday season. © Copyright 2014 The Video Game Critic.

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Our high score: 337,600
1 player 

James Pond: Underwater Agent
Grade: D-
Publisher: Electronic Arts (1991)
Posted: 2019/9/14

screenshotThis game stars a cartoon fish by the name of James Pond - an "underwater secret agent". Get it? Yeah... kind of a reach. At first the bright graphics and responsive controls had me excited. This feels like an arcade game! James can dash around quickly and can even leap out of the water to bump Mario-style blocks!

The opening mission has James rescuing lobsters from cages, and it's a blast. The stage has a fun Bubble Bobble (NES, 1988) vibe as James traps enemies in air bubbles and before popping them to reveal bonus items like carrots, flowers, umbrellas, headphones, sneakers, and other random objects. Then things get complicated.

In stage two you're supposed to "escort" other fish to safety, but where you need to escort them to is not readily apparent. I actually had to consult the manual! In the next mission you'll collect gold bars in a shipwreck while dealing with mushrooms that teleport you all over the place. Ugh. Next you need to blow up an oil rig while contending with invisible walls and crabs that latch onto you.

When there's a lot of activity on the screen it's hard to tell why you're taking damage. When you touch an octopus the screen starts going black intermittently, and I could have sworn it was a bug in the game! I wanted to like James Pond with its arcade style and zany aquatic theme but I could only languish for so long. When you can't tell the features from the bugs in a game, it's time to move on. © Copyright 2019 The Video Game Critic.

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Our high score: 592,110
1 player 

Jammit
Grade: D+
Publisher: GTE (1994)
Posted: 2005/2/2


screenshotAttempting to combine a streetwise style with the "dunktastic" gameplay of NBA Jam, Jammit borders on self-parody. This one-on-one slamfest is played on a half court, forcing you to "clear" the ball during each change of possession. This little detail is easy to forget, and as a result you'll accidentally score more than a few points for the other team. The open-court action is pretty shabby. Despite utilizing the Genesis six-button controller, there are no effective special moves to the basket. Players tend to get "stuck" on each other when they collide, resulting in some very ugly, stilted animation.

One thing Jammit does right is its shooting controls, which require one button press to jump and a second to release the ball. When in close proximity to the hoop, a dramatic close-up shows both players soaring over the rim. I love how that second press "pulls the string" and slams the ball down. Likewise if the defender is in position he can swat it away with a well-timed swipe.

The meager character selection includes two black guys and - get this - a white chick! Not only does she look totally out of place, but inexplicably she can jump higher than the guys! Her mere existence should cost this game a letter grade - she looks like somebody's mom running around for Pete's sake!

Jammit tries to convey "attitude" by incorporating funky music, trash talking, and urban scenery, but it all seems phony and contrived. The bass-heavy music is okay, but the repetitive voice samples ("C'mon sucker!") are lame. On a positive note, most of the nighttime backdrops are colorful and attractive, particularly the one with the sunset over the ocean. Despite its general cheesiness, Jammit can still be fun if played against a friend thanks to its satisfying slam dunks. © Copyright 2005 The Video Game Critic.

1 or 2 players 

Jerry Glanville's Pigskin Footbrawl
Grade: C-
Publisher: Sega (1992)
Posted: 1999/11/6


screenshotIt would be unfair to give a high grade to such a sloppy game, but Pigskin Footbrawl is a game I wanted to like. The gameplay is more like rugby than American football, as players run, pass, and kick their way past slugging opponents. It's basically a five-on-five free-for-all.

The two playing fields consist of a meadow and a coliseum, and the medieval cartoon graphics give the game a distinct personality. But although the premise of Footbrawl is great, the implementation is lacking. For one thing, you can only control a single player (can't even switch), and your guy is constantly off the screen. The field is filled with too many obstacles that are almost impossible to avoid.

The animation is rough, and you have zero control during fights. I discovered that positioning your man to the endzone and waiting for a long throw is an effective (but very cheap) strategy. The voice samples ("ouch!") are repetitive and too loud. There are a few nice touches like a green troll that enters the game late to help out the losing team. Footbrawl could have used more polish, but the game can still generate some fun. © Copyright 1999 The Video Game Critic.

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1-2 players 

Jewel Master
Grade: B
Publisher: Sega (1991)
Posted: 2016/11/11

screenshotBy the name alone you might dismiss Jewel Master as just another Tetris clone similar to Columns (Sega, 1991). In fact, Jewel Master is a side-scrolling platformer more along the lines of Rastan Saga II (Taito, 1991). I love it! What makes the game special is how you collect magic rings which you arrange on your fingers (via the pause screen).

Each hand has its own power. Various ring combinations imbue you with weapons (wave, ice, fireball) or special abilities (speed, high jump, shield). Before playing I'd advise you to alter the button configuration so the jump button is B, with left and right hand powers assigned to A and C (by default jump is C).

You'll need to use your powers strategically as you creep through crumbling ruins while fending off goblins, scorpions, mudmen, and fireball-spewing statues. The layered scenery is alluring and I especially love the ivy-covered temples. The stage designs are a little repetitive but there's a nice variety of locations. You can pretty much predict where enemies will appear and thankfully they do not respawn.

What makes the game challenging is that you're relatively slow, especially compared to bosses like a pouncing cheetah or floating skeleton. You get three continues, but you always restart from the beginning of the stage, and they can be pretty long. Jewel Master is slow and methodical, but experimenting with the rings opens up a world of fun possibilities. © Copyright 2016 The Video Game Critic.

Our high score: 83,800
1 player 

Joe Montana Football
Grade: C
Publisher: Sega (1990)
Posted: 2022/10/22

screenshot
Joe Montana smile Sega's first football game compares favorably to the original John Madden Football (Electronic Arts, 1990). The players on the field look a little better and there are fewer lulls in the action. And if the title screen is any indication, Joe himself could not be happier.

Joe Montana Football is a good choice for casual players. Calling a play is as easy as pressing the directional button, especially if you go with "Joe's Play". Hey - if you can't trust Joe Montana, who can you trust?? The kicking game is simple, mainly because there's no kick meter! Just press the A button to kick the damn ball.

The running game is quite good, as you can often juke defenders or turn the corner for a big gain. That stiff-arm may be the shortest I've ever seen, but it works like a charm. Bust it out whenever you're about to make contact with a defender.

The air game is more complicated. If there's any doubt refer to the manual which explains how to pass in nine easy steps! Sega concocted a scheme in which you view your receivers via a first-person "helmet view". Does it make you feel like a quarterback? Not really! Much like Madden's "passing windows", you never really know where your receiver is located. It's a little disorienting.

Joe Montana Football is not a bad-looking game. I love how booted kicks smoothly rotate end over end. There are some great diving catches, often resulting in an image of Joe proclaiming "great catch" while pointing your way. There aren't many options and you're limited to 16 teams, but the game has a nice pick-up-and-play quality. © Copyright 2022 The Video Game Critic.

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1 or 2 players 

Joe Montana II SportsTalk Football
Grade: C+
Publisher: Sega (1991)
Posted: 2022/10/22

screenshotI'll never forget that night in 1991 when my buddy Keith brought over Joe Montana II: SportsTalk Football. Word spread quickly and soon all the guys from the neighborhood were packed into my room to experience "live" play-by-play commentary! What a time to be alive!

The commentator's voice is the same one later used in SportsTalk Baseball (Sega, 1992). He sounded just like Larry King. Talking almost non-stop, and usually in run-on sentences, he did a respectable job of keeping up. When one of my friends attempted an 80-yard field goal he exclaimed "I can't believe it!", and we are all rolling on the floor in laughter. You had to be there.

Unlike the first Joe Montana Football (Sega, 1990), Montana II adopts a side view a la Tecmo Bowl (NES, 1988). The problem is, when your receivers run off the screen you have no idea if they're open. The helmet view of the previous game has been axed. Now you need to time your passes just right or the interceptions will pile up.

Besides the voice, Montana II also offers an innovative "zoom" feature. When the ball is handed off or passed, the screen zooms in 6x (!), give you an "up close and personal" view. You'd expect this to help the running game but when running up the middle I get stuffed almost every time. Running to the outside is a better option. The players are nicely animated until hit, at which time they immediately flop on their stomach or back.

The controls are not especially intuitive. There's no audio or visual feedback when selecting a play. The kicking meter is erratic. On-side kicks are usually successful, whether intentional or not! Field goals never appear to travel through the uprights due to the awkward viewing angle.

I enjoyed the TV-style half-time show, featuring a lip-synched anchor at the desk flashing his white teeth while spouting off a few key stats. I love it when a game goes the extra mile like that. That the statistics screen looks pretty busy though, cluttered with symbols, graphs, and confusing numbers.

There are occasional cut-aways to the Jumbotron scoreboard showing two drunk fans (one with beer in hand) whooping it up. Love it! Sometimes it shows Sonic waving a little banner instead. Below the Jumbotron screen you'll see fans holding signs reading "Go!", "#1", and "Rah!" Who would go through the trouble of making such worthless signs?

SportsTalk Football lacks an NFL license but with so much going you probably won't notice. There are plenty of options including weather conditions and a password-backed league option. Packing all sorts of innovation and novelty, Montana II is one of the more entertaining classic football titles to look back on. © Copyright 2022 The Video Game Critic.

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Save mechanism: password
1-2 players 

John Madden Football
Grade: C-
Publisher: Electronic Arts (1990)
Posted: 2000/1/4


screenshotThis is the first edition of a series of football games that revolutionized video game sports. It features an angled vertical view of the field, giving the game a pseudo-3D look. A nice selection of actual NFL plays are at your disposal. Many of the typical moves that we all take for granted today are here, including spin, dive, jump, and hurdle. Playing this game recently, I was surprised at just how good this is.

The players look cartoonish but are easy to see, and the running and passing games are well balanced. I always liked how you can control the velocity of a pass by holding down the button - brilliant. There are only 16 teams to choose from, and the game has no fancy bells or whistles like subsequent editions. When choosing plays, you also need to choose which type of players you want, including big, hands, fast, or normal. After that, you often have to wait for half the team to run off the field, and THEN wait for the substitute players to run ONTO the field! This needlessly slows down the game.

The physics isn't very realistic. Players can dive for over five yards or be knocked back just as far! Passing windows are used to view your three receivers, and while these windows do indicate how open your receiver is, they do not tell you how deep he is, or how many defenders are in the vicinity. As a result, luck plays a major role in the passing game. The sound effects during the game are minimal, dominated by grunts and the "water faucet" crowd. It's a bit rough around the edges, but overall it was a great start for a classic series. © Copyright 2000 The Video Game Critic.

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Save mechanism: Save option? No
1-2 players 

Judge Dredd
Grade: C
Publisher: Acclaim (1995)
Posted: 2023/2/27

screenshotAfter falling in love with the SNES version of Judge Dredd (SNES, 1995), I looked back and realized I had already reviewed the Genesis edition many moons ago. Apparently I was not impressed at the time. Did I miss something? Let's take a look!

The game stars a muscle-bound supercop played by Sylvester Stallone in the motion picture. He serves as "judge, jury, and executioner" in a dystopian, crime-ridden, futuristic world. The world of the third millennium features advanced technologies like flying cars, but it's very run down, with a lot of dilapidated, rusty structures.

Judge Dredd can fire his gun rapidly and also toss grenades. When a bad guy gives himself up, you have the option to "arrest" him instead of killing him outright, and this merciful act nets you bonuses. The levels are set in locations like a lab, jail, courtroom, and - you guessed it - a sewer! Dredd is pretty nimble, able to jump onto ladders and shoot while hanging off them. He can run, duck, and even climb hand over hand to avoid poisonous fumes.

How does this stack up to the SNES game? Well the music sounds a little tin-ny compared to the bass-heavy SNES soundtrack. The graphics are a step down too. The first level of the SNES game took place in the pouring rain. Here, they didn't even attempt any rain. The characters look smaller and the scenery appears grainy at times. Judge Dredd is one of the few games that supports the 6-button Genesis controller. That's fine, but using C and Z to toggle between items is not very intuitive.

It's not all bad news. This game is just as playable as the SNES, if not moreso. You can fire at a faster rate, making it all the more satisfying to take out mad scientists and rioting prisoners. Unlike the SNES version where items were at a premium, grenades, health, and bags of money are fairly abundant. I still prefer the SNES edition but this one won't disappoint. © Copyright 2023 The Video Game Critic.

Our high score: 108,075
1 player 

Jungle Book
Grade: B+

screenshotI remember seeing Jungle Book over my friend Brendan's house back in the day. He and Steve had rented it and were playing it on a small TV in his room. I didn't pay much attention at the time but now I love it. This game is so much fun. The title screen features the jaunty banjo tune "Bear Necessities" that's sure to have you tapping your toes.

You play as Mowgli, a scrawny little boy raised by a pack of wolves. Each stage challenges you to collect a certain number of red gems in the jungle before locating an end-of-stage character like Baloo the bear. Mowgli is a nimble little fellow who effortlessly climbs, swings, and leap between branches. The controls are so crisp!

The jungle is crawling with dangerous animals like monkeys, snakes, wild boars, scorpions, and anteaters. Some of these creatures tend to blend in with the lush environment. Mowgli can turn them to dust by either pouncing on them or hitting them with bananas. The ability to toss bananas in a rapid-fire manner is awesome - and you can even do it while hanging on a vine! Falling into water or thorns is fatal, but you can hold down the directional pad to get a peek at what's below.

The stages are short and sweet and I love the whole treasure hunting element. Many gems and other goodies are hidden or located in hard-to-reach places. Fortunately you don't need to collect all the gems to progress. The graphics and animation are nice but not as awe-inspiring as Aladdin (Genesis, 1993). The sound effects tend to be very scratchy and could use a little more punch. Jungle Book may not be a showcase title, but its happy-go-lucky gameplay should appeal to all ages. © Copyright 2015 The Video Game Critic.

Our high score: 238,190
1 player 

Jungle Strike
Grade: B-
Publisher: Electronic Arts (1993)
Posted: 1999/12/21


screenshotThis is a decent sequel to EA's Desert Strike, but to be honest, it didn't hold my attention all the way through. Like the first game, you control a helicopter on a series of military missions. Jungle Strike covers much more territory than the first game, including Washington D.C., a jungle river, and a snow fortress. I was hardly impressed by the D.C. stage because the scenery was entirely too sparse - it looked like a big park!

In addition to your helicopter, certain missions also allow you to control a motorbike, hovercraft, and Stealth bomber. Don't get too excited though - these new vehicles are tougher to control and ultimately not as much fun. Oh well, at least they break up the monotony. Jungle Strike takes a long time to complete. There are eight campaigns compared to four in the first game, and each has a long list of missions. Casual gamers might not go for this, but if you couldn't get enough of Desert Strike, this is the game for you. © Copyright 1999 The Video Game Critic.

Save mechanism: Save option? Password
1 player. 

Jurassic Park
Grade: B

screenshotI remember when my buddy Eric first brought this game over to my house in 1993 when Jurassic Park mania was still in full swing. Pop in this cartridge and a T-Rex roars "Sega!" over the Sega logo. Hilarious. The game begins with a spectacular cutscene of the T-Rex breaking loose and attacking a jeep on a dark, stormy night.

You can tell the bulk of the development effort was spent on the digitized dinosaurs, which look and sound amazing! You'll face raptors, spitting dilophosaurus, flying pterodactyls, and those annoying tiny green "compys". You can make your life easier by not attacking every dinosaur. For example, if you don't shoot the triceratops he won't charge at you.

You never actually kill any dinosaurs but you can tranquilize them, and it's cool how their chests rise and fall as they slumber, legs sometimes twitching. The T-Rex is never seen full-body but he makes his presence felt by sticking his huge noggin wherever it will fit.

You begin as Dr. Grant forging through a dense jungle to locate the power station. You can shoot, squat, crawl, and climb hand-over-hand along vines. When coming up short for a jump he'll grab the ledge and pull himself up. Grant looks realistic but the animation is choppy and the controls feel stiff. Still, it's great fun to shoot pterodactyls out of the air and lob grenades at raptors.

The design of that opening stage could be better. It's hard to tell where to go at times, especially when constantly sliding down slopes leading to beds of spikes. The erratic frame rate not only degrades the controls, but even the music slows down. Leaps of faith are the order of the day, and dying forces you to restart the whole level. I recommend starting on the easy level, as it provides plenty of ammo and dinosaurs go down with one shot.

The shadowy power station stage does a fine job of recreating the tension and fear of the movie scene. As you avoid electrified wires and duck into vents, raptors are constantly snapped at your heels. There's a pervading sense of suspense knowing that the one you just tranquilized will get back up at any second. The music is kind of freaky too.

The river raft scene (deleted from the film) is the most visually appealing stage. Navigating the waterfalls is tricky, but it's cool how you can exit the raft to explore on land. One could argue that the inclusion of this scene makes this game more faithful to Jurassic Park than the actual movie!

Remaining stages include the pump station, canyon, volcano, and visitor's center. The option to play as the raptor adds novelty value; you can jump a country mile! It's less compelling than playing as Dr. Grant, but it adds replay value. Jurassic Park for the Genesis is sloppy at times, but its rich visuals and realistic dinosaurs capture the spirit of the film better than any other version. © Copyright 2024 The Video Game Critic.

Recommended variation: easy
Save mechanism: password
1 player 

Jurassic Park: Rampage Edition
Grade: B-

screenshotHot on the heels of the first Jurassic Park (Genesis, 1993), this follow-up offers better control, faster action, and a fresh set of stages. Rampage Edition lacks a password mechanism but does have a very nice stage select screen. You can begin at the docks, the aviary, or in the savannah where you ride on the back of a galloping dinosaur who is not named Yoshi, for once. For some reason the game also pits you against soldiers - as if the dinosaurs weren't enough!

I'm surprised how they altered the graphic style for this game, rendering characters and creatures with black outlines. I guess it's supposed to make them stand out more, but it looks less realistic and feels like a step back. The animation is silky smooth - especially when climbing ladders - but there is some mild slowdown. The rich scenery looks fantastic, conveying a nice sense of atmosphere. In the lost ruin areas you can practically feel the humidity.

The controls are highly responsive but you no longer have the ability to grab onto ledges, and it's sorely missed. You can still have the option to play as a raptor, and his controls are much improved. Not only do you now have a dash move, but you can attack by swinging your tail!

Your weapon arsenal includes electric zappers, grenades, machine guns, and flamethrowers that burn critters to a crisp! Yes, you can kill the dinosaurs this time. Haven't you ever wanted to shoot a raptor at point-blank range with a sawed-off shotgun? The only correct answer is yes. There are constant explosions in this game, and they are awesome.

My favorite stage is the cargo ship at the dock. You never saw much of this area in the movie so it's kind of cool to explore it during a raging thunderstorm. The aviary stage (as featured in the third movie) can be very irritating. You're trying to make it to the bottom but a pterodactyl is constantly picking you up and carrying you back to her nest! Shoot her on sight! The savannah stage adds some levity as Dr. Grant yells "yahoo!" while riding what looks like a giant galloping ostrich. I like this stage because you can really go buck-wild.

Later stages include lost ruins and river rafting mayhem. The river rafting is much improved from the original game. You can't fall to your death and the water looks amazing. Unfortunately I got hopelessly stuck in this stage due to a bug which dampened my enthusiasm.

In general Jurassic Park: Rampage Edition feels more polished than the first game and has a better flow. The checkpoints are well-placed and there are hidden areas to discover. Though released before the second film, it contains elements from all three, making it one of the more entertaining Jurassic Park titles. © Copyright 2024 The Video Game Critic.

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Recommended variation: easy
1 player 

Justice League Task Force
Grade: D
Publisher: Sunsoft (1995)
Posted: 2002/9/29


screenshotFrom the name itself, few people would guess this is a superhero fighting game. Justice League Task Force sounds like some boring government commission! But the thing that really struck me about the game is just how incredibly mediocre it is. Having been released well after the 2D fighter boom, you would at least expect this to be as good as Eternal Champions, but it's not even close.

The game combines run-of-the-mill graphics with second-rate gameplay and minimal sound. The main attraction is your ability to fight as Superman, Batman, Green Arrow, Wonder Woman, Aquaman, or the Flash. Unfortunately, Task Force was made at a time when DC Comics had made a few ill-advised changes to the look of the characters. Superman and Aquaman have long, flowing hair that makes them look more like Fabio than superheroes, and Green Arrow looks like a complete ass in that Robin Hood outfit.

Also included are three villains I've never heard of: Cheetah, Desperado, and Darkseid. The backgrounds are static, and with the exception of Batman's Gotham City, are extremely uninteresting. The gameplay is equally uninspired. The special moves aren't very special, and the collision detection is suspect at times. The sound effects are terribly muffled, and the low, rumbling background music is barely audible. If not for its famous cast of characters, Justice Task Force would have been a complete bust. © Copyright 2002 The Video Game Critic.

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1 or 2 players 


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