Publisher: Seismic (1990)
Reviewed: 2003/12/22
Our high score: 6550580
1 player
Publisher: Electronic Arts (1991)
Reviewed: 2001/1/8

When I think of classic Madden, this is the game that comes to mind. You know you're in for a treat when you hear that weird, funky electronic music kick in during the intro screen. The gameplay isn't much different from the first Madden, but the number of options has gone through the roof! Now you can select from all 28 professional teams (plus an All-Madden team) and a ton of plays. Weather conditions, including the white asphalt "snow" and rain, really affect gameplay. You can play head-to-head or with a teammate, and players can be injured or substituted. Other nice features include tipped-passes, unsportsman-like conduct calls for late hits, and an easy-to-use instant replay feature. The impressive 80-page(!) manual contains not only complete instructions for playing the game, but also descriptions of all the formations and pages of team statistics! Madden '92 was made after the season where the referee's calls could be overturned, and this feature is included. Of course, there's no way two people playing against each other are ever going to agree to overturn a call! The game has a wicked sense of humor as well. When a player is injured, a ambulance comes speeding out onto the field, running over several other players in the process! © Copyright 2001 The Video Game Critic.
Publisher: Electronic Arts (1992)
Reviewed: 2000/1/20

Madden '93 was hardly the upgrade it was made out to be. Besides a few minor improvements and a handful of new features, this is the same as Madden '92. The best new feature is the battery backup, making it easier to play a whole season. Eight all-time great teams are also included. Madden '93 was the first football game to make a big deal out of the coin-toss, and unfortunately not the last. Other additions include a QB stop clock play, a no-huddle offense, a crowd behind the goalposts, and a few new animations. The play calling screen is different but not really an improvement. The worst new feature is the low-quality digitized John Madden voice, which will make you wince. The crowd noise is also irritating. © Copyright 2000 The Video Game Critic.
Publisher: Electronic Arts (1993)
Reviewed: 2000/1/4

Madden '94 was the first Madden game to be endorsed by the NFL, believe it or not. It also introduced some major new features, like faster gameplay, larger players, 80 teams, and support for the four-player multi-tap. Minor additions include a reverse angle replay and an expanded playbook. This game was also the first to let you "flip" your plays - a major innovation. The graphics are a mixed bag. Yes, the players are larger and look more realistic, but they are almost
too big, and tend to crowd the screen. Also, they run like fruitcakes shaking their butts from side to side. The running is easier in this edition, and tackling is harder. The biggest improvement of all is the speed in which you can select your plays. The sound is better but still rough, and you still get John Madden's grainy commentary. He loves to say "boom" every now and then after a big hit. © Copyright 2000 The Video Game Critic.
Save mechanism: Save option? Battery
1-4 players
Publisher: Electronic Arts (1994)
Reviewed: 2000/1/4

This was the first Madden game to be endorsed by both the NFL
and the NFL Players Association. The graphics look very realistic - the players are properly proportioned without the black outlines, and the animation is improved dramatically. But the biggest innovation is the elimination of the passing windows! Now the receivers are each assigned a button, just like the modern football video games. New moves include straight-arms and high steps. This was the first Madden which let you execute two-point conversions. The sound is crystal clear, and the game moves along at a brisk pace. My friend Eric and I actually jumped when the referee shot a gun (!?!) signaling the end of a quarter. This is truly a great football game! © Copyright 2000 The Video Game Critic.
Save mechanism: Save option? Battery
1-4 players
Publisher: Electronic Arts (1995)
Reviewed: 2000/1/4

Believe it or not, Madden '96 was step
backwards for the series. Yes the fields look better than ever, with realistic-looking grass and end zone insignias. There are some cool new moves including laterals, fair catches, and over-to-top dives. But the gameplay is
way too fast, making the game virtually unplayable! There are other flaws as well. This game brags that it is the first to feature left-handed quarterbacks. Yes, you can now control a left-handed Steve Young. But he's also African American, just like every other player in this game (including the kickers)! If you can overlook that, maybe you can also overlook the fact that tackled players look like squashed bugs. This may be the worst Madden game ever. How the mighty have fallen! © Copyright 2000 The Video Game Critic.
Save mechanism: Save option? Battery
1-4 players
Publisher: Electronic Arts (1996)
Reviewed: 2000/1/20

After the disastrous Madden 96, I was glad to see the series return to form in 1997. The gameplay has been slowed down (thankfully) so players move at a more reasonable pace. In addition, the graphics have been enhanced with sharper-looking players and realistic animation sequences. As usual, there are more options in this game than you would ever need, but they're always nice to have. New features include player fatigue, the ability to save your greatest plays, and a five receiver passing mode. The quality of the sound effects, including Madden's commentary, is beyond reproach. I couldn't find any obvious flaws in this Madden '97. This may be the best football game ever made for the Genesis. © Copyright 2000 The Video Game Critic.
Save mechanism: Save option? Battery
1-4 players
Mario Andretti Racing
Grade: B
Publisher: Electronic Arts (1994)
Reviewed: 2016/5/24

Mario Andretti Racing feels like a next-generation
Pole Position (Atari 5200, 1983). It may not blow you away with its graphics but the game is loaded with options and playability. I was
shocked when I saw it let you race Indy, stock cars, and sprint cars. I enjoy sprint car racing, but it's pretty obscure so the game gets extra points for that. Modes include single race, two-player split-screen, circuit, and password-backed career. The stock and sprint cars require some practice to get a feel for, but I felt right at home with the precision handling of the Indy cars. Andretti Racing's graphics aren't particularly detailed but the smooth framerate goes a long way. Methodically working your way up the ranks by passing cars at just the right time is satisfying. Most races require a visit to the pitstop which is accompanied by digitized animations. I love how your radio transmits updates like "you're in third", "low fuel", and "good lap!" If your tires become worn you can spin out, and I like the fact that the CPU racers can spin out too! The action is presented via split-screen, but the single player mode offers several options so you don't waste the top half of the screen. You can use it to display the overhead map, a rear view, or simply remove it altogether in favor of the big blue sky. Mario Andretti Racing is more forgiving than
Super Monaco GP (Sega, 1993) and thanks to its extensive features it covers a lot more ground. © Copyright 2016 The Video Game Critic.
Our high score: 5:42:78
Save mechanism: password
1 or 2 players
Publisher: Sega (1993)
Reviewed: 2006/11/15

Like most futuristic games, Mazin Saga's intro screens convey an ominous tale. In case you missed it, the earth was thrust into a holocaust in 1999 after being attacked with biological weapons from another dimension. Have you noticed how game developers of the past always assumed something absolutely catastrophic was going to occur in 1999? Being more sophisticated in 2006, we now know that the future is almost always
boring. Mazin Saga is saddled with an idiotic name and premise, but as a side-scrolling brawler, it has teeth. You control some sort of humanoid robot who bears a striking resemblance to my old "Mazinga" Shogun Warrior toy (remember those?). As you battle clawed warriors and shape-changing mutants, you'll employ the standard punches, jump-kicks, and "special" attacks. The characters are a bit small, and their black outlines look cheesy. The gameplay is effective however, thanks to tight controls, interesting stages, and gigantic bosses. The burning post-apocalyptic cities look beautiful, and scenes like India in the snow are pretty imaginative. The bosses tend to assume huge skeletal forms, and most can't even fit on the screen. With multiple animated joints, their movements are both fluid and freaky. Just don't rest after beating one of these titans, because next you're thrust into a one-on-one battle against a rival robot (Street Fighter 2 style!). Mazin Saga packs a serious punch, and I'm surprised how this has remained under the radar for so long. If side-scrolling brawlers are your thing, you'll want to hunt this one down. © Copyright 2006 The Video Game Critic.
McDonald's Treasure Land Adventure
Grade: B-
Publisher: Sega (1993)
Reviewed: 2016/6/24
Recommended variation: Normal
Our high score: 8060
Save mechanism: password
1 player
Publisher: Data East (1994)
Reviewed: 2011/12/21
Our high score: 46,600
1 player
Publisher: Sega (1992)
Reviewed: 2012/10/20
Recommended variation: Ready, Aim, Tomatoes
Our high score: 50,470
1 player
Publisher: Sega (1991)
Reviewed: 2017/4/24
Recommended variation: Original
Our high score: 70,950
1 player only
Michael Jackson's Moonwalker
Grade: B-
Publisher: Sega (1990)
Reviewed: 2010/1/21
Recommended variation: easy
Our high score: 10870
1 player
Publisher: Codemasters (1993)
Reviewed: 2015/8/7

The box for this game says "UK No. 1 Best Seller", with rave reviews plastered all over the back. I assume they were referring to Micro Machines games of the past, as the brand carried a lot of weight at the time. First made popular on the NES, this overhead racer let you race toy cars around kitchen tables, pool tables, gardens, and other everyday locations. Not limited to cars, you'll also race speedboats, tanks, and flying choppers. Micro Machines looks terrific on the Genesis with crisp graphics and super-smooth scrolling. To earn points you must take a commanding lead on your opponents until they fall out of view. This is challenging when you don't know where the tracks lead, but once players become familiar with the tracks the races become drawn out and somewhat boring. Only the tanks have weapons and there aren't any special items to spice things up. I also suspect the game is a little buggy after witnessing the losing car inexplicably declared winner. The music is lousy. But my biggest gripe is the lack of a four-player mode - only two players can go head-to-head. That's a bitter pill to swallow considering the SNES version offered four-player support. If a Genesis multitap had not been released in time for this, Codemasters should have waited for it. I love the Micro Machines series but this feels like a neutered version at best. © Copyright 2015 The Video Game Critic.
Midnight Resistance
Grade: B+
Publisher: Data East (1990)
Reviewed: 2002/4/14

Midnight Resistance really got my adrenaline pumping! It's one of those rapid-fire side-scrollers where you blow away wave after wave of nondescript bad guys. You control a soldier with mad firepower. Enemies literally go up in smoke when shot, but they often drops keys that you can use to buy new weapons. Before each stage, you can choose from a number of weapons and power-ups. My favorite is the three-way shot that fires large spheres - power that bad boy up and you're nearly unstoppable. There are also some useful secondary weapons like guided missiles or "rain" attacks. Unfortunately, after you use a continue, you're back to the standard gun, which means you won't last long. The enemies are mainly generic soldiers, but you'll also face some large vehicles like tanks and fighter jets. The large mechanical bosses are relatively easy to beat thank goodness. Part of what makes Midnight Resistance so fun is the controls. By holding the B button, you can fire in one direction while running in another. Another control option allows you to use B to rotate your fire, but I found that needlessly confusing. While Midnight Resistance is undeniably fun, it is less impressive technically. The graphics are varied and colorful, but slowdown occurs quite a bit. In some stages, the game pauses to draw the next screen, which is pretty lame. But those problems wouldn't keep me from recommending this intense shooter. © Copyright 2002 The Video Game Critic.
Our high score: CJS 34,000
1 player
Mighty Morphin' Power Rangers
Grade: D-
Publisher: Bandai (1994)
Reviewed: 2014/9/20
Publisher: Acclaim (1993)
Reviewed: 2009/10/31
Recommended variation: easy
Our high score: 1375000
1 or 2 players
Publisher: Acclaim (1994)
Reviewed: 2009/10/31
Publisher: Williams (1995)
Reviewed: 2009/10/31
Rating: Mature (realistic blood and gore, violence)
Publisher: Tengen (1991)
Reviewed: 2006/5/3
Recommended variation: big maze + speed
Our high score: 40340
1 or 2 players
Mutant League Football
Grade: D
Publisher: Electronic Arts (1993)
Reviewed: 2013/9/1
Mutant League Hockey
Grade: D
Publisher: Electronic Arts (1994)
Reviewed: 2014/1/29
Publisher: Dreamworks (1992)
Reviewed: 2006/12/10

This isn't a well-known game, and there's a perfectly good reason for that. Compared to similar side-scrolling brawlers like Streets of Rage or Final Fight, Mystical Fighter is an utter embarrassment. Despite donning an ancient Japanese theme, the characters are bizarre and the scenery is as static as it is boring. You'll fight a lot of big, fat sumos dressed in traditional garb, and weird, skinny Golem-like creatures. We all know how old 2D fighters tend to recycle the same characters in different color palettes, but Mystical Fighter takes this concept to the
extreme. The fighting action is as shallow as it is repetitive. In addition to standard kicks and punches, there are a few special moves, including the Blanka-inspired rolling attack, and a "spin throw" which lets you execute a silly helicopter-like spin. The controls are crisp and the animation is smooth, but the gameplay is easy and unsatisfying. The modern soundtrack sounds terribly inappropriate for a game like this. Mystical Fighter is just one of those oddball titles that probably never should have seen the light of day. © Copyright 2006 The Video Game Critic.
Our high score: 120300
1 or 2 players