Ultimate Mortal Kombat 3
Grade: B-
Publisher: Williams (1996)
Reviewed: 2009/10/31
Rating: Mature (realistic blood and gore, violence)

This "Ultimate" edition is a weak attempt to repackage Mortal Kombat 3 (MK3) and appease some disenchanted fans. Ultimate Mortal Kombat 3 returns two vital characters missing from MK3: Scorpion (a fan favorite) and the original
masked version of Sub Zero. The fact that the
unmasked version is
also included seems to break every law of nature. It's just not
right! And where in the
hell is Rayden? What happened to Sheeva? Several new characters are present, but they feel tacked on to say the least, with even more Scorpion palette-swaps like Rain (purple), Ermac (red), and Noob Saibot (black). Geez, hasn't that dead horse been beaten
enough?? The fighting engine has been tweaked a bit and there are new fatalities, so the underlying fighting engine is solid. The game certainly plays well. Another purported new "feature" are the multi-player modes that support four or eight players. Who in the hell asked for
that? Nobody, but it sure was easy to program! UMK3 also features a few new backgrounds, but nothing worth writing home about. Clearly Midway was trying to squeeze as much as they could out of the series for one last 16-bit incarnation, but I doubt if gamers turned off by MK3 would even bother with this. © Copyright 2009 The Video Game Critic.
Universal Soldier
Grade: C
Publisher: Accolade (1992)
Reviewed: 2008/10/30
Our high score: 92,664
1 player
Unnecessary Roughness '95
Grade: D-
Publisher: Accolade (1994)
Reviewed: 2005/8/14
Publisher: Electronic Arts (1994)
Reviewed: 1999/12/21

The first two Strike titles allowed you to blow up targets all over the world. These campaigns take place in the dense cityscapes of New York, San Francisco, and Las Vegas. You get to control two types of helicopters, as well as a ground vehicle, and in some stages you can run around and attack on foot! This is probably the ultimate Strike game, and if you're not sick and tired of this series by now, this should do the trick. © Copyright 1999 The Video Game Critic.
Save mechanism: Save option? Password
1 player.
Publisher: Renovation (1991)
Reviewed: 2019/3/2
Publisher: Renovation (1991)
Reviewed: 2006/2/24
Publisher: Renovation (1991)
Reviewed: 2006/4/20

This well-designed vertical shooter has a lot going for it. Vapor Trail offers three selectable fighter planes, each with its own unique combination of weaponry, power, and agility. You're allotted three ships, each with three units of "life", so you can withstand multiple hits before going down in flames. The A button shoots, B provides rapid-fire, and C triggers an evasive "roll" maneuver. Weapons and power-ups appear on a regular basis, including guided missiles and a devastating flame attack. Not all of the weapons are desirable however. The one that looks like swirling bubbles may be the most idiotic thing I've seen in a Genesis shooter. Vapor Trail's backdrops look terrific, featuring multi-layered mountains, tunnels, and overpasses. In one scene you fly up the side of a building as an awesome city skyline emerges in the background. The shooting action is intense, with most enemies being of the tank, helicopter, and jet fighter variety. In terms of audio, Vapor Trail boasts some seriously kick-ass music that conveys a true sense of urgency. The voice synthesis, on the other hand, is so awful you could mistake it for Donald Duck complaining about a bee in his picnic basket. It's so heinous that you actually
want to hear it, just so you can make fun of it. Vapor Trail also includes a two-player simultaneous mode, albeit with some minor slowdown. My main beef with this game is how your score
immediately disappears upon losing your last life! Yes, even during the "continue" countdown! Unless you're paying
very close attention, you never know what the high score is, which hurts the game's replay value. It's too bad, because otherwise Vapor Trail ranks quite high in the crowded pool of Genesis shooters. © Copyright 2006 The Video Game Critic.
Our high score: SDZ 120000
1 or 2 players
Publisher: Sega (1995)
Reviewed: 2014/1/13

Vectorman may have been the
last great game released for the Genesis. This frenetic platform shooter was developed late in the system's lifecycle, and you can tell the developers knew what they were doing. In addition to some of the best run-and-gun action on the Genesis, Vectorman boasts impressive scaling, rotation, and amazing pseudo-3D effects. The main character is a funny dude composed of green spheres. Shooting televisions reveal power-ups, including some that transform him into interesting shapes like a drill, fish, or hand grenade. In his human form it's fun to blast robots by unleashing a steady barrage of shots. Occasionally you'll find a weapon which provides more potent (but temporary) firepower like five-way shots, rapid-fire, or spinning "bolos". We're seen this kind of game before, but rarely done this well. The control is perfect and the action is fast. I love the flags flapping in the wind in the opening stage, and the arctic ridge zone reminded me of the planet Hoth from Star Wars: The Empire Strikes Back. The stage designs can be repetitive but I like how there are lots of hidden areas to uncover. There's a visually-arresting bonus stage where you guide a car along an elevated track (overhead view) with a gigantic robot trying to crush you from below. The bosses can be a real headache, especially since they have no health meter. If you get frustrated, just switch to the "lame" difficulty setting like... umm.. a
friend of mine did. Understated techno music nicely complements the futuristic action. Vectorman is a classic title for the Genesis, pushing the technology to its limits without sacrificing the fun. © Copyright 2014 The Video Game Critic.
Recommended variation: Lame
Our high score: SLN 147,870
1 player
Publisher: Sega (1996)
Reviewed: 2014/1/13
Recommended variation: Lame
Our high score: 155,420
1 player
Publisher: Sammy (1994)
Reviewed: 2015/9/30

I love
Zaxxon (Colecovision, 1982) with its pseudo-3D isometric perspective, and I'm surprised more shooters didn't adopt this approach. Viewpoint offers a similar perspective but you don't change altitude, instead moving freely around a flat plane. Viewpoint was originally released for the powerful Neo Geo system, but the Genesis version does a remarkable job of mimicking its 3D-polygon look. The sense of depth is terrific as you're attacked by giant goldfish, square slinkies, and amazing bosses like a giant crab. With rapid-fire shooting and fantastic graphics, what's not to like? Well, the slow-down. Not only is the pace of the game plodding, but it becomes
excruciating when there's a lot of activity. Viewpoint is very erratic. There are stretches in the game where nothing seems to be happening. Other sections require you to avoid traps like tiles that rise and fall, but it can be hard to tell what you can or can't fly over. The boss encounters look magnificent but the battles are protracted and turn out to be kind of boring. I swear I had to shoot that damn crab about 1000 times. The game also suffers from a sample-heavy soundtrack that tries to be quirky but is just annoying. Viewpoint is a unique title for the system but as a shooter it fails to satisfy. © Copyright 2015 The Video Game Critic.
Our high score: 75,640
1 or 2 players
Publisher: Sega (1996)
Reviewed: 1999/11/13

This is
Virtua Fighter? Virtua Fighter is supposed to be a 3D game, but this version is just a second-rate 2D fighter. There's nothing "Virtual" about this game at all. Sega just used the name, and in my opinion, it's misleading. Anyway, this mediocre fighting game has decent graphics but nothing in the way of innovation. The whole gimmick to Virtua Fighter was the 3D angles, and without that the game seems pointless. Eight characters from the series are included, and I have to admit that they are colorful and well detailed. There are plenty of moves for each fighter, but the moves don't look very spectacular, and most are punch/kick variations. This game is a button-masher. It lacks the personality and playability of other fighting games like Street Fighter or Eternal Champions, and the voice samples are awful. Just to illustrate how lame this game is, one of the three bullet items on the box reads "Choose between 6 different fighting uniforms per character!" Big frickin' deal. © Copyright 1999 The Video Game Critic.
Save mechanism: Save feature? No
1-2 players
Publisher: Sega (1994)
Reviewed: 2004/4/24

To bring Virtua Racing to the Genesis, Sega packed extra chips into an oversized cartridge in order to support the game's demanding 3D polygon graphics. This game boasts visuals and gameplay unmatched for the system, and is very similar to the 32X version. Although the polygon count and number of colors are slightly lower in this version, the gameplay is just as good. Granted, there are only three tracks (compared to five on the 32X), but these are the three better tracks, complete with bridges, tunnels, and overpasses. Other minor differences include only one type of car (formula) and audio effects that sound muffled. Since the Genesis only supports a modest number of colors, the road tends to look like a patchwork of blue and gray squares. But in terms of fun, Virtua Racing has withstood the test of time very well. Even the split-screen mode is a pleasure to play. Incredibly, this game originally sold for an astronomical $100. NOTE: This cartridge will NOT work in a Sega 32X-equipped console. © Copyright 2004 The Video Game Critic.
WWF: Super Wrestlemania
Grade: D
Publisher: Acclaim (1992)
Reviewed: 2020/2/14

The 1990's marked the end of a golden era of wrestling, boasting flamboyant personalities like Hulk Hogan, Ultimate Warrior, British Bulldog, and Randy "Macho Man" Savage. Super Wrestlemania aspires to be an arcade beat-up-em with big characters and crazy signature moves. You'll witness suplexes, leg drops, flying clotheslines, and even leaps from the turnbuckles. Unfortunately Wrestlemania lacks the flashy visuals and tight controls you'd expect from an arcade title. The graphics are plain and the controls feel mushy and unresponsive. At one point my friend Brent asked if he was even
playing. The collision detection is so erratic you can't even tell if your leg drop landed on an opponent or missed completely. Fortunately, unlike other wrestling games the matches don't tend to overstay their welcome. Life meters deplete fairly quickly and it's easy to pin your opponent by pressing B and C. I challenged a few friends and found the game to be unintentionally comical. For some reason our guys kept leaving the ring only to turn around and come right back. I guess my biggest disappointment is the lack of pageantry you'd expect from the WWF. Where are the flashy introductions, commentators, and interviews? The crowd doesn't move at all and sounds like a water faucet. Super Wrestlemania should have been a fun romp but its clunky controls and bland presentation tend to undermine the thrill of this "sport". © Copyright 2020 The Video Game Critic.
Publisher: Acclaim (1994)
Reviewed: 2003/8/15

Loaded with its supernatural monsters, spells, and macabre scenery, Warlock tries hard to be like Castlevania, but the gameplay is weak. You control a wizard who looks more than a little like Harry Potter. You begin the adventure running through a beautiful meadow, but an evil sorcerer soon appears and raises havoc, transforming dogs into werewolves and townspeople into ugly zombies. You get to explore creepy places like castles, dungeons, and graveyards, and they look terrific. The graphics are high caliber, and some of the monsters look truly frightening. A creepy organ plays a haunting refrain in the background. The unique health meter is in the form of a head that loses flesh with each hit. In terms of presentation, Warlock has a lot going for it, so it's a shame that the game plays so poorly. Although you can hurl "magic blasts" and an orb that acts like a boomerang, these can only be aimed at certain angles, and it's hard to hit advancing monsters. This problem is aggravated by numerous cheap hits and monsters that materialize from out of nowhere on both sides of you. Most players will give up in frustration and miss out on most of the great visuals Warlock has to offer. © Copyright 2003 The Video Game Critic.
Publisher: Renovation (1990)
Reviewed: 2006/4/20

I'm normally giddy as a schoolgirl when it comes to 16-bit shooters, but Whip Rush just didn't do it for me. It's not
awful in any regard, but it lacks character and fails to distinguish itself from the many shooters it borrows ideas from. The graphics are sub-par, with the "orange circle" explosions looking especially weak. The constantly changing backgrounds feature cool parallax scrolling, but the scenery looks grainy and lacks detail. As you traverse the maze-like stages, the scrolling direction tends to change abruptly, sometimes forcing you into a corner with no room to escape. Frequent power-ups allow you to switch weapons, and you'll learn that certain weapons are far better suited to particular stages. One weapon I hated was the irritating "fire" weapon, which shoots in the
opposite direction of where you press the directional pad. By far your best option is the side-cannon attachment that can be repositioned on the fly via the C button. I do like how taking a hit reduces your weapon power instead of destroying your ship outright, and the high score is displayed on the top of the screen, giving you something to shoot for. Some of the music has that vintage 16-bit quality, but much of its sounds like bubblegum pop from the 1980s. In the final analysis, Whip Rush is playable but certainly not one of the better Genesis shooters. © Copyright 2006 The Video Game Critic.
Recommended variation: turbo
Our high score: 99500
1 player
Wimbledon Championship Tennis
Grade: B+
Publisher: Sega (1993)
Reviewed: 2009/9/3
Publisher: Dreamworks (1991)
Reviewed: 2011/3/23
Our high score: 371,980
1 player
Wolverine: Adamantium Rage
Grade: F
Publisher: Acclaim (1994)
Reviewed: 2019/1/11
Our high score: 60,800
Save mechanism: password
1 player
World Championship Soccer
Grade: F
Publisher: Sega (1989)
Reviewed: 2002/6/1

It's easy to believe this game came out in 1989, because it looks more like a Master System game than a Genesis title. The overhead view of the field makes the players look like black circles with shoulders. Your limited view of the action is supposedly compensated by a miniature "radar" field display on the right side of the screen. Even if you
could make sense out of all those moving dots (forget about it), using it effectively is nearly impossible. I liked performing the bicycle kicks, but maintaining control of the ball is impossible. The upbeat background music is pleasant enough, but the "goal!" voice sample sounds more like someone screaming in agony! World Championship Soccer hasn't aged well at all. © Copyright 2002 The Video Game Critic.
World Championship Soccer II
Grade: B
Publisher: Sega (1994)
Reviewed: 2002/6/1

It's hard to believe that it took Sega FIVE whole years to come out with a sequel to World Championship Soccer, but this time they did it right. The field is viewed from the side at a 45-degree angle, giving you a nice 3D perspective on the action. The short and stocky player sprites look funny, but they are nicely animated (especially the dives). The game is fast and fun, and the controls are simple and responsive. Although your view is limited, there always seems to be a teammate just off-screen ready to receive a pass. The gameplay is much deeper than its predecessor - there are now headers, penalty kicks, corner kicks, and penalty cards. You even get to see a replay of each goal. There are 32 teams and plenty of customization options. If there's one area where the game stumbles badly, it's in the sound department. The background music is fair, but the crowd sound effects are unbearable. The disjointed, incomprehensible "chants" sound like a poor radio reception. Sound is NOT the Genesis' strong suit, and Sega shouldn't have attempted to be so ambitious. Other than that, this soccer game is definitely worth checking out. It also provides multi-tap support. © Copyright 2002 The Video Game Critic.
World Series Baseball
Grade: C+
Publisher: Sega (1994)
Reviewed: 2006/6/30
World Series Baseball 95
Grade: B-
Publisher: Sega (1995)
Reviewed: 2006/6/30

This sequel isn't a huge improvement, but it is a step up. The main difference is the overhauled graphics, which appear far more vibrant and colorful that last year. You can see more of the batter in the box, and he looks practically digitized. I like how the ball now clanks off of the ball in a more realistic and satisfying manner. The fielding action is fun, but there are too many foul balls. A streamlined user interface means that the batter no longer has to "aim" his swing, thank goodness. New options include multiplayer leagues, the ability to draft and trade players, and teams of "all-time great" players. But the most notable new feature is the ability to "celebrate" during homerun trots. My friend Eric used to totally abuse this feature, cartwheeling all the way around the bases (which I must admit was pretty hilarious). The SportsTalk announcer was apparently canned and replaced with another guy who says next to nothing. A PA announcer introduces each batter, but he speaks too slowly ("Next up. For the Yankees...") A disjointed "water faucet" sound effect serves as the crowd noise. The pace of the game hasn't improved at all. You'll still need to wait for the pitcher to compose himself before each pitch, and the scoreboard is shown before each batter, which is irritating as all hell. In the final analysis, World Series 95 is just a modest upgrade. © Copyright 2006 The Video Game Critic.
World Series Baseball 96
Grade: B-
Publisher: Sega (1996)
Reviewed: 2006/6/30

Don't feel bad if you ever confuse this game with World Series 95, because it's an honest mistake. In fact, World Series 96 is practically
identical to World Series 95, save for updated rosters and schedules. That a shame, because there was
plenty of room for improvement, especially in the audio department. With no new features to tout, Sega was reduced to listing
old features on the back of the box! How pathetic is that? World Series Baseball 96 represents Sega at its very worst. Shameful! © Copyright 2006 The Video Game Critic.
World Series Baseball 98
Grade: B-
Publisher: Sega (1997)
Reviewed: 2006/6/30

Genesis baseball fans must have been experiencing a serious case of deja-vu in the late 90's, considering Sega pretty much released the same game
three years in a row! Sure, the statistics and rosters are updated, but who cares? Could Sega have possibly milked this series any more? I seriously doubt it. Actually, there
is one notable thing about this game. If you look at the title, you'll notice that Sega "skipped" a year in order to keep pace with other baseball games who had inexplicably begun naming their games after the
next year. It's a mad, mad world. © Copyright 2006 The Video Game Critic.
World of Illusion Starring Mickey Mouse & Donald Duck
Grade: B-
Publisher: Sega (1992)
Reviewed: 2007/3/23

I'm a long-time fan of
Castle of Illusion Starring Mickey Mouse (Genesis, 1990), with its casual pacing, well-crafted scenes, and unexpected surprises. I was hoping World of Illusion would rekindle the same magic, but it never quite reaches the same heights. World of Illusion is still an enjoyable little romp however, and the two-player co-op mode is great concept that you rarely see in a platformer. The graphics are a slight letdown. As a sequel to Castle of Illusion, I was expecting the visuals to be bigger and bolder, but they're not. The characters appear slightly smaller, and the colors look washed out. The varied stage locations include a forest, volcanic mountains, library, and a sunken pirate ship. There's also a magic carpet ride with controls and sound effects that bring Joust to mind. On land, Mickey wields a magic blanket to defeat blue soldiers and wandering flames, and utilizes devices like teeter-totters to reach high places. The two-player mode incorporates additional stages that emphasize the teamwork aspect. These are slow and a bit tedious at times, but generally easy and fun. The stage designs are fairly predictable, save for a few clever touches like the spider that weaves his web as you walk across it. The kinder, gentler musical score is pure Disney, but the sound effects could use some work. I can tolerate the scratchy voice samples, but that tinny "thunder" sounds awful. A password feature is included, but the use of playing cards instead of letters makes it tough to record the code on paper. This might not be the best Mickey Mouse adventure you'll ever experience, but the reasonable difficulty and cooperative play make it worthwhile for gamers looking for something relaxing. © Copyright 2007 The Video Game Critic.
Publisher: Sega (1993)
Reviewed: 2000/7/18

This game is a disappointment. What should have been a cool fighter turns out to be just a tedious platform jumping game. Yes, there is fighting, but it's not too exciting. Punch a bad guy in the foot twice and he evaporates - great. Mainly you just find yourself flipping switches and jumping (and falling) from slippery ledges. You can control four X-Men, including Gambit, Cyclops, Wolverine, and Nightcrawler. Each has their own special powers, and in addition, you can call on Rogue, Archangel, Iceman, Storm, and Jean Gray for backup (they basically clear the screen for you). The characters look a bit pixelated, and their pictures on the menu screen are so poorly drawn that you can't even tell which one is which! The backgrounds, depicting futuristic worlds, are rather generic and dull. The sound is the worst, with bad music and annoying, cheesy sound effects (enemies "pop" when they die). Control is fair, except for Nightcrawler's teleport ability, which is very flakey and ineffective. One unique feature is the ability to switch characters at any time, but the difficulty is excessive, even on the easy level. There are plenty of cheap, unavoidable hits, and it's tough to get back life once you've lost it. There is a also two-player simultaneous mode that doesn't work too well. © Copyright 2000 The Video Game Critic.
X-Men 2: Clone Wars
Grade: B-
Publisher: Sega (1995)
Reviewed: 2000/7/18

Although released four years after the first Genesis X-Men, this cartridge managed to atone for many of its predecessor's sins. First, the graphics are MUCH improved. The characters are larger, sharper, and more detailed. The music is menacing, and the sound effects are high quality. The stages are more interesting, including a snow stage in Siberia. Although there's still plenty of jumping, the platforms are larger and much more forgiving. Your special moves are no longer limited, allowing you to be more aggressive. You can choose between Wolverine, Cyclops, Gambit, Nightcrawler, Beast, Psylocke, and even the evil Magneto(?!). Unlike the first game, you cannot switch characters during a mission. X-Men 2 is a much better game, but it's still very difficult, and there aren't any checkpoints. © Copyright 2000 The Video Game Critic.
Young Indiana Jones
Grade: F
Publisher: Sega (1994)
Reviewed: 2008/5/23

Young Indiana Jones is a good-looking game that would be fun if it weren't
impossible to play. The controls are just deplorable, which is surprising considering this was released in 1994. The game takes you to all the exotic Indiana Jones locales including Egypt, India, Tibet, Germany, and England. You can even select the order in which you play the stages, which is always a nice feature. The graphics aren't bad either. Young Indiana looks almost
digitized in appearance, and when he uses his whip to climb, the animation is quite impressive. Colorful stage backdrops include the Pyramids of Egypt, snow-coved Hymalayan mountains, and London Bridge on a stormy night. Sadly, the gameplay is frustrating and repetitive. Although your whip moves with fluid motion in any direction, it inflicts minimal damage on sword-throwing thugs and other converging enemies. Since you can't squat down while using it, you're pretty much a sitting duck. You'll face the exact same goons over and over again, and shooting them with a gun provides your only relief. But the worst aspect of the game are the irritating small creatures like birds, snakes, scorpions, monkeys, and even
fish that hound you from all sides. Not only are they impossible to avoid, but targeting them is an exercise in futility! Egypt is a nightmare, because after stumbling through all sorts of tedious hazards, a big windstorm can come along and sweep you all the way back to the beginning! It makes you feel very helpless in a game that never really gives you a fighting chance to begin with. © Copyright 2008 The Video Game Critic.
Publisher: Electronic Arts (1990)
Reviewed: 2018/2/21
Publisher: Technopop (1994)
Reviewed: 2016/11/11
Save mechanism: password
1 player
Zero Wing (Europe)
Grade: B-
Publisher: Toaplan (1991)
Reviewed: 2017/11/23
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A cultural icon of sorts, Zero Wing is one game in my collection I love to show off. Its poorly-translated intro is the stuff of legend, with precious lines like "Somebody set us up the bomb", "Make your time", and "All your base are belong to us". I never get tired of watching that. Although designed to run on the European Megadrive, this cartridge works fine on my Genesis. The game itself is a side-scrolling shooter that probably doesn't get enough credit. The scenery is your typical space station fare and there are some cheesy bosses including one that resembles a clown face. There are some odd enemies including one I refer to as "nervous robot pants". The best part of Zero Wing is its weapons. Two side cannons provide shielding and additional firepower, allowing you to unleash a wide barrage of missiles. I like how these cannons squeeze together as you navigate narrow passages. Three types of weapons are available, each powered up to three levels. The green homing missiles are most effective, and it's fun to watch these small, slow-moving projectiles consume their targets. Once they're equipped you'll go to great lengths avoid the red (wide) and blue (laser) icons. I tend to avoid the speed icons because advanced stages require you to squeeze through some narrow passages. One novel feature of Zero Wing is the ability to grab an enemy ship and hold it in front of you as a shield. Just don't grab anything too large or it will drag you down! The game also features a toe-tapping musical score with that trademark Genesis twang. I always regarded Zero Wing as a novelty first and foremost, but I'm beginning to realize this is a better-than-average shooter. © Copyright 2017 The Video Game Critic.
Our high score: 380,700
1 player
Zero the Kamikaze Squirrel
Grade: D
Publisher: Sunsoft (1994)
Reviewed: 2013/6/30

Zero is one in a long line of furry creatures starring in formulaic platform games for the Genesis. He originally appeared as the villain in Aero the Acrobat (Genesis, 1993), and his unbridled popularity
demanded a spin-off. Not really. Zero the Kamikaze Squirrel's opening stage boasts an attractive beach with detailed palm trees and a colorful sunset. Our hero has the ability to karate chop enemies, but most of the time he has an ample supply of throwing stars to toss at crabs, robots, electric eels, and
floating cameras? As you ride in hot air balloons and leap between clouds you'll collect bonus items like apples and ice cream cones. It's moderately fun to play for score, especially with the generous bonuses you rack up between stages. What hurts the game is its overloaded control scheme. The B and C buttons have multiple functions, which is confusing. One original feature in the "super dive", and the manual clearly illustrates how to perform this in
six easy steps! The move is an integral part of the game but painfully difficult to perform. Most of the time you'll slam right into a wall. I also noticed that some stages seemed
designed to keep the fun to a
minimum. The "cliff zone" for example features multiple bosses (c'mon), a reticule that randomly targets you (gah!), and slime-covered ledges that will have you slipping all over the place (just
stop it!). Later stages are a mixed bag, ranging from a fast jet-ski sequence to a tedious factory stage. What keeps the game afloat is its forgiving nature. You'll earn a ton of free lives, but when you don't even
want them, that indicates a problem. Zero the Kamikaze Squirrel is a by-the-numbers effort, and its one truly original feature falls flat. © Copyright 2013 The Video Game Critic.
Our high score: 182,650
1 player
Zombies Ate My Neighbors
Grade: B-
Publisher: Konami (1993)
Reviewed: 2010/10/20

Your enjoyment of this game will largely depend on if you've played the SNES version (which was released first). If you
haven't, then Zombies Ate My Neighbors is an engaging, light-hearted romp with a Halloween theme. Its 55 stages of overhead shooting mayhem will take you into zombie-ravaged neighborhoods, hedge mazes terrorized by chainsaw maniacs, and beaches crawling with Creature From The Black Lagoon clones. One or two players can battle these evil minions by tossing everyday objects like tomatoes, plates, pop-sickles, and footballs. The whimsical soundtrack perfectly complements the action, and an easy-to-read password is provided after every few stages. Zombies Ate My Neighbors is a good game, but if you cut your teeth on the SNES version, you're bound to be disappointed. First off, the right side of the screen is reserved for scoring and the radar display, forcing the main play area to be somewhat squished. The graphics don't look nearly as sharp as the SNES, and the certain visual effects are missing altogether. For example, monsters don't turn blue when you freeze them with a fire extinguisher. But the audio is the biggest letdown. The music is muted and some sounds have been reduced to simple beeps. The bass-heavy effects that rocked the SNES just sound
harsh. My friend Scott remarked, "it gets more and more disappointing with each sound effect!" The only way this edition improves upon the original is the red blood that drips down the "game over" screen, as opposed to that cheesy purple goo of the SNES edition. © Copyright 2010 The Video Game Critic.
Our high score: 41,150
Save mechanism: Password
1 or 2 players