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Games are rated relative to other games for the same system.
Your mission is to collect the sugar, Kool-Aid, and pitcher items, and to be honest, this part of the game is kind of slow and tedious. The bad guys aren't particularly aggressive, but if the kids do get caught, you're treated to a blood-curdling scream! General Foods reportedly wanted this alarming sound effect removed from the game, but the programmer had already quit so it stayed in!
After you combine the proper ingredients, the second part of the game kicks in. After an impressive intermission depicting the Kool-Aid Man busting through a brick wall, you have him go postal on those "thirsty" bastards. You can move him all over the place, snagging the bad guys and catching floating fruit. It's like a bonus round, but once it's over you're back to those lame kids, and who wants to go through that again? © Copyright 2001 The Video Game Critic.
Lady Bug looks like your typical early-80's maze game, but it's better than most. You navigate ever-changing corridors while collecting X's, bonus hearts, and letters to the word "EXTRA". You're controlling an actual ladybug which is a far cry from the stripper on the instructions. Be careful to avoid deadly white skulls and wandering predator bugs. Enemies are released from the center on a timer, and once they're all loose a tasty bonus appears in the form of a carrot, radish, eggplant (!), or some other nutritious (and lucrative) vegetable.
What makes the game unique are the yellow walls you can push through and rotate like turnstiles, reconfiguring the maze on the fly. It's a very novel feature and a cool way to wall off pursuing bugs. There's a lot going on in this game; the maze feels so alive! The mushy intellivision pad won't do you any favors but that's okay because the game is slow and methodical. With arcade graphics and four skill levels, this is a nearly flawless port. Lady Bug gets extra credit for the hooker on the cover, although Scott says he'd put a bag over her antennae. © Copyright 2021 The Video Game Critic.
You're pursued by four policemen but can "shut doors" behind you to slow their pursuit. On occasion you can even "trap" one between two doors for points. You'll notice white lines indicating where these temporary doors can be placed.
The police are relentless and intelligent, with AI that puts ChatGPT to shame! Not really. Still, you can't easily fake them out as they tend to reverse course and mimic your movements. There are plenty of close calls but at least the collision detection is forgiving.
Bonus items periodically appear including a crown, briefcase, or telephone. But the big points come from the dollar signs that periodically appear in the center. These are worth 500 points at the start and double each time you snag one. I often find myself lingering near the center while shouting "SHOW ME THE MONEY!!!" That's normal, right?
Upon clearing the maze, don't dawdle because you still need to exit through one of the two escape hatches! This game makes me wish the Intellivision had joysticks. My friend Eric is a virtuoso with the directional disc, effortlessly navigating turns and squeezing through closing doors. But for a novice it's easy to miss turns or accidentally reverse direction, sending you directly into the not-so-loving arms of the law.
The graphics boast flicker-free characters and colors that really pop. There's even a mischievous little intro tune. The game is madly addictive, but if you find your scores getting progressively worse, that's because the game baits you into taking risks. That's a sign of a good game, and when it comes to arcade action on the Intellivision, Lock N Chase set the standard. © Copyright 2023 The Video Game Critic.
So when I stumbled upon this improved 8K version at IntellivisionCollector.com, I was powerless to resist. Details about the actual game were sparse but the robust packaging appeared to be professional grade.
Sure enough, when it finally arrived, the box was first class all the way. The glossy case opens like a book to reveal a full-color manual, a pair of overlays, and a cartridge with a real label (not just an end label). Eric and I were so intrigued by the packaging, we almost overlooked the fact that the game looked and played exactly like the original "6K" version. If there was any difference, it was not readily apparent.
Only after scouring the internet were we able to uncover a few very subtle differences. The "headliner" is a new "death" animation the box refers to as "collapsing Lupin the Thief!" When your thief gets caught, instead of just freezing in place he shrinks down until there's nothing left but his hat. I hadn't even noticed! An even more obscure change is how you supposedly "can't stop" in this version. I didn't know you could stop in the original!
Despite being so underwhelming, I have to give this 8K Lock N Chase the same grade as the original because it's essentially the same game. Technically it may be slightly better, but 2K better? I don't know about that! What I do know is that this game looks great sitting on your shelf! © Copyright 2024 The Video Game Critic.
The controls are very good, and there's even a "panic" button that acts like a railroad version of hyperspace. The graphics don't exactly set the world on fire (the cabooses look like blobs) but the locomotive sound effects are nice. Locomotion never got the credit it deserved, perhaps because it's too difficult and complicated for its own good. Still, strategy-minded gamers looking for a challenge will love it. © Copyright 2001 The Video Game Critic.
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Screen shots courtesy of Video Game Museum, Games Database, Moby Games