Each stage is played out on a network of roads that seem to lead forever in each direction. APB sounds promising on a conceptual level but the controls are so clumsy! Holding in B lets you accelerate and places a target marker just ahead of your car. When a bad guy car falls within this marker, you just press A to ring him up. The problem is, holding in the accelerator makes you drive too fast to target anything. Releasing the accelerator causes the marker to retract.
Trying to find a middle ground will have you moving in fits and starts. Ugh! And you can pretty much forget about using your gun which requires the use of the "option 1" button. It's convenient if you have a third hand. Making contact with random objects on the road results in "demerits", even when another car rolls up on your ass! APB has arcade-style graphics, funny animations, and comical voice samples. So why did it have to be so hard to play? © Copyright 2018 The Video Game Critic.
The controls are easy to grasp and a nice glossy manual serves as a handy reference. The opening event is Biathlon where you press buttons alternately to move your legs to cross-country ski. There are guide meters at the bottom but it's hard to take your eyes off the snowy scenery. This is one beautiful game.
Next up is "snowboard rush" where you find yourself weaving around flags in a halfpipe. Although they're color-coded I always get confused about what side I need to pass them on. Freestyle Aerials (or Hot Dog as they used to call it) involves shooting off a ramp and performing tricks in mid-air. It's pretty easy if you can get off the ramp cleanly.
Speed skating is another rhythm game, and I couldn't help but notice ads for the Jaguar and Lynx ad banners in the background. Slalom offers an overhead view with an arrow pointing you to the next flag. Not much to see in this one. Snowboard halfpipe lets you perform tricks by quickly entering directional commands.
The ski jump event provides a somewhat alarming first-person perspective as you speed down a ramp at breakneck speeds. Fortunately it's not hard to nail the landing. Bobsled can be a little tricky to figure out, but that's what the practice mode is for. Wrapping things up is figure skating where you press button combinations to perform tricks to the tune of Billy Joel's Piano Man.
You can run through all of these events in well under a half hour. I wish it were easier to rank in, but that's just part of the challenge. You do however get an overall score at the end, allowing you to measure your progress. Alpine Games might just be the best homebrew I've ever played. I can't think of a better game to curl up with while stuck at home on a snowy day. © Copyright 2021 The Video Game Critic.
The user interface is extremely well designed. You have a full complement of clubs and can easily switch between them. The swing meter is of the three-press variety (start, power, hit), but it looks confusing at first glance. The fact that the meter actually scrolls partly off the screen while in motion takes some getting used to. After a few holes however you'll become engrossed in the action.
Awesome Golf's gameplay is very forgiving thanks to its expansive fairways and oversized greens. There are few indicators to clutter the screen, yet it's easy to gauge shots and putts. The pacing is brisk thanks to minimal prompts and short ball rolls. You can hit the option button at any time to review your scorecard, and it's possible to play a whole round in less than a half hour. The people who developed this game clearly knew what they were doing, producing a top-notch sports title for the Lynx. © Copyright 2013 The Video Game Critic.
The pitcher/batter screen looks amazing, but that pitcher has the physique of my mom! I was waiting for mom to throw a heater but the pitch travels in slow motion! Fortunately your swing is equally slow so it's not hard to make contact. On defense your view from the mound is excellent, with a fully animated batter, catcher, and umpire. You can actually "shake off" your catcher thanks to the window displaying a close-up of his signs! The pitching motion looks amazing but once the ball is put into play the game switches to a deep centerfield viewing angle. Despite the fact that the ball moves like a snail I struggled to position my three-pixel outfielder underneath it.
Sometimes the game abruptly switches to a "close-up" side view that's completely disconcerting. Throwing the ball to the bases is a farce as the basemen have a tendency to drift. It doesn't matter if you make a strong throw to first if the first baseman is standing ten feet behind the bag! When the ball comes to rest on the infield it becomes really big - like a giant's eyeball sitting there on the grass! Gross! The game contains decent voice synthesis with some occasional crowd noise. After one inning I was down 13-0, and I didn't last much longer. I admire the designers of Baseball Heroes for aiming high, but they may have been over their heads. © Copyright 2017 The Video Game Critic.
The idea is to pummel your opponent in order to knock the ball loose. The best way to do this is to perform jump-kicks like crazy on the guy with the ball. Sure, you can use weapons like whips and batons, but by the time you pick one up and properly use it, the other team has scored three times. Sometimes it's hard to find the ball with items and bodies lying around the court, not to mention players milling around. The instructions suggest you have a teammate, but if that's true, he gets completely lost in the noise.
Random commentary at the bottom of the screen spews outdated expressions like "Spaz!!" When you have the ball, you just go right up to the basket and shoot. The physics is ridiculous, so the ball moves in a herky-jerky manner. There's no jumping, and that means no dunking and no rebounding. I'm starting to understand why the NBA didn't license Basketbrawl. I'm all for mindless fun, but I prefer a little more fun with my mindlessness. © Copyright 2012 The Video Game Critic.
Interesting backgrounds include gothic building facades and panoramic views of the city skyline. Unlike other games that repeat the same scenery ad-nauseum, there's always something new and interesting to see. The goons you encounter include motorcycle-riding clowns, and each villain is distinctive, exhibiting a unique attack pattern. A nice synthesized musical soundtrack plays throughout the game and adds to the intensity.
One aspect that turned me off was the game's excessive difficulty. Just surviving the first stage (out of four total) is a major accomplishment. That's partly due to the excessive number of cheap hits you absorb from bombs, knives, and dynamite being tossed all over the place. There is, however, a secret: just run through and avoid the bad guys! Of course, that pretty much defeats the purpose of the whole game. It's a shame, because Batman Return could have been the best Lynx game of all. Hint: Take cover behind the mailbox when the storefront blows up or you're toast. © Copyright 2005 The Video Game Critic.
The idea is to rack up a certain number of kills. You're equipped with several weapons including machine guns, mines, flames, and missiles. I'm not sure why anybody wouldn't just fire missiles the whole time. The machine guns are weak and the flames (which shoot out the rear) are difficult to use. It's possible to jump out of your car and run around on foot, but that's only useful as a last-ditch effort to survive a burning wreck.
The highlight of the game is probably ramming other drivers scampering around the battlefield, sending them flying. The default action mode serves as an arcade mode, letting you dive right in with a car loaded to the hilt. A custom mode is also available that lets you build and outfit your own vehicle, including the placement of weapons! On the battlefield the scaling and animation is remarkably good, although it's hard to tell what's happening around you. Separate screens are available for radar and armor status, but accessing these is not practical in the heat of battle.
Blowing up other cars could be more satisfying. Your car's damage is clearly reflected by your windshield but it's hard to tell if enemies are damaged. Defeated foes leave a burning crater that will harm you if you drive over it. I often find myself locking bumpers with another car, firing continuously until somebody blows up. That gives you a decent chance of netting one kill, but taking an elusive, cat-and-mouse approach offers a better chance of multiple kills.
The post-apocalyptic stages tend to be barren wastelands, and the few pixelated buildings just tend to get in the way. Still, you have to admire the ambition of this game. Though hard to play, Battlewheels is a tour-de-force of programming and a showcase title for the system. © Copyright 2019 The Video Game Critic.
You'll travel between diverse times and places like Europe (1700), Rome (70 BC), and Texas (1800). Your character moves fast enough to avoid wandering beetles, lions, and other dangerous objects that for the life of me I can't identify.
At its best, Bill and Ted feels like a more sophisticated version of Adventure (Atari 2600, 1980). I like how each "world" is small enough that you can explore every nook. At its worst, Bill and Ted's Excellent Adventure doesn't make much sense. You have an inventory of items, but it's hard to tell what they do, and there's often no indication if an item is having any effect at all. It doesn't help that the manual (which folds out in the most annoying manner) reads more like a comic than instructions.
A jaunty tune plays during the action, and a password feature lets you save your progress at any time. The password is critical because this game requires a few hours to complete. Bill and Ted's Excellent Adventure may not be excellent, but it isn't totally bogus either. © Copyright 2008 The Video Game Critic.
Your cannon fires slightly downward, allowing you to easily strafe ground installations and even sink battleships. Enemy planes explode with crisp audio effects, and the raining debris makes the carnage that much more satisfying. The Lynx hardware does an admirable job of keeping up with the mayhem, even when things get hectic. Nine action-packed missions take you from tropical islands to twisting desert canyons.
Blue Lightning sounds like a blast, but it's really a bust due to its lack of difficulty. When I pick up a hand-held game, I'm only expecting to play for just a few minutes, but Blue Lightning seems to go on for hours (or maybe it just feels that way). Enemy missiles are easy to avoid (just keep moving side to side) and you get a whopping five lives! Since each stage is basically the same with new scenery, it doesn't take long for the boredom to set in. Had Atari put as much effort into the gameplay as the flashy visuals, Blue Lightning could have been something special. © Copyright 2007 The Video Game Critic.