[A-B] C-D [E-L] [M-P] [Q-R] [S-Z]
This site contains affiliate links. If you choose to make a purchase after clicking a link, site may receive a commission at no additional cost to you.
Games are rated relative to other games for the same system.
It helps that the events tend to be short, giving them an addictive "one more time" quality. The graphics are terrific in all four games, but surfing has the most eye candy, with the crystal blue waves and frothy white foam. BMX, my personal favorite, puts you on a bike careening down a dirt hill, dodging obstacles and jumping ramps.
Half-pipe is a skateboarding event that requires precise timing to perform stunts like aerial turns and hand-plants. In footbag, you control a kid trying to keep a small beanbag in the air using your knees, feet, and head. California Games boasts some very catchy tunes, including a respectable rendition of "Louie Louie". The bright sunny graphics put you in a good mood, and the fine gameplay will keep you in one. © Copyright 2003 The Video Game Critic.
Learning the tracks and anticipating curves is key to winning Championship Rally. The highways wind through a desert, snowy Alaska, a coastal town, and downtown area. There's not much to see in terms of scenery, but each new course offers a unique layout and attractive color scheme.
Despite their diminutive size, the cars look pretty neat. The responsive controls make power sliding around turns a breeze - as long as you know they're coming! A small radar display in the lower corner indicates the position of both you and your competitors.
Championship Rally offers four modes: tournament, single race, time trial, and versus (head-to-head via a comlynx cable). The tournament mode lets you unlock additional tracks, and man is it tough! Championship Rally is one addictive, high quality title that all Lynx fans will want in their library. © Copyright 2007 The Video Game Critic.
The racecars are impressively large and detailed, but their width makes it difficult to pass. Upon touching another car, both vehicles will spin-out. The rotation animation looks terrific, but it's so time-consuming it sometimes eliminates you from the race. A tournament mode offers a series of eight races incorporating up to nine "drone" opponents.
Setting the laps to 1 prevents the game from becoming repetitive, but you'll need to drive a near-perfect race to come out on top. The controls are responsive enough but the unforgiving collision detection means that even rubbing against a bush will bring you to a screeching halt. My advice is to keep an eye on the map to anticipate turns, and don't be afraid to use the brake!
On the results screen, a bikini-clad babe approaches your driver to give him a kiss. After one race I noticed it was a dude strutting over in a Speedo, which totally threw me off until I realized my driver was a chick! Checkered Flag is an impressive title. It's not quite as fun as it could have been, but Lynx fans looking for a challenge will be pleased. © Copyright 2010 The Video Game Critic.
The mazes gradually grow in complexity, and they can be frustrating at times since making a single bad move (like pushing a block into a corner) can make it impossible to finish the maze, forcing you to restart it. Chip's Challenge does give you an infinite number of tries, and even offers you the option of skipping a level if you fail it repeatedly (not that this ever happened to me!).
Living up to its name, the game offers 144 (!) levels, and if you complete them all without losing your mind, you deserve an honorary college degree. Chip's Challenge was a little too thought-intensive for my arcade sensibilities, but those with a knack for puzzles games will eat this up. Special thanks to D. Nolan for providing me with a working copy of this game. © Copyright 2004 The Video Game Critic.
It's a shame because Crystal Mines II is pretty fun. This is a cross between Dig Dug (Atari 5200, 1983) and Boulderdash (NES, 1990), except more on the puzzle tip. You're a robot digging through dirt, collecting colored crystals while avoiding wandering Goombas. Like Dig Dug, you can drop rocks on enemies. Your goal is to collect all the crystals and head to the pulsating exit.
What's different is that your robot is armed with a rapid-fire, short ranged gun that pulverizes rocks and kills enemies. Some types of rocks are impervious however, so you must work around them. Others are dangerously explosive, despite looking a heck of a lot like the normal ones!
There are also a wealth of special items you can collect like dynamite or a circular saw. Unfortunately, it's hard to discern the purpose of many items. The black-and-white manual with no pictures provides zero help, so you're pretty much on your own.
What makes the game interesting is its thoughtfully-designed stages which often play out like little puzzles. Often one strategic move can cause an avalanche or some other unexpected result. You're given a password for each new stage, and get this: there are 150 levels (!) plus 31 bonus levels!
Crystal Mines II keeps score but since you have unlimited continues I really don't see the point. I like how the game toes the line between twitch arcade action and thoughtful puzzle fare. I think it's a little generic (I could see this ported to a smartphone) but that doesn't mean it's not a good time. © Copyright 2024 The Video Game Critic.
The rules are different from normal football, and they're hard to grasp because they're scattered over the back of an oversized poster (in different languages no less). The main thing to remember is that the offense retains possession of the ball until it explodes. Cyberball incorporates a number of voice samples, but most are indecipherable. I gave this game a good college try, but couldn't get the hang of it. Despite its ambitions, Cyberball never really amounts to anything. © Copyright 2006 The Video Game Critic.
Controlling one caveman at a time, you perform context-sensitive actions like climbing, vaulting with a spear, and throwing objects. It's kind of like a scaled-down version of Lemmings (SNES, 1992). The user interface is non-intuitive and I really struggled to perform even simple actions. The manual isn't much help, and you have to wonder how much money Atari saved by printing one version in 17 languages? I mean, the freaking thing is almost 70 pages!
Once I got the hang of things, Dinolympics wasn't so bad. It has a happy-go-lucky vibe and it's kind of fun to figure out what you need to do. But even when you know exactly what to do the timer is a constant thorn in your side. You typically only have four minutes to complete a level, and considering how slow these guys move, that gives you little margin for error.
The game has a password feature but you'll need to get through a whole slew of levels just to earn the first one! Doesn't that defeat the purpose? Dinolympics could have been a decent little puzzle game if it cut the player a little slack! © Copyright 2020 The Video Game Critic.
You can use your fists to conserve ammo, which is sometimes a good idea since you'll need bullets for tougher adversaries like motorcycle goons. In advanced stages you're given new weapons like machine guns and shotguns. Dirty Larry's opening level is a generic city street, but the subway in the second stage uses cool lighting effects to convey movement. I also like the level of detail in the seedy hotel. Dirty Larry is a little on the shallow side, but I enjoyed seeing how far I could get in this game. © Copyright 2010 The Video Game Critic.
I thought this game was based on the movie Bram Stoker's Dracula (1993) but the character likenesses are much different. Instead of Gary Oldman's over-the-top Dracula you get the traditional Bela Lugosi model. The black-and-white graphics add atmosphere along with some pretty creepy music. The visual detail is good as you explore shadowy rooms with flickering light provided by a lantern. Doors and windows tend to blend into the surroundings and some are not even visible! You often need to press against the side of the screen to find them!
The text descriptions are weak. The first thing I examined was the cupboard in the bedroom, only to read "It's just an old cupboard." A thoughtful description would have made exploration a lot more interesting. Likewise when I accidentally asked Dracula the same question twice he responded with "You already said that" which kind of took me out of the moment.
The menu interface is far too specific so simply trying to use an iron key on an iron door can take five minutes. I would still be stuck in the first room if not for the FAQ. Most of the puzzles make no sense! It would never occur to me to combine twine with a fishing hook to create a fishing line. Even less obvious is using that to lower yourself down a well!
But the worst part of the game is climbing the castle walls to reach various windows. Performing the climb once is a chore, yet the game expects you to repeat the process about 10 times! It is not worth it - especially when you see the crap ending. I wish I could say Dracula: The Undead is so bad it's good, but I'm afraid this one is so bad it's just bad. © Copyright 2018 The Video Game Critic.
[A-B] C-D [E-L] [M-P] [Q-R] [S-Z]
Screen shots courtesy of Atari Age, YouTube, Old-Computers.com, Atari Gamer