Publisher: Sega (1986)
Reviewed: 2007/7/11
Our high score: 17320
1 or 2 players
Publisher: Sega (1990)
Reviewed: 2015/3/13
Our high score: 68,900
1 player
Publisher: Sega (1987)
Reviewed: 2011/10/18

The Master System was in
way over its head trying to handle a graphically intensive shooter like Afterburner. You view the action from behind your F-14 Tomcat, shooting down enemy planes that quickly scale in from the horizon. You can fire machine guns or unleash missiles that lock onto enemies. The action begins with an animated sequence of your plane taking off from the deck of an aircraft carrier, and I have to admit it looks pretty cool. The graphics are not the problem with Afterburner - it's the animation that sucks. The frame-rate is so choppy it's hard to tell what's going on in the heat of battle. When your plane goes down in flames you usually have no idea what the [expletive] hit you. There's little sense of speed or control. You can survive by shooting like a madman and continuously performing barrel rolls, but that's not much fun. Your heads-up display is sparse with a useless map in the corner and no score displayed. The planes are exceptionally well detailed but the flat scenery is dull. Are those
trees sticking out of the
ocean? Those gray "smoke" circles that trail your plane before you crash look absolutely pathetic. The music sounds like it's being played on a toy piano, so unless you're a toddler it's not likely to pump your adrenaline. Lacking even a minimal degree of playability, Afterburner for the Master System should have never seen the light of day. © Copyright 2011 The Video Game Critic.
Our high score: 231,700
1 player
Alex Kidd in High Tech World
Grade: F
Publisher: Sega (1989)
Reviewed: 2012/4/7
Alex Kidd in Miracle World
Grade: D+
Publisher: Sega (1986)
Reviewed: 2012/4/1

Was Alex Kidd really supposed to be Sega's answer to Mario?
Really Sega? Miracle World's bright graphics and happy-go-lucky theme are appealing, but the control and stage design is pretty shabby. Alex Kidd is supposed to be human, but he looks more like a monkey (or Monchichi) with those big ears and red suspenders (which seem to be all the rage in the monkey world of fashion). The game's opening stage makes a terrible first impression as you make your way down a series of platforms nestled between two cliffs. Instead of bumping blocks and pouncing on creatures, you use your fist to break blocks and defeat enemies. Hitting certain blocks reveal a bag of money, but sometimes a "phantom" will appear and take your life. The controls are not exactly crisp and the collision detection is also erratic. My friend Chris noted that the control scheme is the exact
opposite of Mario, which can be a little disconcerting. The first stage is a bear, but if you survive that, things improve dramatically. You can shop for items between stages, and if you can afford a motorcycle you'll be able to plow through stage two with no trouble at all. The boss encounters are literally rock-paper-scissors contests. Who could have possibly thought that was a good idea?! I can see how someone who played Miracle World as a kid would have fond memories of it, because the game has an innocent charm. But any objective observer would have to agree that this has some serious issues. © Copyright 2012 The Video Game Critic.
Our high score: 11,000
1 player
Alex Kidd in Shinobi World
Grade: A-
Publisher: Sega (1990)
Reviewed: 2012/4/7

It's a shame this game is so rare, because of the four Alex Kidd titles made for the Master System, this is the only one truly worth hunting down. Alex Kidd in Shinobi World ditches the puzzle-solving garbage of High Tech World in favor of good, old-fashioned hack-n-slash action. Think of it as Shinobi
Light. The levels are thoughtfully designed and the graphics are simple yet fun. Alex looks awfully funny with those big red ears though. My friend Chris thought he had a
flower in his hair! In the first stage you battle ninjas in the streets and the colorful scenery looks terrific. It's easy to slash bad guys with your sword and there are plenty of power-ups including darts and a screen-clearing "tornado". Best of all, you can transform into a fireball by swinging on poles and fence posts! Not only is this a great attack, but it also lets you break through walls or soar over dangerous obstacles. The collision detection is very forgiving, and you can even fall into water without dying! Alex is easy to control, with the exception of when he's on a ladder, in which case he tends to get very squirmy. Advanced levels are tricky to navigate (plenty of spikes and pits) but there are plenty of hearts to replenish your life. The stages are reasonable in length and even contain hidden areas and alternate routes. There's no password, but a limited number of continues are available. Alex Kidd has put his fans through hell and back, but those who kept the faith are in for a pleasant surprise. © Copyright 2012 The Video Game Critic.
Our high score: 26,200
1 player
Alex Kidd: The Lost Stars
Grade: C-
Publisher: Sega (1988)
Reviewed: 2012/4/7

I'm not sure why this is called "the lost stars" since your objective is clearly to collect
magic balls. Whatever the case, this second Alex Kidd adventure represents a major overhaul. The objects are much larger and Alex himself is easily
twice as big. He must have had a growth spurt. The stages are nicely detailed but
ugly. There are too many bright fluorescent colors and flashing objects. Stage one is practically
blinding at times with its pink and yellow color scheme. There's a modest amount of voice synthesis ("find the magic balls!") but the piercing sound of Kidd's digitized scream will make you cringe. The more you hear it, the more you want him to suffer. The stages feature a hodgepodge of disjointed themes including a toy land, an aquarium, a desert, a forest, and a space station. There are some truly bizarre sights, like the dog who regurgitates the letters B-O-W-W-O-W, and a
naked guy in the Halloween stage who
farts bubbles in your direction.
Stay classy, Sega! The controls are improved from the first game. You can't punch but you'll collect some kind of weapon during each stage. It would be nice if you had that weapon up front so you didn't have to sustain so many cheap hits. The stages are now timed - and they don't leave you a second to spare! Each stage feels like a
speed-run, with each hit knocking a few seconds off the clock. The game features fourteen stages, and with unlimited continues, it's quite possible see them all. Whether you'll
want to is another story, because this weird platformer is more obnoxious than fun. © Copyright 2012 The Video Game Critic.
Our high score: 13,400
1 player
Publisher: Sega (1988)
Reviewed: 2005/3/13

This overhead shooter has elements of Berzerk and Robotron, but doesn't come close to delivering the frenetic action of those classics. Your mission in Alien Syndrome is to rescue the crews of seven alien-infested space stations. Moving your soldier between contiguous rooms, you must locate and touch each crew member before the exit opens. Alien Syndrome's graphics are pretty slick, and pulsating background music ratchets up the intensity. The space stations look generic, but each stage introduces a new set of large, colorful aliens. Predictably, the first set is inspired by the creatures from the Alien films (except they are red). Although the aliens look terrific, they aren't very bright and tend to wander aimlessly. Your initial firepower is woefully inadequate - a peashooter that fires about three feet. The severely limited range forces you approach aliens to kill them, and it's usually safer to avoid them altogether. I recommend you upgrade your weapon as soon as possible to lasers or fireballs. Each stage ends with an obligatory boss encounter on a black screen with just you and the monster. I will admit that some of these shape-changing freaks are pretty disgusting. The one thing I hate about Alien Syndrome is how the aliens simple materialize out of thin air with little warning. Not only does it look cheesy, but it accounts for too many cheap deaths. I also found the controls to be somewhat slippery and inexact, making the game harder than it really should be. Alien Syndrome is certainly playable but ultimately unremarkable and forgettable. © Copyright 2005 The Video Game Critic.
Our high score: 19100
1 or 2 players
Publisher: Sega (1986)
Reviewed: 2001/2/11

This is a generic shooter if I ever saw one, but that doesn't mean I didn't have any fun with it. Astro Warrior is a vertical scroller that gives you full range of movement around the screen. The game throws waves of choreographed enemies at you (like Galaga). You also fly over pseudo-3D platforms with plenty of squares to shoot out (like Xevious). And naturally there's a big ol' boss at the end of each stage. The first thing that bugged me about this game was the lack of a rapid-fire button. In order to get off a lot of shots, you need to tap the fire buttons incessantly, which is annoying and hard on your hand. The gameplay is good though. The enemies come in all shapes and sizes and there's never a dull moment. The bosses are large but static; they simply float side to side while dropping bombs on you. The repetitious background music got on my nerves. The best aspect of this game is the power-ups. In the first stage, you can accumulate a great deal of firepower, and this can carry you a long way. Unfortunately, once you die, it's back to the weak single-shots, and after the first level the power-ups are few and far between. © Copyright 2001 The Video Game Critic.
Our high score: 114400
1 player
Publisher: Sega (1987)
Reviewed: 2018/8/28

For me the name Aztec Adventure calls to mind fun romps like
Montezuma's Revenge (Colecovision, 1984) and
Aztec Challenge (Atari XE, 1983). Don't be fooled though - Aztec Adventure is a tedious, slow maze crawler that's anything but fun. You move your hat-wearing explorer between contiguous screens, fighting adorable puppies and bunnies decked out in traditional garb. You can only swing your tiny sword downward, and it's infuriatingly hard to hit anything. It doesn't help that enemies hop around the screen and can absorb several hits. Add in poor collision detection and over-caffeinated music and you have the makings of a major headache. The ability to collect weapons like cannonballs, fireballs, and arrows seems promising but it's awkward to cycle through them and most prove useless. The boundaries of the maze are lined with colorful vegetation but the screens look so similar it feels as if you're moving in circles. Aztec Adventure does have one uniquely bizarre feature, and that's the ability to make animals "join up" with you and fight by your side. You do this by - wait for it -
throwing money at them! Who came up with this idea? Well, in the 1500's the Spanish conqueror Cortez did in fact ally himself with indigenous Mexican tribes in order to defeat the Aztecs. Still, it's tacky, and the execution of this feature is flat out abysmal. Instead of mauling enemies the animals just sort of meander around aimlessly, eventually drifting off the screen. This game is
horrible! Aztec Adventure is Sega's attempt to create a cute, cuddly version of one of the most bloody, destructive chapters of history. I am at a loss for words. © Copyright 2018 The Video Game Critic.
Our high score: 20,400
1 player
Batman Returns (Europe)
Grade: D
Publisher: Sega (1993)
Reviewed: 2012/12/28
.png)
I was pretty psyched up about this European import, but I held off playing it until my friend (and renowned Batman expert) Eric arrived in town. The opening stage of Batman Returns looks inviting. Christmas decorations adorn the streetlamps and the dark background makes the purple and red accents really pop. The characters are small but nicely animated, and I like how Batman's cape flutters in the wind. In terms of audio, Eric described the theme music as "the same song they use in all Master System games". He has a point. Using your Bat-a-rang to defeat the Penguin's lackeys is fun. You'll take down bomb-tossing acrobats, trigger-shy bozos, and fat rolling clowns. You'll battle through the streets of Gotham, Shreck's department store, and the rooftops before descending into the sewers. Swinging between platforms with your grappling hook is an integral part of the game, but the controls are absolutely
abysmal. Sometimes you can pull yourself up onto a higher ledge, and sometimes you can't. All too often you'll just plunge into the abyss. Touching a villain means instant death, and even touching a
parked truck is fatal!
C'mon now! In the department store clowns spring out from any door you approach, so keep your distance. Collecting bat-shaped icons let you improve your speed, increase your Bat-a-rang damage, or earn a new life. The best part of the game is how each stage offers two routes to choose from. I like how this adds challenge and variety, but Eric was not impressed. The game has no score and no password. Batman Returns isn't a bad-looking game but its clumsy controls and one-hit deaths prove a lethal combination. © Copyright 2012 The Video Game Critic.
Publisher: Sega (1986)
Reviewed: 2011/3/5
Our high score: 208,500
1 player
Publisher: Sega (1988)
Reviewed: 2011/5/5

I'm going to venture a guess that this was Sega's first foray into 3D, because they clearly had no idea what the
[expletive] they were doing. Blade Eagle 3-D is your standard vertical space shooter with formations of alien ships and cannon-fortified space stations. But there's a twist. Using button 2, you can toggle between high altitude and low, making your ship appear larger (closer) or smaller (further away). In theory, you can attack aliens on two separate planes, but it's never quite clear which one you're lined up with. The 3D effect is
not good, and it made my eyes dry out. You'll experience a lot of double vision that will have you wondering if you're looking at a
pair of objects, or just bad 3D. Not only is it hard to tell what you can or can't shoot, but you also don't know what things can hurt you! Unfortunately, that means you'll need to assume that
everything can hurt you
all the time! Your only saving grace are the power-ups. If you can crank up your firepower and tack on a few escorts you can inflict substantial damage - at the cost of substantial slow-down. Unfortunately, you'll often pass through a vital power-up because you're on the
wrong plane! Ugh! The visuals improve with the second stage which features metal towers rising out of water, but the steep difficulty makes it hard to get that far. Blade Eagle 3D is an ill-advised title that serves as a cautionary tale for future shooters with 3D aspirations. Note: This game requires the Sega 3D glasses. © Copyright 2011 The Video Game Critic.
Our high score: 38,200
1 player
Publisher: Activision (1988)
Reviewed: 2011/3/5
Our high score: 122,600
1 player
California Games
Grade: A-
Publisher: Sega (1989)
Reviewed: 2019/11/15
Recommended variation: skating
Our high score: 1310
1 to 4 players
Publisher: Sega (1988)
Reviewed: 2016/8/20
Our high score: 97,200
1 player
Captain Silver (Europe)
Grade: A
Publisher: Sega (1988)
Reviewed: 2016/8/20
.png)
For so many years I thought my Captain Silver cartridge was perfectly good. While the game was short and easy, I loved its detailed graphics, lively music, and swashbuckling spirit. Then last month I came to the realization that everything I've ever known is wrong. A reader broke the heartbreaking news to me that the American release is in fact a shortened version (some might even say
neutered). In order to make a few extra cents per game the tightwad son-of-a-[bleep] publisher stripped out a substantial portion of the content (including entire stages and bosses) to squeeze the game into a smaller chip. Can you believe that!? Fortunately Master System games are
not region-locked, so I could still experience the superior, fully-realized European version. All I can say is "wow". One thing that stands out is the difficulty. Just getting past the first stage is a tall order. Enemies are far more aggressive and there are many more of them including a witch boss! She's one of the several bosses completely missing from the American version. The pirates in stage two actually fire their guns! This game is a thrill, and if you're a Captain Silver fan you owe it to yourself to try this European version. It's like a whole new adventure! © Copyright 2016 The Video Game Critic.
Our high score: 63,600
1 player
Castle of Illusion starring Mickey Mouse
Grade: B-
Publisher: Sega (1990)
Reviewed: 2018/1/31
Our high score: 16,660
1 player
Publisher: Sega (1985)
Reviewed: 2000/12/14

This action-packed helicopter game was available on many systems, but this version is easily the best. It's also the most difficult. Your mission is to rescue hostages in enemy territory while avoiding enemy fire. The graphics are sharp and well defined. From the architecture of the buildings, to the clouds in the sky, to the tiny animated people, there is plenty of attention to detail. A nice surprise is the ocean level, in which you need to rescue prisoners from ships at sea. This is a great idea, and although it plays the same as the land levels, it looks fantastic. As I mentioned before, the difficulty is fairly extreme; you'll take ground fire from cannons, tanks, and jeeps, as well as air fire from enemy planes. You can't stay in any place for long, especially when picking up prisoners. This is one exciting game. © Copyright 2000 The Video Game Critic.
Our high score: 52600
1 or 2 player
Publisher: Sega (1989)
Reviewed: 2004/3/13

I wasn't sure what to make of this game the first time I played it. Dead Angle is a cross between a first-person shooter and a lightgun game, and you can see the yellow outline of your character's upper body in the middle of screen. You move a crosshair around to aim, and by pushing the crosshair against the sides of the screen, you can scroll the scenery side to side or up and down. When gangsters in suits emerge from the scenery (and sometimes from thin air), you use one button to shoot and the other to duck. Apparently you're only susceptible to incoming fire when a bad guy is positioned directly in front of your outline, which is when you're suppose to hit the duck button. Dead Angle constantly warns, "Do not stand in front of enemy", but that's easier said than done. The duck button doesn't seem very effective, and I prefer not to use it. Dead Angle is certainly unique, but I don't think it turned out as well as Sega had hoped. For one thing, the crosshair movement is clumsy, making it hard (if not impossible) to aim precisely. Occasionally you'll find a machine gun that lets you spray bullets, which is easily the highlight of the game. The gangsters are large, realistic-looking, and nicely detailed (some in pin-striped suits), but their movements are awfully choppy, making them much harder to hit. Once you die, your character yells "ouch!" in a wimpy, high-pitched voice. The scenery includes the streets of Chicago, the docks of New York, and a hotel, but there's not a whole lot to see. I'll give Sega credit here for trying something different, but Dead Angle is only mildly amusing. © Copyright 2004 The Video Game Critic.
Our high score: 85500
1 player
Publisher: Aypok (2011)
Reviewed: 2012/2/20
Recommended variation: arcade
Our high score: 4967
1 player
Publisher: Sega (1988)
Reviewed: 2000/12/14

This is a lousy version of the classic two-player fighting game. The characters aren't very detailed and the backgrounds are plain. There is a tremendous amount of flicker, which makes the two-player version nearly unplayable. The control is fair, but this game doesn't deliver much in the way of fun. Too many hits are required to take out the bad guys, and they always manage to get in a few cheap shots. Throwing barrels and using weapons provides the most satisfaction, but these are sparse. When there's only one bad guy left, he tends to hang out at the edge of the screen, making you wait for him. The sound effects and background music are both pathetic. This game is a chore to play. © Copyright 2000 The Video Game Critic.
Publisher: Sega (1989)
Reviewed: 2018/9/23

It's hard to take a game seriously with a name like Dynamite Dux, but sometimes a wacky side-scroller is what you really need. I probably would have never even heard of this had I not stumbled upon its review in an old 1989 GamePro magazine. This arcade-style brawler incorporates a lot of weird, random ideas. The background story is typical: boy meets girl, girl meets boy, monster abducts girl and transforms boy into blue duck. He'll exact his revenge on inviting city streets with branching thoroughfares and colorful building facades. Wait - is that
Colonel Sanders loitering in the background? The single-player fighting action boasts the most forgiving collision detection in the history of video games. There can be a sizeable gap between you and your foe, yet throwing a punch will send them
flying! It's crazy. Your hodgepodge of foes includes hopping dog heads, roller-skating cats, rabbits on pogo sticks, and belly-dancing rhinos. The jump button is mainly an evasive maneuver, but your wind-up punch is the real deal! It can take out multiple enemies at a time and make short work of bosses. But the true highlight of the game is the ability to use weapons like machine guns and bazookas! My cat Claire watched me play this and even
she looked on in disbelief. The soundtrack consists of happy-go-lucky tunes of the carefree variety. Dynamite Dux is a little short and easy, but let's face it - playing oddball titles like this is one of the joys of classic gaming. © Copyright 2018 The Video Game Critic.
Our high score: 525,850
1 player
Publisher: Sega (1987)
Reviewed: 2000/11/18

This motorcycle game reminds me of Excitebike for the NES. You ride on a diagonal-scrolling screen, jumping ramps, passing other vehicles, and trying to make it to the finish line before time runs out. The ten levels take you through five environments, including country, ruins, desert, marsh, and mountains. The graphics are nice, but the scenery isn't very spectacular; basically trees and rocks. And what's up with the color? The trees and the mountain trails are both blue, which makes it look like I need to adjust my TV. It's really an endurance test to make it through all ten races. Each race lasts a minute or less. Between races you can use your bonus points to upgrade your bike, and the upgrades make a dramatic difference. I wasn't exactly hooked on Enduro Racer, but trying to make it through all ten races is a worthy challenge. © Copyright 2000 The Video Game Critic.