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Games are rated relative to other games for the same system.

Sega Master System Reviews P-R

Paperboy
Grade: A-
Publisher: Sega (1990)
Posted: 2012/4/1


screenshotOne look at Paperboy's bright, vivid graphics, and you know you're in for some good-time arcade action. You play the role of a kid on a bicycle delivering papers on a suburban street. The screen scrolls diagonally, giving you an isometric view of the action. Riding on the sidewalk, street, or grass, you'll need to avoid all sorts of obstacles like dogs, run-away lawnmowers, construction workers, and kids on unicycles. Spinning breakdancers and boom boxes give the game an unmistakable 80's flavor.

When you start off most houses are fair game, but as you progress you'll gradually lose customers (indicated by black houses). You adjust the speed of your bike by pushing up or down. You can toss the paper onto the customer's porch or into his mailbox, but be careful not to break a window. At first I didn't even notice the mailboxes on the lawns because they tend to blend into the bright brown dirt of the flowerbeds.

At the end of the street is a little off-road course that lets you hit bonus targets and jump ramps. It comes to an end at some bleachers with girls holding signs that say "I LUV U". You then get a quick recap of what customers you lost before starting over. Paperboy is a lighthearted game with a fine sense of humor. Once you figure it out, you'll be playing it over and over again. © Copyright 2012 The Video Game Critic.

Recommended variation: Med
Our high score: 13,800
1 player 

Parlour Games
Grade: D
Publisher: Sega (1987)
Posted: 2016/7/23

screenshot
mainThis is known as "Family Games" in Japan, which is hysterical because it features scantily-clad Playboy bunnies on its menu screens. Parlour Games offers three separate amusements: billiards, darts, and bingo. Billiards (pool) is surprisingly playable, calling to mind Side Pocket (Genesis, 1992).

Aiming the cue takes practice but I like how the balls click against each other and roll smoothly around the table. There's a wide selection of variations, but that monotonous "piano" music might get on your nerves after a while. The second game is darts, marred by some of the most ass-backwards controls imaginable.

The third entry is "World Bingo" and it's like nothing I've ever seen. It incorporates a complicated betting system and draws numbers using some crazy slot machine. I really didn't have the patience to figure it out, and since it's a game of luck I really didn't see the point. I'm afraid that even fabulous babes can't hide the fact that Parlour Games is just a weak collection of titles that couldn't stand on their own. It hardly qualifies as a "family" game, although maybe dad will like it. © Copyright 2016 The Video Game Critic.

1 or 2 players 

Penguin Land
Grade: F
Publisher: Sega (1987)
Posted: 2015/3/13

screenshotI love penguins (who doesn't?) but frankly this game sucks. Penguin Land's bright title screen and happy-go-lucky music suggests you're in for some lighthearted winter fun. Yeah right. Playing the role of an adorable little penguin the idea is to methodically transport an egg down the levels of a vertically-scrolling maze.

The arcade graphics feature bright blue ice blocks against dark backgrounds. You can roll the egg, create holes, and drop it little by little until you reach the spaceship at the bottom. Why is there a spaceship at the bottom? I don't know, but I think it might be the subject of a new History channel documentary.

Anyway I toiled just to complete the first stage. Toiled! There are so many problems. First, you have to be extremely careful or your egg will get stuck. The egg can only withstand drops of a certain distance and a blinking cursor is supposed to help determine a safe height. Some blocks cannot be broken and others have special functions. For such a simple premise this game is complicated as hell.

It's possible to drop boulders on polar bears (a la Dig Dug) but that's way too hard. Those bears lunge at you like heat-seeking missiles! Adding insult to injury, if you take too long contemplating your move a bird flies by and drops a brick on your egg! That's the last straw. Penguin Land's gameplay is so dismal, the inclusion of a level editor feels like a cruel joke. My friend Scott said it best, "I liked this game a lot more before I played it." © Copyright 2015 The Video Game Critic.

Our high score: 4,050
1 player 

Phantasy Star (Guest reviewer scotland)
Grade: A-
Publisher: Sega (1987)
Posted: 2017/1/31

screenshotConsidered 8-bit royalty by many, Phantasy Star takes the sword and sorcery motif of 1980s role-playing and injects it with a heavy dose of Star Wars. There are stormtroopers, jawas, laser guns, and even a hermit on a desert planet. The quest begins on a lush forest world where a traveling band of freedom fighters produce an unlikely heroine. Wielding a lightsaber and accompanied by a magic cat, a young girl rises from orphan to warrior leader.

Travel occurs on an overhead map that's easy to navigate. Random encounters are common so stock up on health and conserve your magic. Battles scenes are rendered in first-person with a single large creature representing one or more enemy forces. You'll face drooling ghouls, sword-wielding skeletons, toothy octopi, and odd-looking dragons. The turn-based combat should be easy to grasp for beginners and old tabletop dice slingers. It's enhanced by uptempo music, unpredictable events, and interesting animations.

Unfortunately you can't control the formation of your party or target a particular opponent. A prudent team knows when it is time to retreat back to town to resupply. The manual is essential not just for the sake of the story but for maps and descriptions of spells, items, and weapons. One blemish on the game is its use of first-person dungeon navigation, forcing you to fall back on paper-and-pencil mapping. It can make the game feel like a homework assignment. Hope you still have that Trapper Keeper because you're gonna need it.

Accumulation of money and experience can be painstaking at times and sometimes you have to search a particular spot or repeat actions multiple times. You can save your progress anytime outside of battle. The game typically take 40 hours to complete although the musical score will stay with you for much longer. Innovative and elegant in its own unique way, Phantasy Star offers an enticing combination of simple gameplay and engaging storytelling. © Copyright 2017 The Video Game Critic.

Save mechanism: battery
1 player 

Poseidon Wars 3D
Grade: C-
Publisher: Sega (1988)
Posted: 2006/8/21

screenshotDesigned for use with the Sega 3D glasses, Poseidon Wars puts you in command of a naval ship in hostile waters. Played from a first-person perspective, you aim crosshairs at approaching enemy ships and aircraft. The collision detection is generous to say the least, allowing you to shoot down scaling planes and missiles while they're still little more than a pixel on the horizon. I like the choppy water effects, but those scaling missiles look pretty rough.

The effect of the 3D glasses is respectable, although it takes a few minutes to adjust your eyes to it. Much like staring at those crazy 3D designs popular a few years back, you have to "unfocus" your eyes a bit to experience the full effect. Despite being designed for the glasses, Poseidon Wars can also be played in 2D mode (by pressing button one on the second control pad), but that's far less interesting.

Completing five "training" stages opens up eight "normal" stages you can play in any order. The shooting action is fun for a while, but it's far too easy and tends to wear out its welcome. When a game plays tricks with your eyes like this one does, you don't want to be staring at it for long stretches. Ultimately, Poseidon Wars probably offers more novelty value than play value. © Copyright 2006 The Video Game Critic.

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Our high score: 45912
1 player 

Power Strike (Europe)
Grade: A+
Publisher: Sega (1988)
Posted: 2015/12/29

screenshotIt took me forever to track down a copy of Power Strike but it was well worth the wait. This was a "bullet hell shooter" before bullet hell shooters were even a thing! I never expected to play such a furiously-fast rapid-fire vertical shooter on my Master System. Power Strike has a learning curve but once you get the hang of it you won't want to stop. Your primary beam weapon is modest but you can hold down the button to fire continuously. Certain enemies drop "power chips" you can catch to strengthen your beam. The second button unleashes your special weapon, and you can hold that one down too.

As you fly over a variety of planet surfaces you'll spot giant number icons which look a little cheesy. Shoot them and they float toward the top of the screen. If you manage to snag one you'll acquire one of eight special weapons: directional shot, web gun, laser cannon, rolling fire, homing flame, swing web, plasma ball, and wipe laser. All weapons are not created equal, and I found #3 (laser cannon) and #8 (wipe laser) to be the most effective. Between going after chips and number icons, the game often baits you into danger. You retain a special weapon for 80 seconds, and that's an eternity in a game like this.

The action is unrelenting with multitudes of enemies criss-crossing the screen while dropping bombs and missiles. Not only can you blast enemies but their missiles as well. There's some slowdown, but frankly I'm surprised the entire console doesn't go up in flames like a Chinese-made hoverboard. This is the first game where my thumb got tired just by holding in buttons. The stages don't offer much scenery but the color schemes are appealing. Power Strike pushes the Master System to its limits, but it's the potent risk-versus-reward gameplay that will have you hooked. © Copyright 2015 The Video Game Critic.

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Our high score: 250,280
1 player 

Pro Wrestling
Grade: F
Publisher: Sega (1996)
Posted: 2015/12/29

screenshotI wanted to like Pro Wrestling so bad. The problem is, this freakin' game is so bad. As one of the early Master System titles, Pro Wrestling exudes an innocent charm. You select between four tag-teams: Mad Soldiers, Orient Express, Great Maskmen, and Crush Brothers There's a little pomp and circumstance as each team makes their way to the ring. The arena looks appealing with its bright blue canvas and animated crowd faces. The referee with a mustache is a dead ringer for my friend Scott.

The short, squat fighters walk smoothly around the ring but their moves are seriously rough. Each attack is one frame of animation - maybe two. Strike an opponent and the game pauses to momentarily display the words "kick" or "punch". It seems pointless at first, but if you can execute more complicated moves these messages provide positive reinforcement. There's actually an extensive list of moves including pile driver, body slam, neck breaker, lariat, knee drop, boston crab, and the mysterious "b. buster".

Unfortunately, trying to execute any move proves an exercise in futility (unless your name is CPU). The manual is incomprehensible but with only two buttons you would think I could figure it out. Nope! I hate it when I try to tag my partner and jump out of the ring instead. The game has fleeting moments of charm, like when you toss an opponent into the ropes and the ropes bend in the wrong place.

In the proud tradition of professional wrestling you can leave the ring, pick up a conveniently-placed folding chair and whack your opponent over the head with it. Each fighter has an energy meter, but even when the meter is empty you still move around normally and can even escape a pin. As a result the matches are dragged out to excruciating lengths. Pro Wrestling is a colorful arcade-style fighter. I just wish I could have made some sense out of the thing. © Copyright 2015 The Video Game Critic.

Our high score: 29,500
1 or 2 players 

Psycho Fox
Grade: A
Publisher: Sega (1990)
Posted: 2002/10/8

screenshotHere's a platform game I can get excited about! Too bad it's so hard to find. It took a while for Psycho Fox to win me over, but when it finally did, I was hooked! At first glance, the game doesn't look like much. The graphics look like a Sonic and Mario mix. Your fox can jump and punch, but that's about it. The gameplay seemed pretty lackluster until I discovered the item screen. You collect items from enemies you punch, and can access these goodies when you press pause on the console (NOT reset like the book says!). Obviously, you need to sit close to the console (to reach the button), but it's worth the effort.

One item lets you transform into other animals including a hippo (power), monkey (higher jumping), or tiger (speed). The fox is the most well-rounded character, but certain situations are best suited for the other creatures. Other items let you activate smart bombs (to blow away everything on the screen), or trigger temporary invincibility. You can even bet money to earn more items! This game has a lot of good ideas. Strategically using your items is the key to finishing the game.

Another awesome feature is a black bird you can throw like a boomerang, taking out multiple enemies at once. The jumping controls take a while to get used to, mainly because they rely heavily on momentum. There are seven stages in all, each with its own boss, and a bonus game as well. Psycho Fox is an absolute blast to play. While it's tempting to zoom through the stages, your best bet is a slow, methodical approach. The music is upbeat and quite catchy. This may be the best platform game I've played on the Master System. © Copyright 2002 The Video Game Critic.

1 player 

Quartet
Grade: C
Publisher: Sega (1987)
Posted: 2017/6/11

screenshotThis side-scrolling platform shooter is all about two-player cooperative action, but from the title wouldn't you expect a four player game? Quartet stars a bald-headed dude and a chick. The manual does not specify if they are romantically involved, and frankly that's none of your damn business! The opening stage takes place on a moon surface with metal platforms, birdlike enemies, and shooting mushrooms.

The controls are responsive but it feels like the jump and shoot buttons should be reversed (a common lament). You can fire two shots at a time but your range is limited to half the screen. Destroyed creatures leave little crystals behind that you can snag for big points. Each area looks totally unique (palace, cave, ice, bubbles), but navigating between them is disconcerting.

The key to success in Quartet is acquiring the jetpack which lets you move freely and never runs out of fuel. The second key to success is keeping the jet pack, as it gets knocked off whenever you take a hit. The coop aspect of Quartet really shines when you jump off your partner's shoulders to reach an object... like a jetpack. Naturally the programmers were compelled to incorporate a few annoyances to keep the fun factor from getting out of hand.

Certain enemies like floating lips and blinking eyeballs can sustain so many hits you wonder if you're doing any damage! And when you do finally kill them they respawn almost immediately (c'mon!). Enemies tend to converge from above or below, but you can only fire sideways. I hate how my character freezes in place after taking a hit, but in fairness you can withstand a lot of hits. It's not perfect but Quartet is a wholesome little shooter I even enjoyed playing solo. © Copyright 2017 The Video Game Critic.

Our high score: 28,300
1 or 2 players 

R-Type
Grade: A
Publisher: Sega (1987)
Posted: 2004/4/17

screenshotWhen it comes to the greatest shooters of all time, R-Type ranks pretty high on the list. This challenging and addicting side-scroller features excellent control, gorgeous graphics, and loads of power-ups. You'll blast your way through cannons, robots, and all kinds of creepy-looking biological monstrosities, and the bosses are exceptionally large and grotesque.

But R-Type's main draw is your "droid", a remote ball that not only provides extra firepower, but is invincible as well. It can be positioned anywhere on the screen, so when you find a boss's weak spot, just send in the droid and let him do all the work. You can also use him as a shield.

R-Type is one tough game, but thankfully its continue feature is one of the most friendly I've seen, letting you pick up right near where you died. There is some flicker and slowdown in the graphics, but nothing objectionable. This classic shooter belongs in every gamer's collection. © Copyright 2004 The Video Game Critic.

Our high score: 39000
1 player 

Rambo III
Grade: B+

screenshotRambo is the ideal video game hero. He shoots first and asks questions... well... never. Plus he likes to blow things up. Rambo III is a fun light gun shooter that requires Sega's "phaser" light gun peripheral and an old CRT-style TV.

Each of the game's seven stages presents a unique locale including a village, prison camp, and Soviet base at night. As the screen pans the landscape you shoot at soldiers, tanks, and helicopters that appear in view. The scenery is exceptionally detailed and a rousing military march keeps the adrenaline flowing.

The light gun works fine after a few adjustments. I had to max out the brightness on my Toshiba TV just to have my shots register. Even then, I still couldn't hit the left edge of the screen unless I sat slightly to the left of the TV. Once positioned properly I was good to go.

The gun is fairly accurate but certain targets can absorb multiple shots. You'll want to be careful not to hit civilians, but since the game plays the same each time through, it doesn't take long to recognize the patterns. The lack of randomization may be for the best, as the game is difficult enough as it is.

Every now and then a chopper will appear in the sky and you really need to pump that thing full of lead to bring it down. You'll also want to keep a look out for some attractive women fleeing the scene. Don't shoot these hot babes; save you friendly fire for the ugly old man!

In stage two there's a pair of snipers in the mountains, and these guys are tough to hit until you realize you can hold in the trigger to spray bullets. This ability eventually runs out, but it's fun while it lasts.

There are a few shootable icons along the bottom of the screen, but they can be hard to hit in the heat of battle. Grenade icons wipe out everything but are in short supply. The bottle icon reinvigorates your health. It turns out alcohol really is the cure for your ills after all! I knew it!!

You get three continues, and since your score doesn't reset, just consider them extra lives. Rambo 3 offers straightforward shooting action that's increasingly appealing in this modern age. There's not much thinking to do, so crank up the brightness, scootch over to the left, and get your ya-yas out. © Copyright 2024 The Video Game Critic.

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Recommended variation: continues
Our high score: 22,950
1 player 

Rambo: First Blood Part 2
Grade: A-

screenshotYou know you're in for a treat when you see that awesome illustration of Rambo on the title screen. First Blood Part 2 is the real deal. Based on the iconic action-hero flick, this game truly embodies the man-versus-army theme. The screen scrolls vertically as our hero forges through dangerous jungles and wades through murky swamps. Equipped with unlimited bullets and a limited stash of "arrow-bombs", your survival depends on sharp shooting and evasive maneuvering.

You'll face an endless onslaught of enemy soldiers armed with a variety of weapons. Incoming bullets are big and slow so don't say you didn't see them coming! It feels like a constant game of cat and mouse as you unload a few rounds and turn tail to outrun return fire. Be extra cautious of enemies armed with flamethrowers aka "the thermometer guys".

Your shots are severely limited in range, so if you manage to pick up the long-range power-up, hold onto it like grim death! When you blow up a hut with one of your arrows a villager inexplicably rewards you with a new bundle. Keep a few arrows in reserve for the occasional tank and to blow up the fortress door at the end of each stage.

Between stages you're treated to nicely-rendered images of Rambo in various heroic poses. The game supports two-player simultaneous action, allowing a second player to play as Frank Stallone in a yellow bandana. My friend Eric and I make a point to play this game whenever he's in town, and it's always intense. With enough perseverance you can make it to the street stage with exploding cars and cops on motorcycles. Chaotic but fun, Rambo may be the best "buddy game" of all time. © Copyright 2016 The Video Game Critic.

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Our high score: EV 135,700
1 or 2 players 

Rampage
Grade: D+
Publisher: Activision (1986)
Posted: 2006/8/21

screenshotI've reviewed this game on so many systems that I'm starting to feel like a broken record. I've never been a big Rampage fan, but I will admit that its premise is awesome. As a kid I always loved watching those cheesy Ultraman shows and Godzilla movies on Saturday afternoons. In the same spirit, Rampage places you in control of a giant ape, wolf, or lizard, wreaking havoc on various city skylines. Two people can play at once, which is always a nice feature. While dismantling buildings you'll have to contend with pesky tanks, helicopters, and snipers in windows.

Rampage should be a blast to play, but poor controls and repetitive action really minimize the fun factor. You'll spend much of the time grappling with the poor controls. It's really tricky to climb up the sides of buildings; you'll need to line up your monster almost perfectly to get any traction. Since you can't damage a building until you climb on it, there's no way to touch the first floor, which really stinks.

Despite the lousy controls, Rampage is awfully easy, and the games seem to last forever. Since all the stages look and play pretty much the same, the game probably won't hold your interest. I will give Rampage credit for its graphics. This looks like something straight out of the arcade! There are a lot of funny animations and you can even make out the tiny people. A catchy tune loops in the background, but like the game itself, it wears thin. In my opinion Rampage is a brilliantly conceived but poorly executed title. © Copyright 2006 The Video Game Critic.

Our high score: 81045
1 or 2 players 

Rastan
Grade: A
Publisher: Sega (1988)
Posted: 2002/2/17


screenshotThis game is similar to Legendary Axe for the Turbografx-16, but I like Rastan better. The main character is a Conan look-alike who must hack his way through hordes of mythical creatures. The characters aren't very large, but the artwork and use of color is impressive. The monsters look great, and each meet their demise in a brief splash of blood. Rastan is so easy to control that even the platform jumping seems simple. And there are some cool moves, the best of which allows Rastan to strike DOWN during a jump - a move that comes in very handy. There are a lot of ropes to climb and vines to swing on, and he can still use his weapon while hanging on them. With a nice variety of weapons and power-ups, this is a game that will keep you coming back for more. © Copyright 2002 The Video Game Critic.
Our high score: 26100
1 player 

Reggie Jackson Baseball
Grade: A-

screenshot
scoreboardThe first time I tried to play Reggie Jackson Baseball I recoiled in horror at the sight of a red field! I thought my TV was broken! After nervously pressing reset I was shocked to learn that the game inexplicably has three fields (red, yellow, and green) which are selected at random! Obviously you'll want to keep resetting until you get the green field.

Otherwise there's not much to complain about. The behind-the-batter view features well-animated, realistically-proportioned players. Once the ball is put into play the game switches to an overhead view with chubby little fielders. The fact that they move slowly makes it hard to get a jump on the ball so I'd recommend the "auto" fielding setting. Intuitive throwing controls will have you turning double plays with ease.

It's the little details and quirks that make Reggie Jackson Baseball so much fun. There's a lot of activity outside the foul lines, including relief pitchers warming up, cheerleaders (huh?), and even furry mascots. A colorful "jumbotron" scoreboard displays ads between innings. During close plays at home you get a nice close-up view of the runner sliding into the catcher. Wait a minute - is that a Marlboro ad in the background? Oh wait, it says "Malbacco"! Might as well be a cartoon camel.

When you draw a walk the game displays "base on ball". When a relief pitcher is called for, he's driven in on a little cart like they used to do way back in the 1970s. Each pitcher has a unique look and some are sidewinders. They even "shake off" the catcher. It's possible to leap at the wall to save a homerun. The CPU makes some funny decisions when it comes to fielding.

Best of all is the chaos that unfolds when the pitcher hits a batter. A bench-clearing brawl always ensues. Although medics can be seen carrying the batter away from home plate on a stretcher, after the mayhem subsides he ends up walking over to first base no worse for wear.

Arcade-style music plays throughout and umpires make calls via voice synthesis. I love the fictitious player names which sound like what the Japanese think American names sound like, including Janci, Harte, Ueno, Bogan, and my personal favorite, Lum! Reggie Jackson Baseball has something modern baseball games sorely lack, and that's personality. The fact that the game subliminally pushes tobacco products on minors is just the cherry on top. © Copyright 2024 The Video Game Critic.

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1 or 2 players 

Rescue Mission
Grade: D
Publisher: Sega (1988)
Posted: 2009/1/25

screenshotRescue Mission is a lackluster title that's even more repetitive than most light-gun titles (hard to imagine, huh?). The game begins with the obligatory mission briefing in the form of verbose, slow-scrolling text (zzz...). Your three lives are represented by individual soldiers, and with names like "Mike Beginner" and "Lazy Steve", they don't inspire much confidence. Your mission is to protect a medic who wheels around on a handcart while providing medical attention to injured troops along the train track. Enemy soldiers descend upon the medic from all directions, and you must pick them off, detonate mines, and knock out projectiles like rockets and boomerangs.

The shooting action is pretty run-of-the-mill, with hesitating enemies that give you ample time to take them out. The hardest part of the game is resisting the urge to shoot your injured compatriots whom you're supposed to be saving (I blame my itchy trigger finger). Don't feel bad if you accidentally shoot one though, because an angelic animation will clearly show him ascending to heaven (unlike enemy soldiers which are cast directly into hell).

Rescue Mission doesn't offer much in the way of eye candy, but I like how the cart plows through enemies in its way. Occasional smart bombs let you destroy all foes on the screen, and they're most satisfying to use in the swamp stage, causing soldiers in jet-packs to rain from the sky. The aiming controls are forgiving enough, but I found it hard to hit targets on the far left edge of the screen.

Rescue Mission isn't particularly fun, and I hate how you have to restart the entire stage when you lose a life. The music is terribly inappropriate. Instead of an urgent military theme, there's a happy-go-lucky melody more appropriate for Lester the Chipmunk in Lollipop Land. All in all, Rescue Mission is a thoroughly forgettable shooter that will elicit yawns from even the most ardent light gun fans. Note: Having trouble getting your light gun to work? Crank up the brightness of your TV screen. © Copyright 2009 The Video Game Critic.

Our high score: 77700
1 player 

Robocop Versus the Terminator
Grade: B
Publisher: Virgin (1993)
Posted: 2022/2/14

screenshotRobocop Versus Terminator combines two of the most badass movie franchises of the 1980s. It would have never been possible had they not shared the same movie company (Orion). The graphics are so good my friends assumed they were playing a 16-bit title! It's an honest mistake!

You're Robocop, shooting your way through the streets of Detroit, a toxic waste factory, an office complex, and eventually Skynet itself. The entire game takes place at night, contributing to the dark, ominous atmosphere. The stages are thoughtfully designed stages with multiple pathways. I like how you can shoot out cameras and TV monitors.

If there was controversy surrounding video game violence in the 90's, you'd never know from this game. Robocop indiscriminately blasts gang members that explode in a veritable fountain of blood. Suffice to say it's awesome. As the stages progress terminators become more common, and unlike the humans, when you shoot these guys they tend to get back up.

The controls are outstanding. Not only can Robocop fire in all directions, he can also do so while climbing up a ladder or moving hand-over-hand on a line. Jumping to and from ladders and wires is practically effortless.

Robocop Versus Terminator does suffer in the frame rate department. Sometimes the game speeds up, and sometimes it slows to a crawl, making the action feel "floaty". I've been known to outrun bullets in this situation. Then again, you could make the case that the hardware can't handle such an extreme level of ass-kicking!

The soundtrack is a bit shrill but I love the digitized voices with lines like "looking for trouble?" and "you're terminated". Boss battles feel like a war of attrition as you tend to just trade shots. Fortunately you get six lives, and each picks up right where the last one left off. Robocop Versus the Terminator pushes the Sega Master System to its limit, and the results are highly flammable. © Copyright 2022 The Video Game Critic.

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Our high score: 13,090
1 player 

Rocky
Grade: D+
Publisher: Sega (1987)
Posted: 2022/2/14

screenshotMuch like Rocky (Colecovision, 1983), this one boasts terrific graphics but lags in the gameplay department. The title screen depicts our hero draped with the American flag, but what's the deal with the generic music? The missing Rocky theme is unforgivable, worth a full letter grade at least.

You go up against three challengers: Apollo Creed, Clubber Lang, and Ivan Drago. Before each match there's a training stage which let you hone your skills on a sandbag, punching ball, or punching mitts.

Inside the ring the game looks amazing with a colorful canvas and realistic crowd. I like how the background lighting dims as the action begins. The fighters are detailed and colorful, but it occurred to me the fighters in the Colecovision game were actually larger. Hmmm....

The fighting action feels shallow. The fighters are always on the same plane so there's little in the way of positioning. The punch button throws three different punches depending on your distance, but they all look the same! The second button lets you block and duck, in theory.

When your fighter hits the canvas, you have ten seconds to "button mash" him back up. Between rounds the fighters are shown in their respective corners, along with the score of the previous round. No question, this is a good-looking game.

If there's a strategy to Rocky, I don't get it. Hammering the punch button seems most effective. When I tried to duck or block I got pummeled. My friend Eric says your performance in the ring is largely a function of how you did in the training stage. Suffice to say, to defeat the Russian you better make sure your stats are maxed out. © Copyright 2022 The Video Game Critic.

1 or 2 players 


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Screen shots courtesy of Video Game Museum, GameSpot, Digital Press, Moby Games